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High Skipping Stones: selected room layouts

Order of the Sinking Star cover

High Skipping Stones is the Skipping Stones zone of Antipode High. All 27 numbered article rooms keep their source/native matches, including the separate Puzzle 5 cross-family still. The lily_pull candidate has an additional selected video/native match with no article number. The article also covers four separate Overworld puzzles; their local target IDs remain unresolved and no Overworld stills are assigned here. Article numbers follow the narrated source order and remain separate from internal skipping_in_3d set positions. The colored marker points to one visible layout landmark. Compare each view and use the hint below it. Selected video views show particular states; the routes and finishes are not shown here.

Article still from P34; internal skipping_in_3d set position: 1. Drop the lily pad where it can still be struck into the exit current.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 1, matched to lily_falls_intro_v2; colored ring marks lily pad.

Drop the lily pad where it can still be struck into the exit current.

Check: The article still visually matches lily_falls_intro_v2; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P34; internal skipping_in_3d set position: 2. Stack three skipping stones to make a three-tile lift to the exit.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 2, matched to many_falls; colored ring marks stone stack.

Stack three skipping stones to make a three-tile lift to the exit.

Check: The article still visually matches many_falls; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P34; internal skipping_in_3d set position: 4. Use a stone-topped Warrior as a wall to stop one skipping stone.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 3, matched to pool_pal_v2; colored ring marks sailor button.

Use a stone-topped Warrior as a wall to stop one skipping stone.

Check: The article still visually matches pool_pal_v2; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P34; internal skipping_in_3d set position: 5. Stack two stones to push the target stone up from below.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 4, matched to sunk_cost_2_v3; colored ring marks button lane.

Stack two stones to push the target stone up from below.

Check: The article still visually matches sunk_cost_2_v3; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Source-reported hint: Keep the dragon needed for later stages alive.

Selected room view.

High Skipping Stones Puzzle 5 selected room view; the ring marks the lily pad on the lower island creature’s head.

Find the lily pad on the lower island creature’s head.

Check: The blue ring marks the lily pad on the lower island creature’s head.

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Article still from P34; internal skipping_in_3d set position: 9. Swap the Wizard’s lily-pad hat onto the Goblin to carry the pad.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 6, matched to carry_lily; colored ring marks lily pad.

Swap the Wizard’s lily-pad hat onto the Goblin to carry the pad.

Check: The article still visually matches carry_lily; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P34; internal skipping_in_3d set position: 10. Reflect to drop the lily pad onto a crystal stone, then into the water.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 7, matched to removal_v2; colored ring marks mirror ledge.

Reflect to drop the lily pad onto a crystal stone, then into the water.

Check: The article still visually matches removal_v2; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P34; internal skipping_in_3d set position: 3. Walk as a lily pad lands to move one tile farther than it does.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 8, matched to delay_time_v2; colored ring marks checkpoint ledge.

Walk as a lily pad lands to move one tile farther than it does.

Check: The article still visually matches delay_time_v2; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P34; internal skipping_in_3d set position: 25. Reflect a falling stone across the water, then reflect again to drop it.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 9, matched to lily_pull_intro; colored ring marks lower island.

Reflect a falling stone across the water, then reflect again to drop it.

Check: The article still visually matches lily_pull_intro; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P34; internal skipping_in_3d set position: 24. Reach all three islands in one lily-pad ride, then mirror back across.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 10, matched to falling_down; colored ring marks far island.

Reach all three islands in one lily-pad ride, then mirror back across.

Check: The article still visually matches falling_down; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P34; internal skipping_in_3d set position: 27. Send lily pads 1, 3 and 5 up; send 2 and 4 down.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 11, matched to retro; colored ring marks lily-pad row.

Send lily pads 1, 3 and 5 up; send 2 and 4 down.

Check: The article still visually matches retro; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P34; internal skipping_in_3d set position: 28. Use the vertical mirror to hit the offset top-left lily pad.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 12, matched to retro_hooks; colored ring marks left lily pad.

Use the vertical mirror to hit the offset top-left lily pad.

Check: The article still visually matches retro_hooks; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P34; internal skipping_in_3d set position: 6. Time a push to stop the upper stone as it stacks past the Sailor.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 13, matched to on_the_rocks; colored ring marks upper stone lane.

Time a push to stop the upper stone as it stacks past the Sailor.

Check: The article still visually matches on_the_rocks; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P34; internal skipping_in_3d set position: 7. Push a stone up from under the hole to hold the exit button.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 14, matched to button_shut_in; colored ring marks button hole.

Push a stone up from under the hole to hold the exit button.

Check: The article still visually matches button_shut_in; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P35; internal skipping_in_3d set position: 16. Choose a lane whose length turns the green beam to the right.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 15, matched to turn_control_v2; colored ring marks green beam.

Choose a lane whose length turns the green beam to the right.

Check: The article still visually matches turn_control_v2; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P35; internal skipping_in_3d set position: 17. Use the Thief to pull early and stop the dragon’s spin on the needed facing.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 16, matched to spin_heroes; colored ring marks dragon stone.

Use the Thief to pull early and stop the dragon’s spin on the needed facing.

Check: The article still visually matches spin_heroes; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P35; internal skipping_in_3d set position: 18. Choose the bottom lane: its up-facing tiles place all three dragons.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 17, matched to spray_and_pray; colored ring marks bottom lane.

Choose the bottom lane: its up-facing tiles place all three dragons.

Check: The article still visually matches spray_and_pray; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P35; internal skipping_in_3d set position: 19. Use the five-tile column pushes to turn the purple beam upward.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 18, matched to rotator; colored ring marks purple beam.

Use the five-tile column pushes to turn the purple beam upward.

Check: The article still visually matches rotator; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P35; internal skipping_in_3d set position: 20. Sink the red beam in the six-tile lane so it faces the red door.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 19, matched to spin_doctors_v3; colored ring marks red beam lane.

Sink the red beam in the six-tile lane so it faces the red door.

Check: The article still visually matches spin_doctors_v3; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P35; internal skipping_in_3d set position: 11. Sink each stone where the next one can still be pushed out.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 20, matched to skip_stack_1; colored ring marks stone drop point.

Sink each stone where the next one can still be pushed out.

Check: The article still visually matches skip_stack_1; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P35; internal skipping_in_3d set position: 12. Make the three-high Goblin sink against a two-high Goblin for the triple kill.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 21, matched to skip_stack_2; colored ring marks middle goblin stack.

Make the three-high Goblin sink against a two-high Goblin for the triple kill.

Check: The article still visually matches skip_stack_2; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P35; internal skipping_in_3d set position: 13. Use the extra stone on the flat bank to place the three-high Goblin.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 22, matched to skip_stack_3; colored ring marks extra stone.

Use the extra stone on the flat bank to place the three-high Goblin.

Check: The article still visually matches skip_stack_3; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P35; internal skipping_in_3d set position: 14. Use the piston gate to place the crystal onto a stone for the Thief to pull.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 23, matched to depositor_thief; colored ring marks crystal route.

Use the piston gate to place the crystal onto a stone for the Thief to pull.

Check: The article still visually matches depositor_thief; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P35; internal skipping_in_3d set position: 15. The Bard must move while singing; carry him on stones to move Goblins.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 24, matched to depositor_bard; colored ring marks caged goblin.

The Bard must move while singing; carry him on stones to move Goblins.

Check: The article still visually matches depositor_bard; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P35; internal skipping_in_3d set position: 21. Dragon fire makes the Cleric float and protects the Trader in his row.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 25, matched to the_waterfall_v4; colored ring marks protected row.

Dragon fire makes the Cleric float and protects the Trader in his row.

Check: The article still visually matches the_waterfall_v4; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P35; internal skipping_in_3d set position: 22. Let the Goblin carry the floating Cleric along the upper-right row.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 26, matched to priest_water_back_goblin; colored ring marks right dragon row.

Let the Goblin carry the floating Cleric along the upper-right row.

Check: The article still visually matches priest_water_back_goblin; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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Article still from P35; internal skipping_in_3d set position: 23. Place the three Goblins, then walk the Cleric through to the exit.

Selected article still only; the colored ring marks one layout landmark, not an input step.

High Skipping Stones article puzzle 27, matched to priest_water_back_place_v3; colored ring marks goblin line.

Place the three Goblins, then walk the Cleric through to the exit.

Check: The article still visually matches priest_water_back_place_v3; this card records the article’s short key idea, not a route trace. It is not exact PTS; no route replay or finish claim is made, and exact Steam depot mapping is unverified.

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The four separate Overworld puzzles remain unassigned by target ID.

Place the reflected crystal in the lily pads’ path.

The blue ring marks a visible landmark in this selected view.

Middle lily pad in the current loop; ring marks middle lily pad in the current loop.

Find middle lily pad in the current loop.

Check: The blue ring marks middle lily pad in the current loop.

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Sources and credits Article stills and key ideas: High Skipping Stones walkthrough. Video: 塞德莎, Order of the Sinking Star narrated series. The cards show selected article stills, not exact PTS; key ideas are source-reported, no route was independently replayed, and no finish or exact Steam depot mapping is claimed. Game art: Thekla, Inc.

Click the picture or scroll to zoom, drag to move. Click outside it or press Esc to close.

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