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Heroes and Water: selected room layouts

Order of the Sinking Star cover

The 34 numbered main-area article rooms have source/native matches. Four of the six separately labelled North rooms also have cross-family matches; North 5–6 remain unassigned. Five separate Overworld puzzle scenes remain unresolved by local target ID. Article numbers and the internal heroes_and_water positions are recorded separately. Each colored ring marks one visible layout landmark, not an input step. The short ideas are summarized from the article. The article’s part labels are not exact PTS; no video was decoded, no route was independently replayed, and no finish is claimed. Exact Steam depot mapping remains unverified.

Article still from series part P10; internal heroes_and_water set position: 1. Buttons can make blocks appear as well as disappear.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 1, matched to dipping_your_toes_in; colored ring marks purple switch.

Buttons can make blocks appear as well as disappear.

Check: The article still visually matches dipping_your_toes_in; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 2. Open the way to the lower-right crystals before taking the route across the top.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 2, matched to crystal_bridges; colored ring marks bottom-right crystals.

Open the way to the lower-right crystals before taking the route across the top.

Check: The article still visually matches crystal_bridges; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 3. Use five crystals as footholds to line up the Warrior’s and Thief’s orange pads.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 3, matched to push_and_pull_zach; colored ring marks right orange pad.

Use five crystals as footholds to line up the Warrior’s and Thief’s orange pads.

Check: The article still visually matches push_and_pull_zach; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 6. Use two Goblins against each other when the crystal-blocked water hole rules out a push.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 4, matched to drowner; colored ring marks crystal-filled water hole.

Use two Goblins against each other when the crystal-blocked water hole rules out a push.

Check: The article still visually matches drowner; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 7. Turn the four dragons so they burn every Goblin before waking the heroes below.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 5, matched to surrounded; colored ring marks dragon line.

Turn the four dragons so they burn every Goblin before waking the heroes below.

Check: The article still visually matches surrounded; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 4. Pull crystals onto pink blocks and switch them off to make stepping stones; do not turn a block back on over a sunken crystal.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 6, matched to quadrants_follow_up; colored ring marks switchable water tiles.

Pull crystals onto pink blocks and switch them off to make stepping stones; do not turn a block back on over a sunken crystal.

Check: The article still visually matches quadrants_follow_up; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 5. Swaps cannot change how many objects are on each half; open the link and carry one across.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 7, matched to quadrants; colored ring marks link between room halves.

Swaps cannot change how many objects are on each half; open the link and carry one across.

Check: The article still visually matches quadrants; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 8. Sink the first crystal on the purple tile, which the later button presses will not destroy.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 8, matched to dont_push_the_button; colored ring marks purple water tile.

Sink the first crystal on the purple tile, which the later button presses will not destroy.

Check: The article still visually matches dont_push_the_button; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 9. Both heroes need the lower-right exit; use a remote switch to remove the bridge crystal that blocks the dragon’s fire.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 9, matched to detonator; colored ring marks bottom-right exit pads.

Both heroes need the lower-right exit; use a remote switch to remove the bridge crystal that blocks the dragon’s fire.

Check: The article still visually matches detonator; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 10. Many shuffles work, but keep a crystal off the line needed for a swap.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 10, matched to a_wiz_out_of_water; colored ring marks crystal on the swap lane.

Many shuffles work, but keep a crystal off the line needed for a swap.

Check: The article still visually matches a_wiz_out_of_water; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 11. Swaps cannot move objects between islands; make the transfer at the top right with a push and a walk.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 11, matched to island_hopping; colored ring marks top-right transfer crystal.

Swaps cannot move objects between islands; make the transfer at the top right with a push and a walk.

Check: The article still visually matches island_hopping; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 12. Drop the dragon onto the purple block, then switch the block off so it falls into the water.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 12, matched to dunk_tank_alt; colored ring marks purple drop block.

Drop the dragon onto the purple block, then switch the block off so it falls into the water.

Check: The article still visually matches dunk_tank_alt; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 18. The Cleric floats across water while walking through a dragon’s fire line.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 13, matched to new_cleric_fly; colored ring marks cleric in dragon fire.

The Cleric floats across water while walking through a dragon’s fire line.

Check: The article still visually matches new_cleric_fly; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 19. A Goblin attacking the Cleric keeps it afloat; plan the approach through Goblins and fire lines.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 14, matched to little_faith_alt; colored ring marks goblin and cleric.

A Goblin attacking the Cleric keeps it afloat; plan the approach through Goblins and fire lines.

Check: The article still visually matches little_faith_alt; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 20. A hero beside the shielded Cleric also floats in the fire; move them across together.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 15, matched to both_ways; colored ring marks shielded cleric.

A hero beside the shielded Cleric also floats in the fire; move them across together.

Check: The article still visually matches both_ways; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 21. Move the dragon so its fire line stays beneath the Cleric’s path across the water.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 16, matched to flamethrower; colored ring marks cleric crossing.

Move the dragon so its fire line stays beneath the Cleric’s path across the water.

Check: The article still visually matches flamethrower; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 22. Use the dragon and floating Cleric as a path; the Wizard can swap with the dragon over water to drop it.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 17, matched to killer_wizard; colored ring marks dragon beside the water.

Use the dragon and floating Cleric as a path; the Wizard can swap with the dragon over water to drop it.

Check: The article still visually matches killer_wizard; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 23. Break the Thief’s pull with a vertical step so the lower dragon stops one tile short; the Cleric covers the water step.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 18, matched to partial_pull; colored ring marks thief’s vertical crossing.

Break the Thief’s pull with a vertical step so the lower dragon stops one tile short; the Cleric covers the water step.

Check: The article still visually matches partial_pull; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 24. Follow the dragon’s fire line with the Thief and Cleric, then slip the Cleric ahead as the dragon moves.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 19, matched to cleric_fly_intro3_v2; colored ring marks cleric beside the fire line.

Follow the dragon’s fire line with the Thief and Cleric, then slip the Cleric ahead as the dragon moves.

Check: The article still visually matches cleric_fly_intro3_v2; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 25. The Warrior floats only while a Goblin attacks; plan each crossing around a nearby Goblin.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 20, matched to monster_mover; colored ring marks warrior crossing.

The Warrior floats only while a Goblin attacks; plan each crossing around a nearby Goblin.

Check: The article still visually matches monster_mover; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 27. Use two dragons, fill the middle water with a crystal, and protect the Thief so it can pull.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 21, matched to tug_boat; colored ring marks middle water gap.

Use two dragons, fill the middle water with a crystal, and protect the Thief so it can pull.

Check: The article still visually matches tug_boat; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 28. Free both green buttons at once by turning the two dragons into one row so they burn each other.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 22, matched to on_command; colored ring marks right green button.

Free both green buttons at once by turning the two dragons into one row so they burn each other.

Check: The article still visually matches on_command; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 26. Swaps alone cannot cross the separated islands; build a floating corridor for someone to walk across.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 23, matched to team_building_exercise; colored ring marks water gap between islands.

Swaps alone cannot cross the separated islands; build a floating corridor for someone to walk across.

Check: The article still visually matches team_building_exercise; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 15. Carry the crystal through the water with the Bard instead of trying to swap it across the islands.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 24, matched to one_vs_three; colored ring marks top-left crystal.

Carry the crystal through the water with the Bard instead of trying to swap it across the islands.

Check: The article still visually matches one_vs_three; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 16. Use the Cleric as a wall to put a Goblin directly above the Bard, then cross the water.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 25, matched to synchronized_swimmers; colored ring marks goblin below the bard route.

Use the Cleric as a wall to put a Goblin directly above the Bard, then cross the water.

Check: The article still visually matches synchronized_swimmers; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 17. Catch the first dragon from above, pull it to face down, follow its fire line, then pull it into the water.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 26, matched to dragon_compass; colored ring marks caged dragon.

Catch the first dragon from above, pull it to face down, follow its fire line, then pull it into the water.

Check: The article still visually matches dragon_compass; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 13. The crystal stops at maze walls while the Bard keeps moving; use the walls to line it up with each gap.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 27, matched to gully_alt; colored ring marks bard and pulled crystal.

The crystal stops at maze walls while the Bard keeps moving; use the walls to line it up with each gap.

Check: The article still visually matches gully_alt; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P10; internal heroes_and_water set position: 14. The Bard cannot step onto her exit while holding the crystal; have the Warrior push her onto it.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 28, matched to easy_situation_v2; colored ring marks bard on the platform.

The Bard cannot step onto her exit while holding the crystal; have the Warrior push her onto it.

Check: The article still visually matches easy_situation_v2; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article section: Puzzle 29; internal set position: 16.

The ring marks a visible landmark, not an action step.

Heroes and Water: selected room layouts article section Puzzle 29, selected layout; ring marks middle yellow circular pad on the lower platform.

Sink a crystal above the dragon to block its fire.

Check: Ring marks middle yellow circular pad on the lower platform.

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Article still from series part P29; internal heroes_and_water set position: 29. Put the Warrior on the crystal so a pull moves it two tiles; the Bard can then use the same stack.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 30, matched to bard_stack_intro; colored ring marks orange crystal.

Put the Warrior on the crystal so a pull moves it two tiles; the Bard can then use the same stack.

Check: The article still visually matches bard_stack_intro; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P29; internal heroes_and_water set position: 30. Stack each Goblin on a crystal so it can travel two tiles per pull toward its target.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 31, matched to goblin_express; colored ring marks goblin on a crystal.

Stack each Goblin on a crystal so it can travel two tiles per pull toward its target.

Check: The article still visually matches goblin_express; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P29; internal heroes_and_water set position: 31. Use the Cleric to hold the button for the first crossing; later an uncontrolled crystal can block the gate.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 32, matched to baby_steps_line; colored ring marks energy gate.

Use the Cleric to hold the button for the first crossing; later an uncontrolled crystal can block the gate.

Check: The article still visually matches baby_steps_line; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P29; internal heroes_and_water set position: 32. Park a crystal between statues so it stops in a place the Bard can ride.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 33, matched to surfing_lesson_alt; colored ring marks crystal between statue landmarks.

Park a crystal between statues so it stops in a place the Bard can ride.

Check: The article still visually matches surfing_lesson_alt; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from series part P29; internal heroes_and_water set position: 33. Build a crystal staircase for the Bard’s two-tile steps, working backward from the far exit.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

Heroes and Water article puzzle 34, matched to bard_range3_with_intro; colored ring marks crystal stack for the bard.

Build a crystal staircase for the Bard’s two-tile steps, working backward from the far exit.

Check: The article still visually matches bard_range3_with_intro; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Main puzzle 29 and North puzzles 1–6 have no candidate assignment in this crosswalk. The five separate Overworld scenes also remain unresolved by local target ID.

Article section: North puzzle 1; internal set position: 13.

The ring marks a visible landmark, not an action step.

Heroes and Water: selected room layouts article section North puzzle 1, selected layout; ring marks cyan circular pad on the lower-right landing.

Keep space before each dragon and crystallize as you pass.

Check: Ring marks cyan circular pad on the lower-right landing.

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Article section: North puzzle 2; internal set position: 14.

The ring marks a visible landmark, not an action step.

Heroes and Water: selected room layouts article section North puzzle 2, selected layout; ring marks lower cyan circular pad on the right island.

Extend the lower channel, then push the upward-facing dragon.

Check: Ring marks lower cyan circular pad on the right island.

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Article section: North puzzle 3; internal set position: 15.

The ring marks a visible landmark, not an action step.

Heroes and Water: selected room layouts article section North puzzle 3, selected layout; ring marks pink circular pad on the middle island.

Turn the crystal into a plant above the water.

Check: Ring marks pink circular pad on the middle island.

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Article section: North puzzle 4; internal set position: 17.

The ring marks a visible landmark, not an action step.

Heroes and Water: selected room layouts article section North puzzle 4, selected layout; ring marks left yellow circular pad inside the pink blocks.

Use the Priestess’s shield to approach each dragon.

Check: Ring marks left yellow circular pad inside the pink blocks.

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Sources and credits Article stills and key ideas: Heroes and Water walkthrough. Video: 塞德莎, Order of the Sinking Star narrated series. The cards show selected article stills, not exact PTS; ideas are source-reported, no route was independently replayed, and no finish or exact Steam depot mapping is claimed. Game art: Thekla, Inc.

Click the picture or scroll to zoom, drag to move. Click outside it or press Esc to close.

Unofficial fan wiki, not affiliated with Thekla, Inc. / Arc Games / Gamirror Games. Game content belongs to its owners.

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