High Skipping Stones: selected room layouts

High Skipping Stones is the Skipping Stones zone of Antipode High. All 27 numbered article rooms keep their source/native matches, including the separate Puzzle 5 cross-family still. The lily_pull candidate has an additional selected video/native match with no article number.
The article also covers four separate Overworld puzzles; their local target IDs remain unresolved and no Overworld stills are assigned here.
Article numbers follow the narrated source order and remain separate from internal skipping_in_3d set positions. The colored marker points to one visible layout landmark. Compare each view and use the hint below it. Selected video views show particular states; the routes and finishes are not shown here.
Puzzle 1 — lily_falls_intro_v2
Section titled “Puzzle 1 — lily_falls_intro_v2”Article still from P34; internal skipping_in_3d set position: 1. Drop the lily pad where it can still be struck into the exit current.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Drop the lily pad where it can still be struck into the exit current.
Check: The article still visually matches lily_falls_intro_v2; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 2 — many_falls
Section titled “Puzzle 2 — many_falls”Article still from P34; internal skipping_in_3d set position: 2. Stack three skipping stones to make a three-tile lift to the exit.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Stack three skipping stones to make a three-tile lift to the exit.
Check: The article still visually matches many_falls; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 3 — pool_pal_v2
Section titled “Puzzle 3 — pool_pal_v2”Article still from P34; internal skipping_in_3d set position: 4.
Use a stone-topped
Warrior as a wall to stop one skipping stone.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Use a stone-topped Warrior as a wall to stop one skipping stone.
Check: The article still visually matches pool_pal_v2; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 4 — sunk_cost_2_v3
Section titled “Puzzle 4 — sunk_cost_2_v3”Article still from P34; internal skipping_in_3d set position: 5. Stack two stones to push the target stone up from below.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Stack two stones to push the target stone up from below.
Check: The article still visually matches sunk_cost_2_v3; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 5 — tiger_lily_v2
Section titled “Puzzle 5 — tiger_lily_v2”Source-reported hint: Keep the dragon needed for later stages alive.
Selected room view.
Find the lily pad on the lower island creature’s head.
Check: The blue ring marks the lily pad on the lower island creature’s head.
Open full-size image in a new tabPuzzle 6 — carry_lily
Section titled “Puzzle 6 — carry_lily”Article still from P34; internal skipping_in_3d set position: 9.
Swap the
Wizard’s lily-pad hat onto the Goblin to carry the pad.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Swap the Wizard’s lily-pad hat onto the Goblin to carry the pad.
Check: The article still visually matches carry_lily; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 7 — removal_v2
Section titled “Puzzle 7 — removal_v2”Article still from P34; internal skipping_in_3d set position: 10. Reflect to drop the lily pad onto a crystal stone, then into the water.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Reflect to drop the lily pad onto a crystal stone, then into the water.
Check: The article still visually matches removal_v2; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 8 — delay_time_v2
Section titled “Puzzle 8 — delay_time_v2”Article still from P34; internal skipping_in_3d set position: 3. Walk as a lily pad lands to move one tile farther than it does.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Walk as a lily pad lands to move one tile farther than it does.
Check: The article still visually matches delay_time_v2; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 9 — lily_pull_intro
Section titled “Puzzle 9 — lily_pull_intro”Article still from P34; internal skipping_in_3d set position: 25. Reflect a falling stone across the water, then reflect again to drop it.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Reflect a falling stone across the water, then reflect again to drop it.
Check: The article still visually matches lily_pull_intro; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 10 — falling_down
Section titled “Puzzle 10 — falling_down”Article still from P34; internal skipping_in_3d set position: 24. Reach all three islands in one lily-pad ride, then mirror back across.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Reach all three islands in one lily-pad ride, then mirror back across.
Check: The article still visually matches falling_down; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 11 — retro
Section titled “Puzzle 11 — retro”Article still from P34; internal skipping_in_3d set position: 27. Send lily pads 1, 3 and 5 up; send 2 and 4 down.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Send lily pads 1, 3 and 5 up; send 2 and 4 down.
Check: The article still visually matches retro; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 12 — retro_hooks
Section titled “Puzzle 12 — retro_hooks”Article still from P34; internal skipping_in_3d set position: 28. Use the vertical mirror to hit the offset top-left lily pad.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Use the vertical mirror to hit the offset top-left lily pad.
Check: The article still visually matches retro_hooks; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 13 — on_the_rocks
Section titled “Puzzle 13 — on_the_rocks”Article still from P34; internal skipping_in_3d set position: 6. Time a push to stop the upper stone as it stacks past the Sailor.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Time a push to stop the upper stone as it stacks past the Sailor.
Check: The article still visually matches on_the_rocks; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 14 — button_shut_in
Section titled “Puzzle 14 — button_shut_in”Article still from P34; internal skipping_in_3d set position: 7. Push a stone up from under the hole to hold the exit button.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Push a stone up from under the hole to hold the exit button.
Check: The article still visually matches button_shut_in; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 15 — turn_control_v2
Section titled “Puzzle 15 — turn_control_v2”Article still from P35; internal skipping_in_3d set position: 16. Choose a lane whose length turns the green beam to the right.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Choose a lane whose length turns the green beam to the right.
Check: The article still visually matches turn_control_v2; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 16 — spin_heroes
Section titled “Puzzle 16 — spin_heroes”Article still from P35; internal skipping_in_3d set position: 17.
Use the
Thief to pull early and stop the dragon’s spin on the needed facing.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Use the Thief to pull early and stop the dragon’s spin on the needed facing.
Check: The article still visually matches spin_heroes; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 17 — spray_and_pray
Section titled “Puzzle 17 — spray_and_pray”Article still from P35; internal skipping_in_3d set position: 18. Choose the bottom lane: its up-facing tiles place all three dragons.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Choose the bottom lane: its up-facing tiles place all three dragons.
Check: The article still visually matches spray_and_pray; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 18 — rotator
Section titled “Puzzle 18 — rotator”Article still from P35; internal skipping_in_3d set position: 19. Use the five-tile column pushes to turn the purple beam upward.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Use the five-tile column pushes to turn the purple beam upward.
Check: The article still visually matches rotator; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 19 — spin_doctors_v3
Section titled “Puzzle 19 — spin_doctors_v3”Article still from P35; internal skipping_in_3d set position: 20. Sink the red beam in the six-tile lane so it faces the red door.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Sink the red beam in the six-tile lane so it faces the red door.
Check: The article still visually matches spin_doctors_v3; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 20 — skip_stack_1
Section titled “Puzzle 20 — skip_stack_1”Article still from P35; internal skipping_in_3d set position: 11. Sink each stone where the next one can still be pushed out.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Sink each stone where the next one can still be pushed out.
Check: The article still visually matches skip_stack_1; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 21 — skip_stack_2
Section titled “Puzzle 21 — skip_stack_2”Article still from P35; internal skipping_in_3d set position: 12. Make the three-high Goblin sink against a two-high Goblin for the triple kill.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Make the three-high Goblin sink against a two-high Goblin for the triple kill.
Check: The article still visually matches skip_stack_2; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 22 — skip_stack_3
Section titled “Puzzle 22 — skip_stack_3”Article still from P35; internal skipping_in_3d set position: 13. Use the extra stone on the flat bank to place the three-high Goblin.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Use the extra stone on the flat bank to place the three-high Goblin.
Check: The article still visually matches skip_stack_3; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 23 — depositor_thief
Section titled “Puzzle 23 — depositor_thief”Article still from P35; internal skipping_in_3d set position: 14. Use the piston gate to place the crystal onto a stone for the Thief to pull.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Use the piston gate to place the crystal onto a stone for the Thief to pull.
Check: The article still visually matches depositor_thief; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 24 — depositor_bard
Section titled “Puzzle 24 — depositor_bard”Article still from P35; internal skipping_in_3d set position: 15.
The
Bard must move while singing; carry him on stones to move Goblins.
Selected article still only; the colored ring marks one layout landmark, not an input step.
The Bard must move while singing; carry him on stones to move Goblins.
Check: The article still visually matches depositor_bard; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 25 — the_waterfall_v4
Section titled “Puzzle 25 — the_waterfall_v4”Article still from P35; internal skipping_in_3d set position: 21. Dragon fire makes the Cleric float and protects the Trader in his row.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Dragon fire makes the Cleric float and protects the Trader in his row.
Check: The article still visually matches the_waterfall_v4; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 26 — priest_water_back_goblin
Section titled “Puzzle 26 — priest_water_back_goblin”Article still from P35; internal skipping_in_3d set position: 22. Let the Goblin carry the floating Cleric along the upper-right row.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Let the Goblin carry the floating Cleric along the upper-right row.
Check: The article still visually matches priest_water_back_goblin; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabPuzzle 27 — priest_water_back_place_v3
Section titled “Puzzle 27 — priest_water_back_place_v3”Article still from P35; internal skipping_in_3d set position: 23. Place the three Goblins, then walk the Cleric through to the exit.
Selected article still only; the colored ring marks one layout landmark, not an input step.
Place the three Goblins, then walk the Cleric through to the exit.
Check: The article still visually matches priest_water_back_place_v3; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.
Open full-size image in a new tabThe four separate Overworld puzzles remain unassigned by target ID.
Selected room views
Section titled “Selected room views”Middle lily pad in the current loop
Section titled “Middle lily pad in the current loop”Place the reflected crystal in the lily pads’ path.
The blue ring marks a visible landmark in this selected view.
Find middle lily pad in the current loop.
Check: The blue ring marks middle lily pad in the current loop.
Open full-size image in a new tabSources and credits
Article stills and key ideas: High Skipping Stones walkthrough. Video: 塞德莎, Order of the Sinking Star narrated series. The cards show selected article stills, not exact PTS; key ideas are source-reported, no route was independently replayed, and no finish or exact Steam depot mapping is claimed. Game art: Thekla, Inc.- Full puzzle candidate inventory (PC r67121) — Extracted data
- High Skipping Stones (Antipode High) walkthrough — Documentation · walkthrough-updated-2026-10-21
- 塞德莎 High Skipping Stones narrated series — Observed in-game · high-skipping-stones-article-part-cues-2026-10-22
- High Skipping Stones shipped-candidate classification — Documentation · high-skipping-stones-candidate-review-2026-10-22+verified-backlog23-2026-10-25
- High Skipping Stones bilingual selected-layout cards — Extracted data · high-skipping-stones-selected-layouts-2026-10-22
- Remaining approved source/native candidate crosswalk — Extracted data · remaining-source-candidates-2026-10-25-29-video-display-upgrades
- High Skipping Stones bilingual selected-layout evidence — Extracted data · remaining-source-layouts-high-skipping-stones-2026-10-24-remaining29-display-upgrades-2026-10-25
- Sinking Star Walkthrough article: high skipping stones solutions — Documentation · walkthrough-high-skipping-stones-solutions
- Twenty-nine selected video frames for previously confirmed room identities — Observed in-game · remaining29-selected-video-frame-observations-2026-10-25
- Display-only coverage delta for29 existing confirmed identities — Extracted data · remaining29-display-coverage-delta-2026-10-25
- Root-approved selected video frame and native layout observations — Observed in-game · verified-backlog-video-frame-observations-2026-10-25
- Verified backlog bilingual selected-layout cards — Extracted data · verified-backlog-selected-layouts-2026-10-25
- Verified backlog current display coverage delta — Extracted data · verified-backlog-display-coverage-delta-2026-10-25
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