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High Heroes: selected room layouts

Order of the Sinking Star cover

High Heroes is the second-stage 3D heroes area. These 66 article-numbered room stills match 65 heroes_in_3d candidate rows plus the cross-group room push_down_a_lot_small (heroes_in_3d position 12; its design_illustrations classification is retained). The article also shows three separate Overworld puzzles; their target IDs remain unresolved and they are outside this room crosswalk. Article numbers follow the source walkthrough and are recorded separately from internal set positions. Colored rings mark layout landmarks. Short ideas summarize the article; no route was independently replayed. Article stills are not exact PTS, no finish is claimed, and the exact Steam depot mapping is unverified.

Article still from series part P26; internal heroes_in_3d set position: 11. Stacked steps

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 1, matched to personal_assistant_v3; a colored ring marks teammate step.

Stacked steps

Check: The article still visually matches personal_assistant_v3. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P26; internal heroes_in_3d set position: 12. Six stone targets

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 2, matched to push_down_a_lot_small; a colored ring marks stone group.

Six stone targets

Check: The article still visually matches push_down_a_lot_small. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P26; internal heroes_in_3d set position: 1. Button drop

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 3, matched to gated_twice_v2; a colored ring marks button route.

Button drop

Check: The article still visually matches gated_twice_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P26; internal heroes_in_3d set position: 2. Button pull

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 4, matched to gated_twice_thief_v2; a colored ring marks button route.

Button pull

Check: The article still visually matches gated_twice_thief_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P26; internal heroes_in_3d set position: 3. Crystal relay

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 5, matched to connect_the_dots_v5; a colored ring marks high relay.

Crystal relay

Check: The article still visually matches connect_the_dots_v5. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P26; internal heroes_in_3d set position: 4. Goblin drop

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 6, matched to pulling_pedestals; a colored ring marks raised goblin.

Goblin drop

Check: The article still visually matches pulling_pedestals. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P26; internal heroes_in_3d set position: 5. Goblin towers

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 7, matched to thief_stack; a colored ring marks tower top.

Goblin towers

Check: The article still visually matches thief_stack. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P26; internal heroes_in_3d set position: 6. Pit goblins

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 8, matched to zombie_graves_v3; a colored ring marks pit route.

Pit goblins

Check: The article still visually matches zombie_graves_v3. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P26; internal heroes_in_3d set position: 7. Dragon staircase

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 9, matched to dragon_bridge; a colored ring marks dragon group.

Dragon staircase

Check: The article still visually matches dragon_bridge. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P26; internal heroes_in_3d set position: 8. Warrior carry

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 10, matched to loading_docks_v2; a colored ring marks raised crystal.

Warrior carry

Check: The article still visually matches loading_docks_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P26; internal heroes_in_3d set position: 9. Falling attack

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 11, matched to assassins_creed; a colored ring marks drop point.

Falling attack

Check: The article still visually matches assassins_creed. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P26; internal heroes_in_3d set position: 10. Five-stage descent

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 12, matched to high_horse; a colored ring marks upper crystal.

Five-stage descent

Check: The article still visually matches high_horse. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P26; internal heroes_in_3d set position: 44. Falling heroes

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 13, matched to sky_druid_kill; a colored ring marks lower exit.

Falling heroes

Check: The article still visually matches sky_druid_kill. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Puzzle 14 — sky_druid_kill_tall_2_goblins

Section titled “Puzzle 14 — sky_druid_kill_tall_2_goblins”

Article still from series part P26; internal heroes_in_3d set position: 45. Midair conversion

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 14, matched to sky_druid_kill_tall_2_goblins; a colored ring marks high platform.

Midair conversion

Check: The article still visually matches sky_druid_kill_tall_2_goblins. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P26; internal heroes_in_3d set position: 47. Plant pin

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 15, matched to stopper_topper_v2; a colored ring marks plant roots.

Plant pin

Check: The article still visually matches stopper_topper_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P26; internal heroes_in_3d set position: 48. Midair platform

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 16, matched to sky_druid_tree_ex; a colored ring marks raised crystal.

Midair platform

Check: The article still visually matches sky_druid_tree_ex. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P26; internal heroes_in_3d set position: 49. Deep bridge

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 17, matched to druid_3d_beam; a colored ring marks beam gap.

Deep bridge

Check: The article still visually matches druid_3d_beam. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P26; internal heroes_in_3d set position: 46. Thief-Wizard teamwork

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 18, matched to weaklings_bard_v2; a colored ring marks top-right crystal.

Thief-Wizard teamwork

Check: The article still visually matches weaklings_bard_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P26; internal heroes_in_3d set position: 50. Rooted goblins

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 19, matched to sky_druid_maze; a colored ring marks goblin route.

Rooted goblins

Check: The article still visually matches sky_druid_maze. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P26; internal heroes_in_3d set position: 51. Goblin lineup

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 20, matched to sky_druid_one; a colored ring marks goblin line.

Goblin lineup

Check: The article still visually matches sky_druid_one. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P27; internal heroes_in_3d set position: 13. Stacked stones

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 21, matched to my_first_stack; a colored ring marks stone stack.

Stacked stones

Check: The article still visually matches my_first_stack. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P27; internal heroes_in_3d set position: 14. Save one stone

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 22, matched to single_out; a colored ring marks four-stone stack.

Save one stone

Check: The article still visually matches single_out. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P27; internal heroes_in_3d set position: 15. Six-stone loop

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 23, matched to jenga_shortstack_v2; a colored ring marks stone stack.

Six-stone loop

Check: The article still visually matches jenga_shortstack_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P27; internal heroes_in_3d set position: 16. Stone pathway

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 24, matched to jenga_easier; a colored ring marks diagonal stack.

Stone pathway

Check: The article still visually matches jenga_easier. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P27; internal heroes_in_3d set position: 17. Archway ceiling

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 25, matched to archways_2_v2; a colored ring marks arch passage.

Archway ceiling

Check: The article still visually matches archways_2_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P27; internal heroes_in_3d set position: 20. Staff displacement

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 26, matched to cliff_duo; a colored ring marks central lane.

Staff displacement

Check: The article still visually matches cliff_duo. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P27; internal heroes_in_3d set position: 18. Arch drops

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 27, matched to archways_4; a colored ring marks archway.

Arch drops

Check: The article still visually matches archways_4. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P27; internal heroes_in_3d set position: 19. Build an archway

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 28, matched to hat_chain_vp; a colored ring marks stone arch.

Build an archway

Check: The article still visually matches hat_chain_vp. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P27; internal heroes_in_3d set position: 21. Mirror elevator

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 29, matched to going_up_v4; a colored ring marks mirror platform.

Mirror elevator

Check: The article still visually matches going_up_v4. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P27; internal heroes_in_3d set position: 22. Floor elevator

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 30, matched to automatic_door_v5; a colored ring marks lift shaft.

Floor elevator

Check: The article still visually matches automatic_door_v5. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 23. Break the ring

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 31, matched to magicians_assistant_v2; a colored ring marks wizard ring.

Break the ring

Check: The article still visually matches magicians_assistant_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 24. Falling swap

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 32, matched to falloff_intro; a colored ring marks swap ledge.

Falling swap

Check: The article still visually matches falloff_intro. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 25. Mirror swap

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 33, matched to falloff_4; a colored ring marks mirror and goblin.

Mirror swap

Check: The article still visually matches falloff_4. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 26. Three-goblin drop

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 34, matched to falloff_kill_goblins_v6; a colored ring marks pit group.

Three-goblin drop

Check: The article still visually matches falloff_kill_goblins_v6. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 27. Dragon shield

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 35, matched to falloff_dragons; a colored ring marks dragon layers.

Dragon shield

Check: The article still visually matches falloff_dragons. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 28. Beam drops

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 36, matched to erosion_alt; a colored ring marks yellow beam.

Beam drops

Check: The article still visually matches erosion_alt. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 29. Mirror ascent

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 37, matched to magic_tower; a colored ring marks high crystal.

Mirror ascent

Check: The article still visually matches magic_tower. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 30. Bard range

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 38, matched to mountain_music; a colored ring marks button stone.

Bard range

Check: The article still visually matches mountain_music. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 31. Remote stone pull

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 39, matched to out_of_range_v4; a colored ring marks upper stone.

Remote stone pull

Check: The article still visually matches out_of_range_v4. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 33. Crystal cross

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 40, matched to sticky; a colored ring marks four-crystal setup.

Crystal cross

Check: The article still visually matches sticky. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 32. Far-corner catch

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 41, matched to musical_staircase_v2; a colored ring marks far button.

Far-corner catch

Check: The article still visually matches musical_staircase_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 34. Stack movement

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 42, matched to tippy_intro; a colored ring marks controlled stack.

Stack movement

Check: The article still visually matches tippy_intro. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 35. Button control

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 43, matched to tippy_towers_1; a colored ring marks held button.

Button control

Check: The article still visually matches tippy_towers_1. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 36. Stack break

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 44, matched to tippy_towers_4; a colored ring marks rail stack.

Stack break

Check: The article still visually matches tippy_towers_4. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 37. Stack to pit

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 45, matched to high_shelf_v2; a colored ring marks pit approach.

Stack to pit

Check: The article still visually matches high_shelf_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 41. Crystal towers

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 46, matched to bard_triangle; a colored ring marks crystal tower.

Crystal towers

Check: The article still visually matches bard_triangle. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 42. Sliding-stone ride

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 47, matched to no_charm; a colored ring marks sliding stone.

Sliding-stone ride

Check: The article still visually matches no_charm. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 43. Two-tile ride

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 48, matched to stones_below_v3; a colored ring marks far platform.

Two-tile ride

Check: The article still visually matches stones_below_v3. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 38. Synchronized heroes

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 49, matched to jump_to_pillar_v3; a colored ring marks right platform.

Synchronized heroes

Check: The article still visually matches jump_to_pillar_v3. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 39. Thirteen-object frame

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 50, matched to i_beam_v2; a colored ring marks frame center.

Thirteen-object frame

Check: The article still visually matches i_beam_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P28; internal heroes_in_3d set position: 40. Beam switch

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 51, matched to bard_must_stack4_fix; a colored ring marks orange beam.

Beam switch

Check: The article still visually matches bard_must_stack4_fix. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

Open full-size image in a new tab

Article still from series part P30; internal heroes_in_3d set position: 52. Fireline support

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 52, matched to priest_descent_simpler; a colored ring marks goblin step.

Fireline support

Check: The article still visually matches priest_descent_simpler. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P30; internal heroes_in_3d set position: 53. Floating passage

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 53, matched to priest_button_3d_revised; a colored ring marks green button.

Floating passage

Check: The article still visually matches priest_button_3d_revised. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

Open full-size image in a new tab

Article still from series part P30; internal heroes_in_3d set position: 54. Pit stages

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 54, matched to priest_3d_goblin_pass; a colored ring marks pit sequence.

Pit stages

Check: The article still visually matches priest_3d_goblin_pass. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

Open full-size image in a new tab

Article still from series part P30; internal heroes_in_3d set position: 58. Dragon steps

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 55, matched to priest_warrior_descent; a colored ring marks dragon path.

Dragon steps

Check: The article still visually matches priest_warrior_descent. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

Open full-size image in a new tab

Article still from series part P30; internal heroes_in_3d set position: 57. Cleric descent

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 56, matched to priest_3d_intro_dragon_v4; a colored ring marks fireline route.

Cleric descent

Check: The article still visually matches priest_3d_intro_dragon_v4. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P30; internal heroes_in_3d set position: 59. Leapfrog support

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 57, matched to priest_bottom_v2; a colored ring marks hero steps.

Leapfrog support

Check: The article still visually matches priest_bottom_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P30; internal heroes_in_3d set position: 55. Goblin car

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 58, matched to fire_stairs_v2; a colored ring marks goblin driver.

Goblin car

Check: The article still visually matches fire_stairs_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P30; internal heroes_in_3d set position: 56. Protected crossing

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 59, matched to fire_stairs_part_2; a colored ring marks gap crossing.

Protected crossing

Check: The article still visually matches fire_stairs_part_2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P30; internal heroes_in_3d set position: 60. Warrior burger

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 60, matched to from_the_depths; a colored ring marks stacked team.

Warrior burger

Check: The article still visually matches from_the_depths. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P30; internal heroes_in_3d set position: 61. Warrior towers

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 61, matched to priest_two_warriors_v3; a colored ring marks two towers.

Warrior towers

Check: The article still visually matches priest_two_warriors_v3. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P30; internal heroes_in_3d set position: 62. Monster-gate timing

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 62, matched to monster_stack; a colored ring marks fire gate.

Monster-gate timing

Check: The article still visually matches monster_stack. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P30; internal heroes_in_3d set position: 63. Lowering fireline

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 63, matched to catching_fire_v2; a colored ring marks raised dragon.

Lowering fireline

Check: The article still visually matches catching_fire_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P30; internal heroes_in_3d set position: 64. One-turn drop

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 64, matched to frame_advance_v5; a colored ring marks mirror route.

One-turn drop

Check: The article still visually matches frame_advance_v5. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P35; internal heroes_in_3d set position: 66. Tower shaft

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 65, matched to stuck_up_v2; a colored ring marks dragon shaft.

Tower shaft

Check: The article still visually matches stuck_up_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Article still from series part P30; internal heroes_in_3d set position: 65. Protected trio

Selected article still only; the colored ring marks a layout landmark, not an input step.

High Heroes article puzzle 66, matched to priest_traverse_e_fence; a colored ring marks top team.

Protected trio

Check: The article still visually matches priest_traverse_e_fence. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.

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Sources and credits Article stills and key ideas: High Heroes walkthrough. Video: 塞德莎, Order of the Sinking Star narrated series. Article stills are not exact PTS; key ideas are source-reported, no route was independently replayed, and no finish or exact Steam depot mapping is claimed. Game art: Thekla, Inc.

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Unofficial fan wiki, not affiliated with Thekla, Inc. / Arc Games / Gamirror Games. Game content belongs to its owners.

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