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High Mirrors: selected room layouts

Order of the Sinking Star cover

This page covers only the article’s Vertical Mirrors room range: 22 of its 23 stills in puzzles 12–25 and 31–39 match distinct local native textures and pinned candidates. Article puzzle 21 remains unassigned. The article also presents eight separate Overworld puzzles. Their local target IDs remain unresolved; this page does not assign them to room candidates. Article numbers follow the narrated source order and stay separate from internal vertical_mirrors set positions. Colored rings mark visible layout landmarks. Each short key idea is source-reported, not an input trace. Static stills are not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

Article still from P31; internal vertical_mirrors set position: 2. Keep the vertical mirror recoverable; lay it before the final stone.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 12, matched to portable_stairs; colored ring marks vertical mirror.

Keep the vertical mirror recoverable; lay it before the final stone.

Check: The article still visually matches portable_stairs; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P31; internal vertical_mirrors set position: 3. Raise and lower a mirror in the channel to bridge it for the crystal.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 13, matched to drawbridge; colored ring marks water channel.

Raise and lower a mirror in the channel to bridge it for the crystal.

Check: The article still visually matches drawbridge; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P31; internal vertical_mirrors set position: 4. Reflect the crystal out of the water, then push it across.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 14, matched to implausible_bridge; colored ring marks raised crystal.

Reflect the crystal out of the water, then push it across.

Check: The article still visually matches implausible_bridge; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P31; internal vertical_mirrors set position: 6. Set a U of vertical mirrors; each bounce moves by their gap.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 15, matched to bottom_bridge_v2; colored ring marks mirror pair.

Set a U of vertical mirrors; each bounce moves by their gap.

Check: The article still visually matches bottom_bridge_v2; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P31; internal vertical_mirrors set position: 7. Combine U-bounces with a timed falling reflection to reach the netted exit.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 16, matched to bottom_bridge_tall; colored ring marks tower mirrors.

Combine U-bounces with a timed falling reflection to reach the netted exit.

Check: The article still visually matches bottom_bridge_tall; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P31; internal vertical_mirrors set position: 8. Reflect the Wizard upward, then swap with a stone while falling beside it.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 17, matched to mission_impossible; colored ring marks roof mirror.

Reflect the Wizard upward, then swap with a stone while falling beside it.

Check: The article still visually matches mission_impossible; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P31; internal vertical_mirrors set position: 9. Use reflection plus gravity as a sideways shift for yourself and the crystal.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 18, matched to repel; colored ring marks shift mirror.

Use reflection plus gravity as a sideways shift for yourself and the crystal.

Check: The article still visually matches repel; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P31; internal vertical_mirrors set position: 5. Drop a mirror during your fall, then chain reflections left to the exit.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 19, matched to overwrite; colored ring marks pillar mirror.

Drop a mirror during your fall, then chain reflections left to the exit.

Check: The article still visually matches overwrite; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P31; internal vertical_mirrors set position: 11. Push a mirror into the water and reflect from it to lay bridge tiles.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 20, matched to implausible_bridge_2; colored ring marks water bridge.

Push a mirror into the water and reflect from it to lay bridge tiles.

Check: The article still visually matches implausible_bridge_2; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P31; internal vertical_mirrors set position: 13. Bounce the stone high, then switch mirrors to land it on the right button.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 22, matched to quick_redirect_v5; colored ring marks right button.

Bounce the stone high, then switch mirrors to land it on the right button.

Check: The article still visually matches quick_redirect_v5; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P31; internal vertical_mirrors set position: 14. Drop a crystal on the Goblin to clear the courtyard.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 23, matched to to_kill_a_goblin; colored ring marks goblin.

Drop a crystal on the Goblin to clear the courtyard.

Check: The article still visually matches to_kill_a_goblin; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P31; internal vertical_mirrors set position: 15. Clone one stone with two mirrors, then stack the copies five high.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 24, matched to tall_stack; colored ring marks source stone.

Clone one stone with two mirrors, then stack the copies five high.

Check: The article still visually matches tall_stack; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P31; internal vertical_mirrors set position: 16. Send a hero high to extend the mirror’s reach to the summit.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 25, matched to bottom_adjust; colored ring marks high mirror.

Send a hero high to extend the mirror’s reach to the summit.

Check: The article still visually matches bottom_adjust; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P32; internal vertical_mirrors set position: 21. Use the vertical mirror and stones to fill the water crossing.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 31, matched to bridgey; colored ring marks water crossing.

Use the vertical mirror and stones to fill the water crossing.

Check: The article still visually matches bridgey; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P32; internal vertical_mirrors set position: 22. Add a ground tile before the last stone, which otherwise falls short.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 32, matched to bridgey2; colored ring marks extra ground.

Add a ground tile before the last stone, which otherwise falls short.

Check: The article still visually matches bridgey2; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P32; internal vertical_mirrors set position: 23. Build a straight stone path so the Thief can pull the mirror across.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 33, matched to bridgey2b; colored ring marks mirror crossing.

Build a straight stone path so the Thief can pull the mirror across.

Check: The article still visually matches bridgey2b; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P32; internal vertical_mirrors set position: 24. Use the lower vertical mirror to split stacked crystals and recover the far mirror.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 34, matched to bridgey3_abstract_art; colored ring marks lower mirror.

Use the lower vertical mirror to split stacked crystals and recover the far mirror.

Check: The article still visually matches bridgey3_abstract_art; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P32; internal vertical_mirrors set position: 25. Reserve the Goblin that can reach the bottom-right corner; plan the kills around it.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 35, matched to all_out_goblin_war; colored ring marks reserve goblin.

Reserve the Goblin that can reach the bottom-right corner; plan the kills around it.

Check: The article still visually matches all_out_goblin_war; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P32; internal vertical_mirrors set position: 26. Drop one Goblin to break the ring around the Cleric.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 36, matched to escape_bridge; colored ring marks cleric.

Drop one Goblin to break the ring around the Cleric.

Check: The article still visually matches escape_bridge; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P32; internal vertical_mirrors set position: 27. Set two upward mirrors, then coordinate the Thief and Cleric’s rise.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 37, matched to tandem; colored ring marks upward mirrors.

Set two upward mirrors, then coordinate the Thief and Cleric’s rise.

Check: The article still visually matches tandem; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P32; internal vertical_mirrors set position: 20. Use a head-mirror carrier to move the Wizard without crushing it.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 38, matched to wolf_boat_carry; colored ring marks lower hero.

Use a head-mirror carrier to move the Wizard without crushing it.

Check: The article still visually matches wolf_boat_carry; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P32; internal vertical_mirrors set position: 19. Throw the crystal high and reflect as it falls so it lands safely on your head.

Selected article still only; the colored ring marks a visible layout landmark, not an input step.

High Mirrors article puzzle 39, matched to juggle; colored ring marks falling crystal.

Throw the crystal high and reflect as it falls so it lands safely on your head.

Check: The article still visually matches juggle; this is a selected layout with a source-reported key idea. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article puzzle 21 has no distinct native-texture match in this crosswalk. Eight Overworld puzzles remain separate and unassigned by target ID.

Sources and credits Article stills and key ideas: High Mirrors walkthrough. Video: 塞德莎, Order of the Sinking Star narrated series. The cards show selected static article stills, not exact PTS; ideas are source-reported, no route was independently replayed, and no finish or exact Steam depot mapping is claimed. Game art: Thekla, Inc.

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