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High Mirrors: additional rooms

Order of the Sinking Star cover

The hints below paraphrase the corresponding article’s guidance. Article puzzle numbers remain separate from level-set positions; rings mark visible landmarks.

The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 1, selected layout; ring marks pink circular pad at the lower-right corner.

Push a stone down before sliding the mirror out.

Check: Ring marks pink circular pad at the lower-right corner.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 2, selected layout; ring marks pink circular pad among the lower stones.

Reflect directly onto a stone, not the floor.

Check: Ring marks pink circular pad among the lower stones.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 3, selected layout; ring marks pink circular pad on the upper-right pillar.

Wedge the mirror, then reuse the stones as landings.

Check: Ring marks pink circular pad on the upper-right pillar.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 4, selected layout; ring marks blue patterned block beneath the right ledge.

Use the diagonal to plan three returning stones.

Check: Ring marks blue patterned block beneath the right ledge.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 5, selected layout; ring marks yellow circular pad on the left ledge.

Reflect while you are falling.

Check: Ring marks yellow circular pad on the left ledge.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 6, selected layout; ring marks yellow circular pad on the lowest island.

Try reflecting from empty air beside the cliff.

Check: Ring marks yellow circular pad on the lowest island.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 7, selected layout; ring marks yellow circular pad on the lowest platform.

Arrange for a stone, not a clone, to land nearby.

Check: Ring marks yellow circular pad on the lowest platform.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 8, selected layout; ring marks green circular pad beside the raised strip.

Fall and reflect in mid-air to reach the higher ground.

Check: Ring marks green circular pad beside the raised strip.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 9, selected layout; ring marks blue gem on the right island.

Reflect the Explorer down, then sideways while falling.

Check: Ring marks blue gem on the right island.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 10, selected layout; ring marks yellow circular pad beside the lower-right island.

Drop the mirror, then reflect the stone in mid-air.

Check: Ring marks yellow circular pad beside the lower-right island.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 11, selected layout; ring marks yellow circular pad at the right end of the ledge.

Lower the red beam one level at a time.

Check: Ring marks yellow circular pad at the right end of the ledge.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Overworld puzzle 2, selected layout; ring marks cyan circular pad on top of the tall building.

Use vertical mirrors to move up and down.

Check: Ring marks cyan circular pad on top of the tall building.

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Overworld puzzle 3 — new_way_mirror_later

Section titled “Overworld puzzle 3 — new_way_mirror_later”

The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Overworld puzzle 3, selected layout; ring marks cyan circular pad on the left landing.

Use a falling reflection to shift an overworld stone.

Check: Ring marks cyan circular pad on the left landing.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 21, selected layout; ring marks cyan circular pad on the upper-right pillar.

Time two falling reflections to stack crystals.

Check: Ring marks cyan circular pad on the upper-right pillar.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 26, selected layout; ring marks yellow circular pad on the lower-left ledge.

Use the notch to slip the stone into place.

Check: Ring marks yellow circular pad on the lower-left ledge.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 27, selected layout; ring marks yellow circular pad on the central platform.

Carry the lower Trader, then move the mirror overhead.

Check: Ring marks yellow circular pad on the central platform.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 28, selected layout; ring marks upright mirror on the central platform.

Use checkerboard parity to line up the goblins.

Check: Ring marks upright mirror on the central platform.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 29, selected layout; ring marks blue square pad near the middle of the long walkway.

Use checkerboard parity to find the stone’s reach.

Check: Ring marks blue square pad near the middle of the long walkway.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 30, selected layout; ring marks orange crystal on the upper-left platform.

Break the lower mirror during the reflection.

Check: Ring marks orange crystal on the upper-left platform.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 40, selected layout; ring marks yellow circular pad on the right-hand column.

Clear the overhead dragon before crossing.

Check: Ring marks yellow circular pad on the right-hand column.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 41, selected layout; ring marks cyan circular pad on the narrow raised walkway.

Protect the Trader as you move past dragon fire.

Check: Ring marks cyan circular pad on the narrow raised walkway.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 42, selected layout; ring marks yellow circular pad on the short central pillar.

Reflect again as you fall past each mirror.

Check: Ring marks yellow circular pad on the short central pillar.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 43, selected layout; ring marks right yellow circular pad on the upper walkway.

Push the mirror down to time the Explorer’s reflections.

Check: Ring marks right yellow circular pad on the upper walkway.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 44, selected layout; ring marks yellow circular pad on the lower-right floor.

Use one clone as a step, then merge.

Check: Ring marks yellow circular pad on the lower-right floor.

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The ring marks a visible landmark, not an action step.

High Mirrors: additional rooms article section Puzzle 45, selected layout; ring marks yellow circular pad between the two cages.

Align both mirrors so the reflections meet.

Check: Ring marks yellow circular pad between the two cages.

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Sources and limits

Article stills and tips are attributed to their source sections. Untimed video reference: 塞德莎. Game art: Thekla, Inc.

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