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Heroes and Light

Order of the Sinking Star cover

This page covers 38 main-area layouts that match local r67121 native textures. The article identifies its game version as the October 2026 launch; the local package’s exact Steam depot mapping is unverified.

Article puzzle numbers follow the author’s solution-video order and are recorded separately from internal set positions. Compare your board with these selected views, then use the hint below each image. Video cues are not exact frame PTS; cards show selected layouts and make no finish claim.

Colored number rings identify layout landmarks, not action order. Unmatched article numbers remain unassigned, and 24 other candidates remain unresolved.

Puzzle 5 — smash_grid_kill (set position 61)

Section titled “Puzzle 5 — smash_grid_kill (set position 61)”

Article puzzle 5; narration cue P15 7:31. Internal set position: 61.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 5, matched to smash_grid_kill; colored number rings mark layout landmarks.

Trigger the dragon chain.

Check: The article still matches smash_grid_kill; its P15 7:31 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 6 — smash_grid_4 (set position 62)

Section titled “Puzzle 6 — smash_grid_4 (set position 62)”

Article puzzle 6; narration cue P15 9:55. Internal set position: 62.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 6, matched to smash_grid_4; colored number rings mark layout landmarks.

Open the wall without crossing fire.

Check: The article still matches smash_grid_4; its P15 9:55 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Article puzzle 7; narration cue P16 0:22. Internal set position: 27.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 7, matched to red_handed; colored number rings mark layout landmarks.

Keep the red emitter left.

Check: The article still matches red_handed; its P16 0:22 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Article puzzle 8; narration cue P16 2:16. Internal set position: 28.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 8, matched to lock_picky; colored number rings mark layout landmarks.

Leave one red block.

Check: The article still matches lock_picky; its P16 2:16 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 9 — through_intro (set position 2)

Section titled “Puzzle 9 — through_intro (set position 2)”

Article puzzle 9; narration cue P16 5:17. Internal set position: 2.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 9, matched to through_intro; colored number rings mark layout landmarks.

Walk through green-lit walls.

Check: The article still matches through_intro; its P16 5:17 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 10 — through_push (set position 3)

Section titled “Puzzle 10 — through_push (set position 3)”

Article puzzle 10; narration cue P16 5:57. Internal set position: 3.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 10, matched to through_push; colored number rings mark layout landmarks.

Hold the button; use green wall-walking.

Check: The article still matches through_push; its P16 5:57 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 11 — binary_maze (set position 4)

Section titled “Puzzle 11 — binary_maze (set position 4)”

Article puzzle 11; narration cue P16 6:41. Internal set position: 4.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 11, matched to binary_maze; colored number rings mark layout landmarks.

Shift gems through green-lit walls.

Check: The article still matches binary_maze; its P16 6:41 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 12 — thief_through (set position 5)

Section titled “Puzzle 12 — thief_through (set position 5)”

Article puzzle 12; narration cue P16 8:30. Internal set position: 5.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 12, matched to thief_through; colored number rings mark layout landmarks.

Pull the emitter through walls.

Check: The article still matches thief_through; its P16 8:30 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Article puzzle 13; narration cue P16 10:25. Internal set position: 6.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 13, matched to wall_sneak; colored number rings mark layout landmarks.

Cross wall sections in green light.

Check: The article still matches wall_sneak; its P16 10:25 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 14 — corner_loop (set position 8)

Section titled “Puzzle 14 — corner_loop (set position 8)”

Article puzzle 14; narration cue P16 12:33. Internal set position: 8.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 14, matched to corner_loop; colored number rings mark layout landmarks.

Loop around to realign beams.

Check: The article still matches corner_loop; its P16 12:33 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 15 — double_team (set position 10)

Section titled “Puzzle 15 — double_team (set position 10)”

Article puzzle 15; narration cue P16 20:08. Internal set position: 10.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 15, matched to double_team; colored number rings mark layout landmarks.

Warrior first; Thief follows.

Check: The article still matches double_team; its P16 20:08 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 16 — orange_beam_deal (set position 15)

Section titled “Puzzle 16 — orange_beam_deal (set position 15)”

Article puzzle 16; narration cue P16 21:43. Internal set position: 15.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 16, matched to orange_beam_deal; colored number rings mark layout landmarks.

Adjust orange-beam spacing.

Check: The article still matches orange_beam_deal; its P16 21:43 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 17 — pushing_near_orange (set position 11)

Section titled “Puzzle 17 — pushing_near_orange (set position 11)”

Article puzzle 17; narration cue P16 23:25. Internal set position: 11.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 17, matched to pushing_near_orange; colored number rings mark layout landmarks.

Detour to change jump parity.

Check: The article still matches pushing_near_orange; its P16 23:25 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 18 — pulling_near_orange_v2 (set position 12)

Section titled “Puzzle 18 — pulling_near_orange_v2 (set position 12)”

Article puzzle 18; narration cue P16 24:18. Internal set position: 12.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 18, matched to pulling_near_orange_v2; colored number rings mark layout landmarks.

Jump in orange light to release.

Check: The article still matches pulling_near_orange_v2; its P16 24:18 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 19 — jump_the_fence_v2 (set position 14)

Section titled “Puzzle 19 — jump_the_fence_v2 (set position 14)”

Article puzzle 19; narration cue P16 26:13. Internal set position: 14.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 19, matched to jump_the_fence_v2; colored number rings mark layout landmarks.

Land beyond the orange beam.

Check: The article still matches jump_the_fence_v2; its P16 26:13 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 20 — pushing_orange (set position 13)

Section titled “Puzzle 20 — pushing_orange (set position 13)”

Article puzzle 20; narration cue P16 27:22. Internal set position: 13.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 20, matched to pushing_orange; colored number rings mark layout landmarks.

Loop to reposition the emitter.

Check: The article still matches pushing_orange; its P16 27:22 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 21 — beam_shatter (set position 16)

Section titled “Puzzle 21 — beam_shatter (set position 16)”

Article puzzle 21; narration cue P16 28:40. Internal set position: 16.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 21, matched to beam_shatter; colored number rings mark layout landmarks.

Close a gate on the emitter.

Check: The article still matches beam_shatter; its P16 28:40 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 22 — simple_trap (set position 17)

Section titled “Puzzle 22 — simple_trap (set position 17)”

Article puzzle 22; narration cue P16 30:10. Internal set position: 17.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 22, matched to simple_trap; colored number rings mark layout landmarks.

Place the gem; do not step right.

Check: The article still matches simple_trap; its P16 30:10 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Article puzzle 23; narration cue P16 30:42. Internal set position: 18.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 23, matched to untrap; colored number rings mark layout landmarks.

Move the gem before steering purple.

Check: The article still matches untrap; its P16 30:42 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Article puzzle 24; narration cue P16 31:29. Internal set position: 19.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 24, matched to pushback; colored number rings mark layout landmarks.

Use a stone to block purple.

Check: The article still matches pushback; its P16 31:29 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 25 — endpoint_team (set position 20)

Section titled “Puzzle 25 — endpoint_team (set position 20)”

Article puzzle 25; narration cue P16 32:32. Internal set position: 20.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 25, matched to endpoint_team; colored number rings mark layout landmarks.

Free the stone before splitting exits.

Check: The article still matches endpoint_team; its P16 32:32 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 26 — purple_haze (set position 21)

Section titled “Puzzle 26 — purple_haze (set position 21)”

Article puzzle 26; narration cue P16 34:32. Internal set position: 21.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 26, matched to purple_haze; colored number rings mark layout landmarks.

Block a lower beam; take the gap.

Check: The article still matches purple_haze; its P16 34:32 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 27 — endpoint_gates (set position 23)

Section titled “Puzzle 27 — endpoint_gates (set position 23)”

Article puzzle 27; narration cue P16 35:58. Internal set position: 23.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 27, matched to endpoint_gates; colored number rings mark layout landmarks.

Use a gate as the purple stopper.

Check: The article still matches endpoint_gates; its P16 35:58 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 28 — purple_perpendicular (set position 22)

Section titled “Puzzle 28 — purple_perpendicular (set position 22)”

Article puzzle 28; narration cue P16 40:44. Internal set position: 22.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 28, matched to purple_perpendicular; colored number rings mark layout landmarks.

Crossed beams move both emitters.

Check: The article still matches purple_perpendicular; its P16 40:44 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 29 — pull_together (set position 25)

Section titled “Puzzle 29 — pull_together (set position 25)”

Article puzzle 29; narration cue P16 42:18. Internal set position: 25.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 29, matched to pull_together; colored number rings mark layout landmarks.

Use stones to block purple beams.

Check: The article still matches pull_together; its P16 42:18 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 30 — purple_push_pal (set position 26)

Section titled “Puzzle 30 — purple_push_pal (set position 26)”

Article puzzle 30; narration cue P16 45:48. Internal set position: 26.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 30, matched to purple_push_pal; colored number rings mark layout landmarks.

Move the emitter early.

Check: The article still matches purple_push_pal; its P16 45:48 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 31 — slide_rows (set position 24)

Section titled “Puzzle 31 — slide_rows (set position 24)”

Article puzzle 31; narration cue P16 47:32. Internal set position: 24.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 31, matched to slide_rows; colored number rings mark layout landmarks.

Build stone steps, then teleport.

Check: The article still matches slide_rows; its P16 47:32 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 32 — bypass_gates (set position 7)

Section titled “Puzzle 32 — bypass_gates (set position 7)”

Article puzzle 32; narration cue P16 14:45. Internal set position: 7.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 32, matched to bypass_gates; colored number rings mark layout landmarks.

Wall-walk the green emitter.

Check: The article still matches bypass_gates; its P16 14:45 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 33 — through_sokoban (set position 9)

Section titled “Puzzle 33 — through_sokoban (set position 9)”

Article puzzle 33; narration cue P16 17:12. Internal set position: 9.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 33, matched to through_sokoban; colored number rings mark layout landmarks.

Move the left stone first.

Check: The article still matches through_sokoban; its P16 17:12 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Article section: Puzzle 34; internal set position: 1.

The ring marks a visible landmark, not an action step.

Heroes and Light article section Puzzle 34, selected layout; ring marks purple crystal in the yellow beam.

Put a stone in the orange beam before pushing the crystal.

Check: Ring marks purple crystal in the yellow beam.

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Puzzle 35 — pushing_crystal_near_orange_v2

Section titled “Puzzle 35 — pushing_crystal_near_orange_v2”

Article section: Puzzle 35; internal set position: 2.

The ring marks a visible landmark, not an action step.

Heroes and Light article section Puzzle 35, selected layout; ring marks blue gem on the lower-left plinth.

Use orange jumps, then stop before the wall.

Check: Ring marks blue gem on the lower-left plinth.

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Article section: Puzzle 36; internal set position: 3.

The ring marks a visible landmark, not an action step.

Heroes and Light article section Puzzle 36, selected layout; ring marks yellow circular pad inside the upper pink block.

Use parity to line up all three goblins.

Check: Ring marks yellow circular pad inside the upper pink block.

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Article section: Puzzle 37; internal set position: 7.

The ring marks a visible landmark, not an action step.

Heroes and Light article section Puzzle 37, selected layout; ring marks blue gem on the left platform.

Keep the crystal out of the middle red beam.

Check: Ring marks blue gem on the left platform.

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Article section: Puzzle 38; internal set position: 5.

The ring marks a visible landmark, not an action step.

Heroes and Light article section Puzzle 38, selected layout; ring marks blue gem on the lower-right walkway.

Use green light to move the goblin through walls.

Check: Ring marks blue gem on the lower-right walkway.

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Article section: Puzzle 39; internal set position: 6.

The ring marks a visible landmark, not an action step.

Heroes and Light article section Puzzle 39, selected layout; ring marks green circular pad on the left floor.

Use yellow beams to clear the crystal path.

Check: Ring marks green circular pad on the left floor.

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Puzzle 40 — matching_purple (set position 52)

Section titled “Puzzle 40 — matching_purple (set position 52)”

Article puzzle 40; narration cue P17 13:59. Internal set position: 52.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 40, matched to matching_purple; colored number rings mark layout landmarks.

Carry the crystal along purple.

Check: The article still matches matching_purple; its P17 13:59 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 41 — double_tempo (set position 50)

Section titled “Puzzle 41 — double_tempo (set position 50)”

Article puzzle 41; narration cue P17 16:04. Internal set position: 50.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 41, matched to double_tempo; colored number rings mark layout landmarks.

Orange jumps release the Bard’s hold.

Check: The article still matches double_tempo; its P17 16:04 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 42 — button_playground (set position 51)

Section titled “Puzzle 42 — button_playground (set position 51)”

Article puzzle 42; narration cue P17 17:17. Internal set position: 51.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 42, matched to button_playground; colored number rings mark layout landmarks.

Carry three crystals to their goals.

Check: The article still matches button_playground; its P17 17:17 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 43 — endpoint_weapon (set position 54)

Section titled “Puzzle 43 — endpoint_weapon (set position 54)”

Article puzzle 43; narration cue P17 23:24. Internal set position: 54.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 43, matched to endpoint_weapon; colored number rings mark layout landmarks.

Send goblins off purple-beam ends.

Check: The article still matches endpoint_weapon; its P17 23:24 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 44 — immobilize (set position 53)

Section titled “Puzzle 44 — immobilize (set position 53)”

Article puzzle 44; narration cue P17 29:42. Internal set position: 53.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 44, matched to immobilize; colored number rings mark layout landmarks.

Use a crystal to block the beam.

Check: The article still matches immobilize; its P17 29:42 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Article section: Puzzle 45; internal set position: 4.

The ring marks a visible landmark, not an action step.

Heroes and Light article section Puzzle 45, selected layout; ring marks blue gem in the central planted strip.

Place a stone behind the crystal as beam endpoint.

Check: Ring marks blue gem in the central planted strip.

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Article section: Puzzle 46; internal set position: 8.

The ring marks a visible landmark, not an action step.

Heroes and Light article section Puzzle 46, selected layout; ring marks cyan circular pad in the lower-left recess.

Block your next step to turn the orange beam.

Check: Ring marks cyan circular pad in the lower-left recess.

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Article section: Puzzle 47; internal set position: 9.

The ring marks a visible landmark, not an action step.

Heroes and Light article section Puzzle 47, selected layout; ring marks blue gem at the lower-right corner.

Cross orange beams to build the missing block.

Check: Ring marks blue gem at the lower-right corner.

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Puzzle 48 — be_aggro_alt_2 (set position 41)

Section titled “Puzzle 48 — be_aggro_alt_2 (set position 41)”

Article puzzle 48; narration cue P17 50:28. Internal set position: 41.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 48, matched to be_aggro_alt_2; colored number rings mark layout landmarks.

Swap goblins onto the buttons.

Check: The article still matches be_aggro_alt_2; its P17 50:28 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 49 — invisible_hand (set position 55)

Section titled “Puzzle 49 — invisible_hand (set position 55)”

Article puzzle 49; narration cue P17 45:50. Internal set position: 55.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 49, matched to invisible_hand; colored number rings mark layout landmarks.

Transform goblins from afar.

Check: The article still matches invisible_hand; its P17 45:50 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 50 — oneway_beam (set position 1)

Section titled “Puzzle 50 — oneway_beam (set position 1)”

Article puzzle 50; narration cue P15 4:58. Internal set position: 1.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 50, matched to oneway_beam; colored number rings mark layout landmarks.

Push cyan emitters to pair goblins.

Check: The article still matches oneway_beam; its P15 4:58 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

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Puzzle 54 — druid_multismash_v3 (set position 59)

Section titled “Puzzle 54 — druid_multismash_v3 (set position 59)”

Article puzzle 54; narration cue P39 5:59. Internal set position: 59.

Selected layout only; colored rings mark landmarks, not input steps.

Heroes and Light article puzzle 54, matched to druid_multismash_v3; colored number rings mark layout landmarks.

Turn crystals into plants before blasts.

Check: The article still matches druid_multismash_v3; its P39 5:59 cue is not exact PTS. Notes are source-reported; no route replay or finish is claimed.

Open full-size image in a new tab

Compare the crystal group with the purple buttons and blue button.

The blue ring marks a visible landmark in this selected view.

Blue button in the purple pattern; ring marks blue button in the purple pattern.

Find blue button in the purple pattern.

Check: The blue ring marks blue button in the purple pattern.

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Upper-right button in the orange C-shaped array

Section titled “Upper-right button in the orange C-shaped array”

Compare both button patterns before moving the crystal group.

The blue ring marks a visible landmark in this selected view.

Upper-right button in the orange C-shaped array; ring marks upper-right button in the orange C-shaped array.

Find upper-right button in the orange C-shaped array.

Check: The blue ring marks upper-right button in the orange C-shaped array.

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Isolated orange button beside the purple staircase

Section titled “Isolated orange button beside the purple staircase”

Locate the lone orange button in the purple staircase.

The blue ring marks a visible landmark in this selected view.

Isolated orange button beside the purple staircase; ring marks isolated orange button beside the purple staircase.

Find isolated orange button beside the purple staircase.

Check: The blue ring marks isolated orange button beside the purple staircase.

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Sources and limits

Stills and short notes follow Sinking Star Walkthrough’s Heroes and Light main-area guide. One untimed video source: Sedesha’s series walkthrough. Four subtitle-overlapped article images use clean selected frames from the accompanying no-commentary videos.

These cards establish a local r67121 source/layout match only. Steam depot mapping is unverified; video cues are not exact PTS; notes are source-reported, with no independent route replay or finish claim.

Click the picture or scroll to zoom, drag to move. Click outside it or press Esc to close.

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