Heroes and Stones East

The fourteen numbered rooms and the separate Extra room still are matched to local layouts by comparing their native textures. Numbered rings point to the source-reported summary, not an input replay. The Extra room is unnumbered and appears after Puzzle 2 in the article. Article numbers and video cues are not exact frame PTS; a still may show a later state rather than the room start.
The colored numbers are visual references, not an action sequence.
Puzzle 1 — pull_it_v4 (Heroes and Stones position 29)
Section titled “Puzzle 1 — pull_it_v4 (Heroes and Stones position 29)”Article puzzle 1; video cue 0:00. Internal set position: 29.
Carry one stone, then pull the next
Section titled “Carry one stone, then pull the next”Selected article still; it may show a later state, not the room start. Numbered rings identify details in the source-reported summary.
Carry the Stone at marker 2 on the Lily Pad at 3. Let the Thief at 1 pull the second Stone during its skip, then cross to exit 4.
Check: Article still matches the local pull_it_v4 texture. Cue 0:00 is not exact PTS; route notes are source-reported, not replayed.
Open full-size image in a new tabPuzzle 2 — pull_teamwork_alt (Heroes and Stones position 30)
Section titled “Puzzle 2 — pull_teamwork_alt (Heroes and Stones position 30)”Article puzzle 2; video cue 0:46. Internal set position: 30.
Pull stones through the winding route
Section titled “Pull stones through the winding route”Selected article still; it may show a later state, not the room start. Numbered rings identify details in the source-reported summary.
Pause the Thief at marker 1 at each bend and alternate pushes and pulls. Marker 2 is the near Stone; 3 shows the far route end.
Check: Article still matches the local pull_teamwork_alt texture. Cue 0:46 is not exact PTS; route notes are source-reported, not replayed.
Open full-size image in a new tabExtra room:
Druid and Sailor — druids_stone_0_v2 (Heroes and Stones position 9)
Section titled “Extra room: Druid and Sailor — druids_stone_0_v2 (Heroes and Stones position 9)”Article label: Extra room (unnumbered); internal set position: 9.
Root a moving Crystal to stop it
Section titled “Root a moving Crystal to stop it”Unnumbered article Extra room still; it may show a later state, not the room start. Numbered rings identify objects in the source-reported summary.
When the moving Crystal stone reaches the Druid in group 1, turn it into a plant to root it, then back into a Crystal so it sinks and extends the path. Stage 2 uses two stones; the moved Goblin changes the stopping spots before the final push to exit 3.
Check: The unnumbered Extra room still matches the local druids_stone_0_v2 texture. The article links Bilibili cue 4:02, not the still's exact PTS; the route note is source-reported, not replayed, and no finish is claimed.
Open full-size image in a new tabPuzzle 3 — druid_stone_p (Heroes and Stones position 10)
Section titled “Puzzle 3 — druid_stone_p (Heroes and Stones position 10)”Article puzzle 3; video cue 2:35. Internal set position: 10.
Block the Dragon’s fire
Section titled “Block the Dragon’s fire”Selected article still; it may show a later state, not the room start. Numbered rings identify details in the source-reported summary.
Use the Sailor in the marked left-bank group (#2) as a blocker against the Dragon (#1); restore it beyond the lane.
Check: Article still matches the local druid_stone_p texture. Cue 2:35 is not exact PTS; route notes are source-reported, not replayed.
Open full-size image in a new tabPuzzle 4 — druids_stone_alt (Heroes and Stones position 11)
Section titled “Puzzle 4 — druids_stone_alt (Heroes and Stones position 11)”Article puzzle 4; video cue 2:59. Internal set position: 11.
Split and reunite the Lily Pads
Section titled “Split and reunite the Lily Pads”Selected article still; it may show a later state, not the room start. Numbered rings identify details in the source-reported summary.
Keep Lily Pads 2 and 4 apart for the lower-right button at 1, then reunite them for the upper-left route. The Druid at 3 roots a Crystal on a pad.
Check: Article still matches the local druids_stone_alt texture. Cue 2:59 is not exact PTS; route notes are source-reported, not replayed.
Open full-size image in a new tabPuzzle 5 — druids_stone_2_v4 (Heroes and Stones position 12)
Section titled “Puzzle 5 — druids_stone_2_v4 (Heroes and Stones position 12)”Article puzzle 5; video cue 4:22. Internal set position: 12.
Carry the Crystal across the fire line
Section titled “Carry the Crystal across the fire line”Selected article still; it may show a later state, not the room start. Numbered rings identify details in the source-reported summary.
Move the Crystal at 3 in front of the paired Lily Pads, with the Druid behind. Pause at each landing and use a Crystal to stop the fire near 1.
Check: Article still matches the local druids_stone_2_v4 texture. Cue 4:22 is not exact PTS; route notes are source-reported, not replayed.
Open full-size image in a new tabPuzzle 6 — stone_stopper_intro (Heroes and Stones position 33)
Section titled “Puzzle 6 — stone_stopper_intro (Heroes and Stones position 33)”Article puzzle 6; video cue 5:28. Internal set position: 33.
Use the Cleric’s fire lane
Section titled “Use the Cleric’s fire lane”Selected article still; it may show a later state, not the room start. Numbered rings identify details in the source-reported summary.
Cleric 2 floats only in Dragon 1's fire lane. Use Stone 3 as the step-off between the two banks.
Check: Article still matches the local stone_stopper_intro texture. Cue 5:28 is not exact PTS; route notes are source-reported, not replayed.
Open full-size image in a new tabPuzzle 7 — another_stone_stopper (Heroes and Stones position 34)
Section titled “Puzzle 7 — another_stone_stopper (Heroes and Stones position 34)”Article puzzle 7; video cue 5:47. Internal set position: 34.
Ride the Lily Pad past the Dragon
Section titled “Ride the Lily Pad past the Dragon”Selected article still; it may show a later state, not the room start. Numbered rings identify details in the source-reported summary.
Ride Dragon 1 upward on Lily Pad 3. Cleric 2 crosses when the fire lane lifts over the water.
Check: Article still matches the local another_stone_stopper texture. Cue 5:47 is not exact PTS; route notes are source-reported, not replayed.
Open full-size image in a new tabPuzzle 8 — stone_stopper3_v2 (Heroes and Stones position 35)
Section titled “Puzzle 8 — stone_stopper3_v2 (Heroes and Stones position 35)”Article puzzle 8; video cue 6:34. Internal set position: 35.
Turn the skipping stone upward
Section titled “Turn the skipping stone upward”Selected article still; it may show a later state, not the room start. Numbered rings identify details in the source-reported summary.
Warrior 1 pushes Cleric 2 into the skipping-stone lane to turn Stone 3 upward. The source route does not use the far-right-column Stone.
Check: Article still matches the local stone_stopper3_v2 texture. Cue 6:34 is not exact PTS; route notes are source-reported, not replayed.
Open full-size image in a new tabPuzzle 9 — stone_stopper5 (Heroes and Stones position 36)
Section titled “Puzzle 9 — stone_stopper5 (Heroes and Stones position 36)”Article puzzle 9; video cue 7:45. Internal set position: 36.
Protect the Cleric with the Goblin
Section titled “Protect the Cleric with the Goblin”Selected article still; it may show a later state, not the room start. Numbered rings identify details in the source-reported summary.
Keep Goblin (#1) alive to protect the Cleric (#2). The Sailor pushes the pair through the water route.
Check: Article still matches the local stone_stopper5 texture. Cue 7:45 is not exact PTS; route notes are source-reported, not replayed.
Open full-size image in a new tabPuzzle 10 — hot_swap (Heroes and Stones position 39)
Section titled “Puzzle 10 — hot_swap (Heroes and Stones position 39)”Article puzzle 10; video cue 8:34. Internal set position: 39.
Swap objects across the island
Section titled “Swap objects across the island”Selected article still; it may show a later state, not the room start. Numbered rings identify details in the source-reported summary.
Use Wizard 1 for one-for-one swaps to bring Crystal 2 to the middle. Follow the safe Cleric 3 and Goblin 4 float setup.
Check: Article still matches the local hot_swap texture. Cue 8:34 is not exact PTS; route notes are source-reported, not replayed.
Open full-size image in a new tabPuzzle 11 — skipping_with_dragon (Heroes and Stones position 37)
Section titled “Puzzle 11 — skipping_with_dragon (Heroes and Stones position 37)”Article puzzle 11; video cue 9:22. Internal set position: 37.
Guide the Cleric and save a final tile
Section titled “Guide the Cleric and save a final tile”Selected article still; it may show a later state, not the room start. Numbered rings identify details in the source-reported summary.
Warrior 1 pushes the Cleric toward exit 3; save one tile for the last step. Move Stone 2 to the upper-left with the Cleric's safe float spots.
Check: Article still matches the local skipping_with_dragon texture. Cue 9:22 is not exact PTS; route notes are source-reported, not replayed.
Open full-size image in a new tabPuzzle 12 — walk_into_fire (Heroes and Stones position 38)
Section titled “Puzzle 12 — walk_into_fire (Heroes and Stones position 38)”Article puzzle 12; video cue 10:47. Internal set position: 38.
Turn the skipping stone downward
Section titled “Turn the skipping stone downward”Selected article still; it may show a later state, not the room start. Numbered rings identify details in the source-reported summary.
Knock Lily Pad 1 left, then turn the skipping Stone downward in flight. Use the left-bank setup at 3 with the Cleric in the fire lane.
Check: Article still matches the local walk_into_fire texture. Cue 10:47 is not exact PTS; route notes are source-reported, not replayed.
Open full-size image in a new tabPuzzle 13 — monster_gate_in_water (Heroes and Stones position 40)
Section titled “Puzzle 13 — monster_gate_in_water (Heroes and Stones position 40)”Article puzzle 13; video cue 12:44. Internal set position: 40.
Fill both pits around the Monster Gate
Section titled “Fill both pits around the Monster Gate”Selected article still; it may show a later state, not the room start. Numbered rings identify details in the source-reported summary.
Put a Stone from pair 1 at Monster Gate 2. Stand Cleric 4 below it to push into upper pit 3; repeat for the other pit.
Check: Article still matches the local monster_gate_in_water texture. Cue 12:44 is not exact PTS; route notes are source-reported, not replayed.
Open full-size image in a new tabPuzzle 14 — pull_skip_twins_v3 (Heroes and Stones position 41)
Section titled “Puzzle 14 — pull_skip_twins_v3 (Heroes and Stones position 41)”Article puzzle 14; video cue 13:25. Internal set position: 41.
Pull the stone through the flame lane
Section titled “Pull the stone through the flame lane”Selected article still; it may show a later state, not the room start. Numbered rings identify details in the source-reported summary.
Push Stone 1 up through the center pool and pull sideways as it passes. Clerics 3 protect Thief 2 across the water.
Check: Article still matches the local pull_skip_twins_v3 texture. Cue 13:25 is not exact PTS; route notes are source-reported, not replayed.
Open full-size image in a new tabSources and limits
The numbered stills, Extra room image and cue links are from Sinking Star Walkthrough. The article links the Extra room to the Bilibili narration at 4:02. The numbered-room gameplay video is The Flying Chungus, Heroes and Stones East. Captions summarize the published walkthrough; no raw-video decode, exact still PTS, independent route replay or finish is claimed. The matched local package is labeled PC r67121, but its official Steam depot mapping is unverified.
- Full puzzle candidate inventory (PC r67121) — Extracted data
- Heroes and Stones uncovered candidate shipping review — Documentation · heroes-and-stones-candidate-classification-2026-10-22;remaining-source-candidates-2026-10-24
- Heroes and Stones, East walkthrough and source-frame index — Documentation · walkthrough-updated-2026-10-14
- The Flying Chungus Heroes and Stones East gameplay video — Observed in-game · article-cues-reviewed-2026-10-22
- 塞德莎 Heroes and Stones East Extra room narration — Observed in-game · article-extra-cue-reviewed-2026-10-22
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