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Heroes and Mirrors: Part 1 starting layouts

Order of the Sinking Star cover

These selected P1 frames show starting layouts matched against corresponding local room textures. Colored markers identify visible objects only. The cards do not provide an input sequence, complete route, or finish, and they do not establish a Steam depot or game build.

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Images show selected video checkpoints; the first frame is the starting position.

P1 starting layout for Detachment, with the hero, mirror M1 and switch A marked.

The start frame places P1 by the left rail, with mirror M1 across the board and switch A at lower left.

Check: Starting layout only; no input sequence or finish is shown.

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Images show selected video checkpoints; the first frame is the starting position.

P1 starting layout for Reattachment, with the hero, two mirrors and switch A marked.

The selected start shows P1 on the left, two mirrors, and a cyan switch on the right.

Check: Starting layout only; no input sequence or finish is shown.

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Images show selected video checkpoints; the first frame is the starting position.

P1 starting layout for Blocking Issue, with two figures, two mirrors, two switches and one crystal marked.

Two figures, two mirrors, two yellow switches, and crystal C1 are visible in this start frame.

Check: Starting layout only; no input sequence or finish is shown.

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Images show selected video checkpoints; the first frame is the starting position.

P1 starting layout for Holes, with the hero, mirror and switch marked.

The start frame marks hero P1, mirror M1, and switch A.

Check: Starting layout only; no input sequence or finish is shown.

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Images show selected video checkpoints; the first frame is the starting position.

P1 starting layout for Double Break, with the hero and three mirrors marked.

The start frame shows P1 and three visible mirrors, labeled only to distinguish their positions.

Check: Starting layout only; no input sequence or finish is shown.

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Images show selected video checkpoints; the first frame is the starting position.

P1 starting layout for Close to Button, with the hero, goblin and visible mirror marked.

The frame shows P1 on the left island, goblin G1 across the gap, and mirror M1 at lower right.

Check: Starting layout only; no input sequence or finish is shown.

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Images show selected video checkpoints; the first frame is the starting position.

P1 starting layout for Greenhouse with four distinct visible mirrors marked among the plants.

Four distinct mirror frames are visible among the plants; M1–M4 label those positions.

Check: Starting layout only; no input sequence or finish is shown.

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Images show selected video checkpoints; the first frame is the starting position.

P1 starting layout for Bitstring Small with the lower hero, two mirrors and two switches marked.

P1 is near the bottom of this layout; mirrors M1 and M2 and the two yellow switches are also marked.

Check: Starting layout only; no input sequence or finish is shown.

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Sources and credits

Each card records a selected P1 starting frame and its visual match to a local room texture; the native textures are comparison provenance and are not published here. The selected frames do not establish a complete route, input sequence, or finish.

Video: The Flying Chungus, Order of the Sinking Star, Part 1.

Click the picture or scroll to zoom, drag to move. Click outside it or press Esc to close.

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