High Heroes: selected room layouts

High Heroes is the second-stage 3D heroes area. These 66 article-numbered room stills match 65 heroes_in_3d candidate rows plus the cross-group room push_down_a_lot_small (heroes_in_3d position 12; its design_illustrations classification is retained). The article also shows three separate Overworld puzzles; their target IDs remain unresolved and they are outside this room crosswalk. Article numbers follow the source walkthrough and are recorded separately from internal set positions. Colored rings mark layout landmarks. Short ideas summarize the article; no route was independently replayed. Article stills are not exact PTS, no finish is claimed, and the exact Steam depot mapping is unverified.
Puzzle 1 — personal_assistant_v3
Section titled “Puzzle 1 — personal_assistant_v3”Article still from series part P26; internal heroes_in_3d set position: 11. Stacked steps
Selected article still only; the colored ring marks a layout landmark, not an input step.
Stacked steps
Check: The article still visually matches personal_assistant_v3. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 2 — push_down_a_lot_small
Section titled “Puzzle 2 — push_down_a_lot_small”Article still from series part P26; internal heroes_in_3d set position: 12. Six stone targets
Selected article still only; the colored ring marks a layout landmark, not an input step.
Six stone targets
Check: The article still visually matches push_down_a_lot_small. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 3 — gated_twice_v2
Section titled “Puzzle 3 — gated_twice_v2”Article still from series part P26; internal heroes_in_3d set position: 1. Button drop
Selected article still only; the colored ring marks a layout landmark, not an input step.
Button drop
Check: The article still visually matches gated_twice_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 4 — gated_twice_thief_v2
Section titled “Puzzle 4 — gated_twice_thief_v2”Article still from series part P26; internal heroes_in_3d set position: 2. Button pull
Selected article still only; the colored ring marks a layout landmark, not an input step.
Button pull
Check: The article still visually matches gated_twice_thief_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 5 — connect_the_dots_v5
Section titled “Puzzle 5 — connect_the_dots_v5”Article still from series part P26; internal heroes_in_3d set position: 3. Crystal relay
Selected article still only; the colored ring marks a layout landmark, not an input step.
Crystal relay
Check: The article still visually matches connect_the_dots_v5. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 6 — pulling_pedestals
Section titled “Puzzle 6 — pulling_pedestals”Article still from series part P26; internal heroes_in_3d set position: 4. Goblin drop
Selected article still only; the colored ring marks a layout landmark, not an input step.
Goblin drop
Check: The article still visually matches pulling_pedestals. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 7 — thief_stack
Section titled “Puzzle 7 — thief_stack”Article still from series part P26; internal heroes_in_3d set position: 5. Goblin towers
Selected article still only; the colored ring marks a layout landmark, not an input step.
Goblin towers
Check: The article still visually matches thief_stack. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 8 — zombie_graves_v3
Section titled “Puzzle 8 — zombie_graves_v3”Article still from series part P26; internal heroes_in_3d set position: 6. Pit goblins
Selected article still only; the colored ring marks a layout landmark, not an input step.
Pit goblins
Check: The article still visually matches zombie_graves_v3. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 9 — dragon_bridge
Section titled “Puzzle 9 — dragon_bridge”Article still from series part P26; internal heroes_in_3d set position: 7. Dragon staircase
Selected article still only; the colored ring marks a layout landmark, not an input step.
Dragon staircase
Check: The article still visually matches dragon_bridge. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 10 — loading_docks_v2
Section titled “Puzzle 10 — loading_docks_v2”Article still from series part P26; internal heroes_in_3d set position: 8.
Warrior carry
Selected article still only; the colored ring marks a layout landmark, not an input step.
Warrior carry
Check: The article still visually matches loading_docks_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 11 — assassins_creed
Section titled “Puzzle 11 — assassins_creed”Article still from series part P26; internal heroes_in_3d set position: 9. Falling attack
Selected article still only; the colored ring marks a layout landmark, not an input step.
Falling attack
Check: The article still visually matches assassins_creed. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 12 — high_horse
Section titled “Puzzle 12 — high_horse”Article still from series part P26; internal heroes_in_3d set position: 10. Five-stage descent
Selected article still only; the colored ring marks a layout landmark, not an input step.
Five-stage descent
Check: The article still visually matches high_horse. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 13 — sky_druid_kill
Section titled “Puzzle 13 — sky_druid_kill”Article still from series part P26; internal heroes_in_3d set position: 44. Falling heroes
Selected article still only; the colored ring marks a layout landmark, not an input step.
Falling heroes
Check: The article still visually matches sky_druid_kill. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 14 — sky_druid_kill_tall_2_goblins
Section titled “Puzzle 14 — sky_druid_kill_tall_2_goblins”Article still from series part P26; internal heroes_in_3d set position: 45. Midair conversion
Selected article still only; the colored ring marks a layout landmark, not an input step.
Midair conversion
Check: The article still visually matches sky_druid_kill_tall_2_goblins. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 15 — stopper_topper_v2
Section titled “Puzzle 15 — stopper_topper_v2”Article still from series part P26; internal heroes_in_3d set position: 47. Plant pin
Selected article still only; the colored ring marks a layout landmark, not an input step.
Plant pin
Check: The article still visually matches stopper_topper_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 16 — sky_druid_tree_ex
Section titled “Puzzle 16 — sky_druid_tree_ex”Article still from series part P26; internal heroes_in_3d set position: 48. Midair platform
Selected article still only; the colored ring marks a layout landmark, not an input step.
Midair platform
Check: The article still visually matches sky_druid_tree_ex. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 17 — druid_3d_beam
Section titled “Puzzle 17 — druid_3d_beam”Article still from series part P26; internal heroes_in_3d set position: 49. Deep bridge
Selected article still only; the colored ring marks a layout landmark, not an input step.
Deep bridge
Check: The article still visually matches druid_3d_beam. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 18 — weaklings_bard_v2
Section titled “Puzzle 18 — weaklings_bard_v2”Article still from series part P26; internal heroes_in_3d set position: 46.
Thief-
Wizard teamwork
Selected article still only; the colored ring marks a layout landmark, not an input step.
Thief-Wizard teamwork
Check: The article still visually matches weaklings_bard_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 19 — sky_druid_maze
Section titled “Puzzle 19 — sky_druid_maze”Article still from series part P26; internal heroes_in_3d set position: 50. Rooted goblins
Selected article still only; the colored ring marks a layout landmark, not an input step.
Rooted goblins
Check: The article still visually matches sky_druid_maze. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 20 — sky_druid_one
Section titled “Puzzle 20 — sky_druid_one”Article still from series part P26; internal heroes_in_3d set position: 51. Goblin lineup
Selected article still only; the colored ring marks a layout landmark, not an input step.
Goblin lineup
Check: The article still visually matches sky_druid_one. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 21 — my_first_stack
Section titled “Puzzle 21 — my_first_stack”Article still from series part P27; internal heroes_in_3d set position: 13. Stacked stones
Selected article still only; the colored ring marks a layout landmark, not an input step.
Stacked stones
Check: The article still visually matches my_first_stack. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 22 — single_out
Section titled “Puzzle 22 — single_out”Article still from series part P27; internal heroes_in_3d set position: 14. Save one stone
Selected article still only; the colored ring marks a layout landmark, not an input step.
Save one stone
Check: The article still visually matches single_out. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 23 — jenga_shortstack_v2
Section titled “Puzzle 23 — jenga_shortstack_v2”Article still from series part P27; internal heroes_in_3d set position: 15. Six-stone loop
Selected article still only; the colored ring marks a layout landmark, not an input step.
Six-stone loop
Check: The article still visually matches jenga_shortstack_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 24 — jenga_easier
Section titled “Puzzle 24 — jenga_easier”Article still from series part P27; internal heroes_in_3d set position: 16. Stone pathway
Selected article still only; the colored ring marks a layout landmark, not an input step.
Stone pathway
Check: The article still visually matches jenga_easier. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 25 — archways_2_v2
Section titled “Puzzle 25 — archways_2_v2”Article still from series part P27; internal heroes_in_3d set position: 17. Archway ceiling
Selected article still only; the colored ring marks a layout landmark, not an input step.
Archway ceiling
Check: The article still visually matches archways_2_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 26 — cliff_duo
Section titled “Puzzle 26 — cliff_duo”Article still from series part P27; internal heroes_in_3d set position: 20. Staff displacement
Selected article still only; the colored ring marks a layout landmark, not an input step.
Staff displacement
Check: The article still visually matches cliff_duo. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 27 — archways_4
Section titled “Puzzle 27 — archways_4”Article still from series part P27; internal heroes_in_3d set position: 18. Arch drops
Selected article still only; the colored ring marks a layout landmark, not an input step.
Arch drops
Check: The article still visually matches archways_4. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 28 — hat_chain_vp
Section titled “Puzzle 28 — hat_chain_vp”Article still from series part P27; internal heroes_in_3d set position: 19. Build an archway
Selected article still only; the colored ring marks a layout landmark, not an input step.
Build an archway
Check: The article still visually matches hat_chain_vp. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 29 — going_up_v4
Section titled “Puzzle 29 — going_up_v4”Article still from series part P27; internal heroes_in_3d set position: 21. Mirror elevator
Selected article still only; the colored ring marks a layout landmark, not an input step.
Mirror elevator
Check: The article still visually matches going_up_v4. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 30 — automatic_door_v5
Section titled “Puzzle 30 — automatic_door_v5”Article still from series part P27; internal heroes_in_3d set position: 22. Floor elevator
Selected article still only; the colored ring marks a layout landmark, not an input step.
Floor elevator
Check: The article still visually matches automatic_door_v5. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 31 — magicians_assistant_v2
Section titled “Puzzle 31 — magicians_assistant_v2”Article still from series part P28; internal heroes_in_3d set position: 23. Break the ring
Selected article still only; the colored ring marks a layout landmark, not an input step.
Break the ring
Check: The article still visually matches magicians_assistant_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 32 — falloff_intro
Section titled “Puzzle 32 — falloff_intro”Article still from series part P28; internal heroes_in_3d set position: 24. Falling swap
Selected article still only; the colored ring marks a layout landmark, not an input step.
Falling swap
Check: The article still visually matches falloff_intro. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 33 — falloff_4
Section titled “Puzzle 33 — falloff_4”Article still from series part P28; internal heroes_in_3d set position: 25. Mirror swap
Selected article still only; the colored ring marks a layout landmark, not an input step.
Mirror swap
Check: The article still visually matches falloff_4. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 34 — falloff_kill_goblins_v6
Section titled “Puzzle 34 — falloff_kill_goblins_v6”Article still from series part P28; internal heroes_in_3d set position: 26. Three-goblin drop
Selected article still only; the colored ring marks a layout landmark, not an input step.
Three-goblin drop
Check: The article still visually matches falloff_kill_goblins_v6. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 35 — falloff_dragons
Section titled “Puzzle 35 — falloff_dragons”Article still from series part P28; internal heroes_in_3d set position: 27. Dragon shield
Selected article still only; the colored ring marks a layout landmark, not an input step.
Dragon shield
Check: The article still visually matches falloff_dragons. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 36 — erosion_alt
Section titled “Puzzle 36 — erosion_alt”Article still from series part P28; internal heroes_in_3d set position: 28. Beam drops
Selected article still only; the colored ring marks a layout landmark, not an input step.
Beam drops
Check: The article still visually matches erosion_alt. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 37 — magic_tower
Section titled “Puzzle 37 — magic_tower”Article still from series part P28; internal heroes_in_3d set position: 29. Mirror ascent
Selected article still only; the colored ring marks a layout landmark, not an input step.
Mirror ascent
Check: The article still visually matches magic_tower. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 38 — mountain_music
Section titled “Puzzle 38 — mountain_music”Article still from series part P28; internal heroes_in_3d set position: 30.
Bard range
Selected article still only; the colored ring marks a layout landmark, not an input step.
Bard range
Check: The article still visually matches mountain_music. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 39 — out_of_range_v4
Section titled “Puzzle 39 — out_of_range_v4”Article still from series part P28; internal heroes_in_3d set position: 31. Remote stone pull
Selected article still only; the colored ring marks a layout landmark, not an input step.
Remote stone pull
Check: The article still visually matches out_of_range_v4. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 40 — sticky
Section titled “Puzzle 40 — sticky”Article still from series part P28; internal heroes_in_3d set position: 33. Crystal cross
Selected article still only; the colored ring marks a layout landmark, not an input step.
Crystal cross
Check: The article still visually matches sticky. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 41 — musical_staircase_v2
Section titled “Puzzle 41 — musical_staircase_v2”Article still from series part P28; internal heroes_in_3d set position: 32. Far-corner catch
Selected article still only; the colored ring marks a layout landmark, not an input step.
Far-corner catch
Check: The article still visually matches musical_staircase_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 42 — tippy_intro
Section titled “Puzzle 42 — tippy_intro”Article still from series part P28; internal heroes_in_3d set position: 34. Stack movement
Selected article still only; the colored ring marks a layout landmark, not an input step.
Stack movement
Check: The article still visually matches tippy_intro. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 43 — tippy_towers_1
Section titled “Puzzle 43 — tippy_towers_1”Article still from series part P28; internal heroes_in_3d set position: 35. Button control
Selected article still only; the colored ring marks a layout landmark, not an input step.
Button control
Check: The article still visually matches tippy_towers_1. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 44 — tippy_towers_4
Section titled “Puzzle 44 — tippy_towers_4”Article still from series part P28; internal heroes_in_3d set position: 36. Stack break
Selected article still only; the colored ring marks a layout landmark, not an input step.
Stack break
Check: The article still visually matches tippy_towers_4. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 45 — high_shelf_v2
Section titled “Puzzle 45 — high_shelf_v2”Article still from series part P28; internal heroes_in_3d set position: 37. Stack to pit
Selected article still only; the colored ring marks a layout landmark, not an input step.
Stack to pit
Check: The article still visually matches high_shelf_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 46 — bard_triangle
Section titled “Puzzle 46 — bard_triangle”Article still from series part P28; internal heroes_in_3d set position: 41. Crystal towers
Selected article still only; the colored ring marks a layout landmark, not an input step.
Crystal towers
Check: The article still visually matches bard_triangle. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 47 — no_charm
Section titled “Puzzle 47 — no_charm”Article still from series part P28; internal heroes_in_3d set position: 42. Sliding-stone ride
Selected article still only; the colored ring marks a layout landmark, not an input step.
Sliding-stone ride
Check: The article still visually matches no_charm. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 48 — stones_below_v3
Section titled “Puzzle 48 — stones_below_v3”Article still from series part P28; internal heroes_in_3d set position: 43. Two-tile ride
Selected article still only; the colored ring marks a layout landmark, not an input step.
Two-tile ride
Check: The article still visually matches stones_below_v3. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 49 — jump_to_pillar_v3
Section titled “Puzzle 49 — jump_to_pillar_v3”Article still from series part P28; internal heroes_in_3d set position: 38. Synchronized heroes
Selected article still only; the colored ring marks a layout landmark, not an input step.
Synchronized heroes
Check: The article still visually matches jump_to_pillar_v3. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 50 — i_beam_v2
Section titled “Puzzle 50 — i_beam_v2”Article still from series part P28; internal heroes_in_3d set position: 39. Thirteen-object frame
Selected article still only; the colored ring marks a layout landmark, not an input step.
Thirteen-object frame
Check: The article still visually matches i_beam_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 51 — bard_must_stack4_fix
Section titled “Puzzle 51 — bard_must_stack4_fix”Article still from series part P28; internal heroes_in_3d set position: 40. Beam switch
Selected article still only; the colored ring marks a layout landmark, not an input step.
Beam switch
Check: The article still visually matches bard_must_stack4_fix. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 52 — priest_descent_simpler
Section titled “Puzzle 52 — priest_descent_simpler”Article still from series part P30; internal heroes_in_3d set position: 52. Fireline support
Selected article still only; the colored ring marks a layout landmark, not an input step.
Fireline support
Check: The article still visually matches priest_descent_simpler. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 53 — priest_button_3d_revised
Section titled “Puzzle 53 — priest_button_3d_revised”Article still from series part P30; internal heroes_in_3d set position: 53. Floating passage
Selected article still only; the colored ring marks a layout landmark, not an input step.
Floating passage
Check: The article still visually matches priest_button_3d_revised. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 54 — priest_3d_goblin_pass
Section titled “Puzzle 54 — priest_3d_goblin_pass”Article still from series part P30; internal heroes_in_3d set position: 54. Pit stages
Selected article still only; the colored ring marks a layout landmark, not an input step.
Pit stages
Check: The article still visually matches priest_3d_goblin_pass. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 55 — priest_warrior_descent
Section titled “Puzzle 55 — priest_warrior_descent”Article still from series part P30; internal heroes_in_3d set position: 58. Dragon steps
Selected article still only; the colored ring marks a layout landmark, not an input step.
Dragon steps
Check: The article still visually matches priest_warrior_descent. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 56 — priest_3d_intro_dragon_v4
Section titled “Puzzle 56 — priest_3d_intro_dragon_v4”Article still from series part P30; internal heroes_in_3d set position: 57. Cleric descent
Selected article still only; the colored ring marks a layout landmark, not an input step.
Cleric descent
Check: The article still visually matches priest_3d_intro_dragon_v4. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 57 — priest_bottom_v2
Section titled “Puzzle 57 — priest_bottom_v2”Article still from series part P30; internal heroes_in_3d set position: 59. Leapfrog support
Selected article still only; the colored ring marks a layout landmark, not an input step.
Leapfrog support
Check: The article still visually matches priest_bottom_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 58 — fire_stairs_v2
Section titled “Puzzle 58 — fire_stairs_v2”Article still from series part P30; internal heroes_in_3d set position: 55. Goblin car
Selected article still only; the colored ring marks a layout landmark, not an input step.
Goblin car
Check: The article still visually matches fire_stairs_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 59 — fire_stairs_part_2
Section titled “Puzzle 59 — fire_stairs_part_2”Article still from series part P30; internal heroes_in_3d set position: 56. Protected crossing
Selected article still only; the colored ring marks a layout landmark, not an input step.
Protected crossing
Check: The article still visually matches fire_stairs_part_2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 60 — from_the_depths
Section titled “Puzzle 60 — from_the_depths”Article still from series part P30; internal heroes_in_3d set position: 60. Warrior burger
Selected article still only; the colored ring marks a layout landmark, not an input step.
Warrior burger
Check: The article still visually matches from_the_depths. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 61 — priest_two_warriors_v3
Section titled “Puzzle 61 — priest_two_warriors_v3”Article still from series part P30; internal heroes_in_3d set position: 61. Warrior towers
Selected article still only; the colored ring marks a layout landmark, not an input step.
Warrior towers
Check: The article still visually matches priest_two_warriors_v3. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 62 — monster_stack
Section titled “Puzzle 62 — monster_stack”Article still from series part P30; internal heroes_in_3d set position: 62. Monster-gate timing
Selected article still only; the colored ring marks a layout landmark, not an input step.
Monster-gate timing
Check: The article still visually matches monster_stack. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 63 — catching_fire_v2
Section titled “Puzzle 63 — catching_fire_v2”Article still from series part P30; internal heroes_in_3d set position: 63. Lowering fireline
Selected article still only; the colored ring marks a layout landmark, not an input step.
Lowering fireline
Check: The article still visually matches catching_fire_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 64 — frame_advance_v5
Section titled “Puzzle 64 — frame_advance_v5”Article still from series part P30; internal heroes_in_3d set position: 64. One-turn drop
Selected article still only; the colored ring marks a layout landmark, not an input step.
One-turn drop
Check: The article still visually matches frame_advance_v5. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 65 — stuck_up_v2
Section titled “Puzzle 65 — stuck_up_v2”Article still from series part P35; internal heroes_in_3d set position: 66. Tower shaft
Selected article still only; the colored ring marks a layout landmark, not an input step.
Tower shaft
Check: The article still visually matches stuck_up_v2. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 66 — priest_traverse_e_fence
Section titled “Puzzle 66 — priest_traverse_e_fence”Article still from series part P30; internal heroes_in_3d set position: 65. Protected trio
Selected article still only; the colored ring marks a layout landmark, not an input step.
Protected trio
Check: The article still visually matches priest_traverse_e_fence. This is a selected layout with a source-reported key idea, not exact PTS; no route replay or finish claim is made, and the exact Steam depot mapping is unverified.
Open full-size image in a new tabSources and credits
Article stills and key ideas: High Heroes walkthrough. Video: 塞德莎, Order of the Sinking Star narrated series. Article stills are not exact PTS; key ideas are source-reported, no route was independently replayed, and no finish or exact Steam depot mapping is claimed. Game art: Thekla, Inc.- Full puzzle candidate inventory (PC r67121) — Extracted data
- High Heroes (Antipode High) walkthrough — Documentation · walkthrough-updated-2026-10-21
- 塞德莎 High Heroes narrated walkthrough series — Observed in-game · high-heroes-cue-review-2026-10-22
- High Heroes shipped-candidate classification — Documentation · high-heroes-candidate-review-2026-10-22
- High Heroes bilingual selected-layout cards — Extracted data · high-heroes-selected-layouts-2026-10-22
- Design illustrations uncovered candidate shipping review — Documentation · design-illustrations-candidate-review-2026-10-22-additional11-video-layouts-2026-10-25
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