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High Beamcasters: selected room layouts

Order of the Sinking Star cover

High Beamcasters is part of Antipode High. Fifty-three of 58 numbered article rooms have distinct source/native identities; five article stills remain unassigned. The separate Overworld puzzle 10 still also has a cross-family match; the other ten Overworld targets remain unassigned. Four selected video layouts below are separate and carry no article puzzle numbers.

Article numbers follow the narrated source order and are separate from level-set positions. The added selected video layouts have no article number. Rings mark visible features in the selected states; the article-room summaries remain source-reported, and no starting state, full route, finish or exact Steam depot is established.

Article still from P36; internal elevators set position: 1. Put two stones beside the elevator, ride up, and walk right.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 2, matched to sokobridge_v4; colored ring marks elevator.

Put two stones beside the elevator, ride up, and walk right.

Check: The article still visually matches sokobridge_v4; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P36; internal elevators set position: 6. Fill the pit with a crystal and use a cyan beam to empower the upper Explorer.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 3, matched to elevator_cyan; colored ring marks cyan beam.

Fill the pit with a crystal and use a cyan beam to empower the upper Explorer.

Check: The article still visually matches elevator_cyan; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article section: Puzzle 4; internal set position: 1.

The ring marks a visible landmark, not an action step.

High Beamcasters: selected room layouts article section Puzzle 4, selected layout; ring marks cyan circular pad on the lower-left floor.

Carry the green emitter on the Sailor’s head.

Check: Ring marks cyan circular pad on the lower-left floor.

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Article section: Puzzle 5; internal set position: 2.

The ring marks a visible landmark, not an action step.

High Beamcasters: selected room layouts article section Puzzle 5, selected layout; ring marks top blue gem in the right-hand row.

Use stacking rules while crossing green-lit walls.

Check: Ring marks top blue gem in the right-hand row.

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Article still from P36; internal elevators set position: 3. Put an object under the raised elevator so it stops at the lower landing.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 6, matched to taking_the_lift; colored ring marks lower elevator.

Put an object under the raised elevator so it stops at the lower landing.

Check: The article still visually matches taking_the_lift; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P36; internal elevators set position: 4. Fill the shallow water row, then push the second stone up from below.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 7, matched to trick_landing; colored ring marks water catch row.

Fill the shallow water row, then push the second stone up from below.

Check: The article still visually matches trick_landing; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P36; internal elevators set position: 5. Fill the right puddle so a stone can be pushed into the hidden target tile.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 8, matched to drop_sokoban; colored ring marks right puddle.

Fill the right puddle so a stone can be pushed into the hidden target tile.

Check: The article still visually matches drop_sokoban; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P36; internal elevators set position: 2. Move the lower stone first; the upper stone would block the return loop.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 9, matched to double_the_fun; colored ring marks lower stone.

Move the lower stone first; the upper stone would block the return loop.

Check: The article still visually matches double_the_fun; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P36; internal vertical_endpoint set position: 1. Use stones to block purple beams before pushing the goblins into the drops.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 10, matched to landmines_v3; colored ring marks purple drop beams.

Use stones to block purple beams before pushing the goblins into the drops.

Check: The article still visually matches landmines_v3; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P36; internal vertical_endpoint set position: 2. Place four downward emitters outside the Thief’s route before solving below.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 11, matched to shower; colored ring marks emitter row.

Place four downward emitters outside the Thief’s route before solving below.

Check: The article still visually matches shower; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article section: Puzzle 12; internal set position: 16.

The ring marks a visible landmark, not an action step.

High Beamcasters: selected room layouts article section Puzzle 12, selected layout; ring marks blue gem on the upper platform.

Use the energy gate to push the goblin upward.

Check: Ring marks blue gem on the upper platform.

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Article still from P40; internal double_beam_falling set position: 1. An orange beam also drops you; jump where floor waits two tiles below.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 13, matched to sky_double_intro0; colored ring marks orange beam.

An orange beam also drops you; jump where floor waits two tiles below.

Check: The article still visually matches sky_double_intro0; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P40; internal double_beam_falling set position: 3. The floor under shallow water catches the two-tile drop; avoid the false alignment.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 14, matched to into_the_water_3; colored ring marks water crossing.

The floor under shallow water catches the two-tile drop; avoid the false alignment.

Check: The article still visually matches into_the_water_3; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P40; internal double_beam_falling set position: 4. Use two Sailors as a moving floor; the orange beam keeps them at height.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 15, matched to air_skating_v6; colored ring marks sailor bridge.

Use two Sailors as a moving floor; the orange beam keeps them at height.

Check: The article still visually matches air_skating_v6; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P40; internal double_beam_falling set position: 6. Thin floors let drops pass through; use the beam crossings to set safe landings.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 16, matched to thin_ice_rooms; colored ring marks beam crossing.

Thin floors let drops pass through; use the beam crossings to set safe landings.

Check: The article still visually matches thin_ice_rooms; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P40; internal double_beam_falling set position: 9. Block the dragon fire lines before breaking the beams holding the heroes.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 17, matched to dragons_layer; colored ring marks fireline blockers.

Block the dragon fire lines before breaking the beams holding the heroes.

Check: The article still visually matches dragons_layer; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P40; internal double_beam_falling set position: 10. Place a stone and emitter in the Explorer’s row before releasing the stones above.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 18, matched to the_sky_is_falling_v2; colored ring marks protected row.

Place a stone and emitter in the Explorer’s row before releasing the stones above.

Check: The article still visually matches the_sky_is_falling_v2; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P40; internal double_beam_falling set position: 7. Drop stones onto the key tile from above; do not push it there from below.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 19, matched to through_the_table_e; colored ring marks target stone tile.

Drop stones onto the key tile from above; do not push it there from below.

Check: The article still visually matches through_the_table_e; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P40; internal double_beam_falling set position: 8. Use two beams to lift a crystal high enough to cross.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 20, matched to through_the_table_f; colored ring marks floating crystal.

Use two beams to lift a crystal high enough to cross.

Check: The article still visually matches through_the_table_f; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P40; internal double_beam_falling set position: 5. Set two opposing beams to make a four-tile drop past the dragons.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 21, matched to monster_drop; colored ring marks opposing beams.

Set two opposing beams to make a four-tile drop past the dragons.

Check: The article still visually matches monster_drop; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P40; internal double_beam_falling set position: 11. Carry a blocking stone through the teleport; stacked objects stay behind.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 22, matched to laser_stop_surprise; colored ring marks blocking stone.

Carry a blocking stone through the teleport; stacked objects stay behind.

Check: The article still visually matches laser_stop_surprise; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P40; internal double_beam_falling set position: 14. Use the double button to launch upward, then a doubled orange beam to stay aloft.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 23, matched to double_up; colored ring marks double button.

Use the double button to launch upward, then a doubled orange beam to stay aloft.

Check: The article still visually matches double_up; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P40; internal double_beam_falling set position: 12. Carry a stone as a helmet while the teleport switches off the gem beam.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 24, matched to fire_from_above_2; colored ring marks helmet stone.

Carry a stone as a helmet while the teleport switches off the gem beam.

Check: The article still visually matches fire_from_above_2; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P40; internal double_beam_falling set position: 13. Stack a laser on a stone to suspend the crystal, then switch the beam off.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 25, matched to hat_maker; colored ring marks hovering crystal.

Stack a laser on a stone to suspend the crystal, then switch the beam off.

Check: The article still visually matches hat_maker; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P40; internal double_beam_falling set position: 16. Build the eight-tile beam drop before the shorter crossing.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 28, matched to side_sub_v2; colored ring marks orange emitter.

Build the eight-tile beam drop before the shorter crossing.

Check: The article still visually matches side_sub_v2; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P40; internal double_beam_falling set position: 17. Use the cart to move the emitter into the water beam and choose a safe landing.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 29, matched to side_sub_back; colored ring marks cart and emitter.

Use the cart to move the emitter into the water beam and choose a safe landing.

Check: The article still visually matches side_sub_back; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P42; internal strength set position: 1. Strength depends on the hero and every cyan beam they stand in.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 30, matched to buff_explorer; colored ring marks cyan strength beam.

Strength depends on the hero and every cyan beam they stand in.

Check: The article still visually matches buff_explorer; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P42; internal strength set position: 5. Rebuild the stone bridge one tile at a time and aim cyan beams at its bottlenecks.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 31, matched to floorhands_v5; colored ring marks bridge bottleneck.

Rebuild the stone bridge one tile at a time and aim cyan beams at its bottlenecks.

Check: The article still visually matches floorhands_v5; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P42; internal strength set position: 6. Keep the Explorer inside a cyan beam while carrying the crystal to the button.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 32, matched to stay_lit; colored ring marks cyan beam route.

Keep the Explorer inside a cyan beam while carrying the crystal to the button.

Check: The article still visually matches stay_lit; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P42; internal strength set position: 3. Keep the Wizard and Goblin under cyan strength beams while moving stones.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 33, matched to under_pressure; colored ring marks powered carrier.

Keep the Wizard and Goblin under cyan strength beams while moving stones.

Check: The article still visually matches under_pressure; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P42; internal strength set position: 4. Remove cyan support to crush carried goblins; clear the unneeded one first.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 34, matched to strong_monsters_v2; colored ring marks top-right goblin.

Remove cyan support to crush carried goblins; clear the unneeded one first.

Check: The article still visually matches strong_monsters_v2; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P42; internal beam_carrying set position: 1. Carry a crystal as a helmet while the Sailor crosses the dragon’s beam.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 36, matched to crystal_logistics; colored ring marks crystal helmet.

Carry a crystal as a helmet while the Sailor crosses the dragon’s beam.

Check: The article still visually matches crystal_logistics; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P42; internal beam_carrying set position: 2. Carry the red emitter down and the orange emitter up; re-aim by pushing.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 37, matched to beam_sisters; colored ring marks carried laser.

Carry the red emitter down and the orange emitter up; re-aim by pushing.

Check: The article still visually matches beam_sisters; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P42; internal beam_carrying set position: 3. Use the purple endpoint teleport to turn the lower Sailor and change the laser angle.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 38, matched to corner_trick_easier; colored ring marks lower sailor.

Use the purple endpoint teleport to turn the lower Sailor and change the laser angle.

Check: The article still visually matches corner_trick_easier; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P42; internal goblin_rotation set position: 1. Put the green emitter on the Goblin and make it turn to aim the beam upward.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 39, matched to goblin_below_intro_same_z; colored ring marks green emitter.

Put the green emitter on the Goblin and make it turn to aim the beam upward.

Check: The article still visually matches goblin_below_intro_same_z; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P42; internal goblin_rotation set position: 2. Keep the Goblin holding the blue laser while the Explorer changes its direction.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 40, matched to aggro_which0; colored ring marks blue laser.

Keep the Goblin holding the blue laser while the Explorer changes its direction.

Check: The article still visually matches aggro_which0; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P42; internal goblin_rotation set position: 3. Swap through the chain in order; each Goblin and mirror must face the next target.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 41, matched to aggro_maze; colored ring marks goblin chain.

Swap through the chain in order; each Goblin and mirror must face the next target.

Check: The article still visually matches aggro_maze; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P42; internal goblin_rotation set position: 4. Approach the lower Goblin diagonally to turn it downward.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 42, matched to chain_gang; colored ring marks lower goblin.

Approach the lower Goblin diagonally to turn it downward.

Check: The article still visually matches chain_gang; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P42; internal goblin_rotation set position: 5. Set both Goblins to face right; use stones to block unwanted turns.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 43, matched to chain_gang3; colored ring marks two goblins.

Set both Goblins to face right; use stones to block unwanted turns.

Check: The article still visually matches chain_gang3; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P42; internal goblin_rotation set position: 6. Place the Goblin on the center mirror tile and redirect the stone along the open lane.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 44, matched to pass_through_v2_same_z; colored ring marks central target tile.

Place the Goblin on the center mirror tile and redirect the stone along the open lane.

Check: The article still visually matches pass_through_v2_same_z; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article section: Puzzle 45; internal set position: 2.

The ring marks a visible landmark, not an action step.

High Beamcasters: selected room layouts article section Puzzle 45, selected layout; ring marks blue gem on the lower balcony.

Use the vertical purple beam to pull objects down.

Check: Ring marks blue gem on the lower balcony.

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Article section: Puzzle 46; internal set position: 3.

The ring marks a visible landmark, not an action step.

High Beamcasters: selected room layouts article section Puzzle 46, selected layout; ring marks lower cyan circular pad on the upper-right platform.

Route both heroes along the same purple beam.

Check: Ring marks lower cyan circular pad on the upper-right platform.

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Article section: Puzzle 47; internal set position: 5.

The ring marks a visible landmark, not an action step.

High Beamcasters: selected room layouts article section Puzzle 47, selected layout; ring marks cyan circular pad on the central-right pillar.

Block the purple beam’s far end to float.

Check: Ring marks cyan circular pad on the central-right pillar.

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Article section: Puzzle 48; internal set position: 6.

The ring marks a visible landmark, not an action step.

High Beamcasters: selected room layouts article section Puzzle 48, selected layout; ring marks cyan circular pad on the far-right pillar.

Lower a plain stone before placing beam blockers.

Check: Ring marks cyan circular pad on the far-right pillar.

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Article section: Puzzle 49; internal set position: 7.

The ring marks a visible landmark, not an action step.

High Beamcasters: selected room layouts article section Puzzle 49, selected layout; ring marks cyan circular pad on the lower-right platform.

Use a crystal to stop fire without stopping the purple beam.

Check: Ring marks cyan circular pad on the lower-right platform.

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Article section: Puzzle 50; internal set position: 8.

The ring marks a visible landmark, not an action step.

High Beamcasters: selected room layouts article section Puzzle 50, selected layout; ring marks cyan circular pad on the right-hand pillar.

Hide the right-facing emitter behind the wall.

Check: Ring marks cyan circular pad on the right-hand pillar.

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Article section: Puzzle 51; internal set position: 9.

The ring marks a visible landmark, not an action step.

High Beamcasters: selected room layouts article section Puzzle 51, selected layout; ring marks blue gem on the upper-left platform.

Move the purple-beam structure one tile at a time.

Check: Ring marks blue gem on the upper-left platform.

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Article section: Puzzle 52; internal set position: 4.

The ring marks a visible landmark, not an action step.

High Beamcasters: selected room layouts article section Puzzle 52, selected layout; ring marks blue gem on the upper platform.

Hold the lower button with the cart.

Check: Ring marks blue gem on the upper platform.

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Article section: Puzzle 54; internal set position: 10.

The ring marks a visible landmark, not an action step.

High Beamcasters: selected room layouts article section Puzzle 54, selected layout; ring marks green crystal on the left floor.

Free one hero at a time while keeping beam ends blocked.

Check: Ring marks green crystal on the left floor.

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Article section: Puzzle 55; internal set position: 3.

The ring marks a visible landmark, not an action step.

High Beamcasters: selected room layouts article section Puzzle 55, selected layout; ring marks cyan circular pad on the upper-right ledge.

Raise the Explorer, then lower the beamcaster.

Check: Ring marks cyan circular pad on the upper-right ledge.

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Article still from P41; internal double_beam_falling_dropdown set position: 1. Use shallow-water catches and crossing beams to manage jump parity.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 56, matched to first_flight; colored ring marks beam crossing.

Use shallow-water catches and crossing beams to manage jump parity.

Check: The article still visually matches first_flight; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P41; internal double_beam_falling_dropdown set position: 2. Push the emitter down the platform and switch parity to reach each side.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 57, matched to double_trouble; colored ring marks orange emitter.

Push the emitter down the platform and switch parity to reach each side.

Check: The article still visually matches double_trouble; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from P41; internal double_beam_falling_dropdown set position: 3. Use a doubled orange beam to jump behind the stone and push it left.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Beamcasters article puzzle 58, matched to orange_cross; colored ring marks stone on beam.

Use a doubled orange beam to jump behind the stone and push it left.

Check: The article still visually matches orange_cross; this selected layout carries a source-reported idea. It is not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article section: Overworld puzzle 10; internal set position: 1.

The ring marks a visible landmark, not an action step.

High Beamcasters: selected room layouts article section Overworld puzzle 10, selected layout; ring marks blue gem on the upper balcony.

Use the cart to share one mirror between both tasks.

Check: Ring marks blue gem on the upper balcony.

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Compare the crystal heights with the orange beam.

The blue ring marks a visible landmark in this selected view.

Selected room view: Crystal heights beside the beam; ring marks the blue gem below the left emitter.

Find the blue gem below the left emitter.

Check: The blue ring marks the blue gem below the left emitter.

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Trace the orange beams across the linked platforms.

The blue ring marks a visible landmark in this selected view.

Cropped selected room detail: Orange beams on linked platforms; ring marks the blue gem beside the lower emitter.

Find the blue gem beside the lower emitter.

Check: The blue ring marks the blue gem beside the lower emitter.

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Compare the upper emitter with the green button on the lower platform.

The blue ring marks a visible landmark in this selected view.

Selected room view: Upper emitter and lower button; ring marks the green button on the lower raised block.

Find the green button on the lower raised block.

Check: The blue ring marks the green button on the lower raised block.

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Look for the gap between the ledges before moving the crystals.

The blue ring marks a visible landmark in this selected view.

Selected room view: A gap between the ledges; ring marks the cyan endpoint on the lower-left ledge.

Find the cyan endpoint on the lower-left ledge.

Check: The blue ring marks the cyan endpoint on the lower-left ledge.

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Check the gap in the fence beside the stone.

The blue ring marks a visible landmark in this selected view.

Round stone below the fenced chamber; ring marks round stone below the fenced chamber.

Find round stone below the fenced chamber.

Check: The blue ring marks round stone below the fenced chamber.

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Sources

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