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Low Mirrors: selected layouts

Order of the Sinking Star cover

Low Mirrors is the Mirrors area of Antipode Low. The article numbers 38 rooms and shows 11 separate Overworld puzzles; the Overworld targets remain unassigned. Article puzzle numbers are separate from internal set positions. The short hints paraphrase the article, while blue rings identify visible landmarks. The new cropped views show selected room details, not complete repeating periods.

Article cue: part 48. Internal underworld_heroes_and_mirrors set position: 1.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 1; blue ring marks a visible layout landmark in crystal_island.

The pale paving island, two pink crystal rows, and mirror on the dark north rock identify this layout.

Check: Source-reported: leave a second stone below the paving stone so it can later be pushed upward.

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Article cue: part 48. Internal underworld_heroes_and_mirrors set position: 17.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 2; blue ring marks a visible layout landmark in bottleneck.

Two raised gold platforms face each other across a narrow dragon bridge.

Check: Source-reported: use two stones as a piston to move the mirror through the narrow passage.

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Article cue: part 48. Internal underworld_heroes_and_mirrors set position: 18.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 3; blue ring marks a visible layout landmark in hanoi_3.

Three goblins line the left arm of a tall cross-shaped walkway; mirrors sit below.

Check: Source-reported: the article describes a seven-move Hanoi-style ordering puzzle.

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Article cue: part 48. Internal underworld_heroes_and_mirrors set position: 19.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 4; blue ring marks a visible layout landmark in busy_beaver.

Four long gold arms form a zigzag, with a mirror at each upper end.

Check: Source-reported: the article compares the repeated pulls to a four-ring Chinese rings puzzle.

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Article cue: part 48. Internal underworld_heroes_and_mirrors set position: 20.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 5; blue ring marks a visible layout landmark in moving_through_mirrors_v3.

A diagonal staircase of mirrors crosses a dark green floor beneath the temple roof.

Check: Source-reported: the article says the Wizard’s swaps follow reflected lines of sight.

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Article cue: part 48. Internal underworld_heroes_and_mirrors set position: 13.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 6; blue ring marks a visible layout landmark in druid_vertical_mirror.

Small brown islands at left face a dark platform with three yellow exits at right.

Check: Source-reported: the article says the lower Priestess crosses as a crystal.

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Article cue: part 48. Internal underworld_heroes_and_mirrors set position: 14.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 7; blue ring marks a visible layout landmark in special_move.

A square upper platform and a narrow lower island each hold a mirror and hero.

Check: Source-reported: the article uses a crystal teammate as a temporary stepping stone.

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Article cue: part 48. Internal underworld_heroes_and_mirrors set position: 21.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 8; blue ring marks a visible layout landmark in druid_metamirror.

A hooked green island connects to a separate upper-right platform through crystal mirrors.

Check: Source-reported: the article uses crystal mirrors as stepping stones and removes an unwanted reflection.

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Puzzle 9 — mirror_the_unmirrorable_mirror

Section titled “Puzzle 9 — mirror_the_unmirrorable_mirror”

Article cue: part 48. Internal underworld_heroes_and_mirrors set position: 22.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 9; blue ring marks a visible layout landmark in mirror_the_unmirrorable_mirror.

A compact ruined island has a framed pair of cyan exits, a plant, and a mirror.

Check: Source-reported: the article turns the mirror into crystal before moving it to avoid the edge.

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Article cue: part 48. Internal underworld_heroes_and_mirrors set position: 23.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 10; blue ring marks a visible layout landmark in bard_metamirror.

Several grey and green islands step toward the Bard’s pink-lit platform at right.

Check: Source-reported: the article says the Bard can steer crystal mirrors while reflecting.

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Article cue: part 48. Internal underworld_heroes_and_mirrors set position: 6.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 11; blue ring marks a visible layout landmark in self_teleporting.

A central grassy island is surrounded by four cyan corner pads and purple crystals.

Check: Source-reported: the article describes a room that wraps on all four sides.

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A multicolour tiled corridor is split by a vertical water channel and mirror obstacles.

Source-reported tip: the article frames this set as wrapping rooms where reflections can cross an edge.

Selected detail of the repeating room view.

Low Mirrors article puzzle 12 selected view; ring marks The right button of the green pair.

Reflections can cross the room edges.

Check: Ring marks The right button of the green pair.

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Puzzle 13 — wrapping_mirror0_relatively_prime

Section titled “Puzzle 13 — wrapping_mirror0_relatively_prime”

Parallel colored lanes and mirrors cross a vertical water channel; small figures occupy both sides.

Source-reported tip: the article explains that mirrors and reflections can wrap across the room edges.

Selected detail of the repeating room view.

Low Mirrors article puzzle 13 selected view; ring marks The single green button beside the green gate.

Check where a reflection wraps across the edge.

Check: Ring marks The single green button beside the green gate.

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Repeating colored tiles, dragon lanes and gates fill the room.

Source-reported tip: the article notes the room’s repeated tile pattern and moving through mirrored lanes.

Selected detail of the repeating room view.

Low Mirrors article puzzle 14 selected view; ring marks The green mirror in the central lane.

Track the repeating colored lanes.

Check: Ring marks The green mirror in the central lane.

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Article cue: part 48. Internal underworld_heroes_and_mirrors set position: 12.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 15; blue ring marks a visible layout landmark in lemonade.

A floating temple floor contains colored gates, mirror pieces, and a button path at left.

Check: Source-reported: the article notes that the mirror placements create a repeating switch-state loop.

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Puzzle 16 — lemonade_tng_stages_towers_no_float

Section titled “Puzzle 16 — lemonade_tng_stages_towers_no_float”

Article cue: part 48. Internal underworld_heroes_and_mirrors set position: 11.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 16; blue ring marks a visible layout landmark in lemonade_tng_stages_towers_no_float.

A tall stone slab faces four colored outline grids; two crystal mirrors sit beside it.

Check: Source-reported: the article says one extra crystal mirror must be copied to fill the row.

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Caged pink crystals, two dark stones, orange buttons, and a vertical mirror fill the tiled room.

Source-reported tip: the article describes the crystal mirror reflecting itself upward.

Selected detail of the repeating room view.

Low Mirrors article puzzle 17 selected view; ring marks The blue gate beside the dark stone.

Check how the crystal mirror reflects upward.

Check: Ring marks The blue gate beside the dark stone.

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Article cue: part 48. Internal underworld_heroes_and_mirrors set position: 3.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 18; blue ring marks a visible layout landmark in base_jump.

Two high platforms stand apart, with a small suspended bridge and figures between them.

Check: Source-reported: the article notes the mirror route and the narrow gap between platforms.

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Article cue: part 48. Internal underworld_heroes_and_mirrors set position: 5.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors puzzle 19; blue ring marks isolated yellow plate at the far left.

A pale platform runs below a rectangular central shaft; a small yellow plate sits apart at the far left.

Check: Source-reported: the article emphasizes the central tower as the split between the two sides.

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Article cue: part 48. Internal underworld_heroes_and_mirrors set position: 4.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors puzzle 20; blue ring marks central tower between the raised lanes.

One broad tiled platform sits below a raised square with a green plate near its middle.

Check: Source-reported: the article describes using the raised lanes around the tower.

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Article cue: part 49. Internal underworld_heroes_and_mirrors set position: 24.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 21; blue ring marks a visible layout landmark in stasis_v2.

A long orange platform sits above a lower cluster of green crystals and water.

Check: Source-reported: the article warns that the X action can also use a carried relic.

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Article cue: part 49. Internal underworld_heroes_and_mirrors set position: 16.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 22; blue ring marks a visible layout landmark in pigeonhole_squished.

A tall blue-grey tower rises from the water, with a small green button near its base.

Check: Source-reported: the article says the Priestess’s route loops around barriers before dropping.

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Article cue: part 49. Internal underworld_heroes_and_mirrors set position: 25.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 23; blue ring marks a visible layout landmark in far_cl_no_walls_pit.

A broad pale platform has two mirrors and a caged Warrior at its left edge.

Check: Source-reported: the article describes using a protected Priestess clone to cross.

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Article cue: part 49. Internal underworld_heroes_and_mirrors set position: 15.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 24; blue ring marks a visible layout landmark in goblin_hat_v2.

Separate gold-topped towers face each other across a deep gap.

Check: Source-reported: the article describes a mirror and stone transfer between the towers.

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Two pink blocks and two caged creatures sit among paired mirrors on a stone floor.

Source-reported tip: the article points to the two paired mirrors as the room’s main constraint.

Selected detail of the repeating room view.

Low Mirrors article puzzle 25 selected view; ring marks The left mirror of the upper pair.

Account for both pairs of mirrors.

Check: Ring marks The left mirror of the upper pair.

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Article cue: part 49. Internal underworld_mirrors_and_promesst set position: 2.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors puzzle 26; blue ring marks central grassy crossing.

Three grassy and stone islands sit apart over the water, with crystal mirrors between them.

Check: Source-reported: the article says the room wraps around and uses a mirror behind the edge.

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Article cue: part 49. Internal underworld_mirrors_and_promesst set position: 3.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors puzzle 27; blue ring marks small central square island.

A small square island has a mirror at its upper-left corner, with a lily-pad lane and plate on each side.

Check: Source-reported: the article describes copies meeting at one destination and merging.

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Article cue: part 49. Internal underworld_heroes_and_mirrors set position: 2.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors puzzle 28; blue ring marks raised yellow plate at the upper right.

Orange-robed figures stand among yellow plates on a pale square platform.

Check: Source-reported: the article says a crystal first fills the landing hole for the Thief.

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Article cue: part 49. Internal underworld_mirrors_and_promesst set position: 5.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 29; blue ring marks a visible layout landmark in mega_clone_v2.

A multi-level grid of platforms rises toward a frame of mirrors at the top.

Check: Source-reported: the article describes one reflection creating six copies toward six exits.

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Article cue: part 49. Internal underworld_mirrors_and_promesst set position: 6.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 30; blue ring marks a visible layout landmark in mega_merge_v5.

Two separated grid platforms face one another; small mirror pieces mark their edges.

Check: Source-reported: the article describes a multi-part room where board sections connect through reflections.

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Article section: Puzzle 31; internal set position: 4.

The ring marks a visible landmark, not an action step.

Low Mirrors: selected layouts article section Puzzle 31, selected layout; ring marks yellow circular pad at the far-left end.

Block your reflection before using the wand.

Check: Ring marks yellow circular pad at the far-left end.

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Article cue: part 49. Internal underworld_mirrors_and_promesst set position: 19.

Blue ring identifies a visible board landmark; it is not an action step.

Low Mirrors article puzzle 32; blue ring marks a visible layout landmark in 3wcn_purple_goblin.

A pink room is ringed by purple hedges, crossed by beams, and dotted with goblins.

Check: Source-reported: the article says the bottom-left goblin prevents a triple kill, so the room uses paired kills and a merge.

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Article section: Puzzle 33; internal set position: 1.

The ring marks a visible landmark, not an action step.

Low Mirrors: selected layouts article section Puzzle 33, selected layout; ring marks yellow circular pad beside the lower rock.

Use the gem as the purple beam’s endpoint.

Check: Ring marks yellow circular pad beside the lower rock.

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Article section: Puzzle 34; internal set position: 2.

The ring marks a visible landmark, not an action step.

Low Mirrors: selected layouts article section Puzzle 34, selected layout; ring marks yellow circular pad beside the lower brown rock.

Reflect first, then take the necklace.

Check: Ring marks yellow circular pad beside the lower brown rock.

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Article section: Puzzle 35; internal set position: 5.

The ring marks a visible landmark, not an action step.

Low Mirrors: selected layouts article section Puzzle 35, selected layout; ring marks blue gem on the lower-right ledge.

Pick up the wand, necklace and prism in order.

Check: Ring marks blue gem on the lower-right ledge.

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Article section: Puzzle 36; internal set position: 3.

The ring marks a visible landmark, not an action step.

Low Mirrors: selected layouts article section Puzzle 36, selected layout; ring marks left yellow circular pad on the upper-left landing.

Turn the red emitter to turn the dragon with it.

Check: Ring marks left yellow circular pad on the upper-left landing.

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Article section: Puzzle 37; internal set position: 6.

The ring marks a visible landmark, not an action step.

Low Mirrors: selected layouts article section Puzzle 37, selected layout; ring marks blue gem on the upper-left floor.

Stack orange beams to multiply each jump.

Check: Ring marks blue gem on the upper-left floor.

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Article section: Puzzle 38; internal set position: 1.

The ring marks a visible landmark, not an action step.

Low Mirrors: selected layouts article section Puzzle 38, selected layout; ring marks cyan circular pad on the upper-left island.

Turn the dragon left with a mirror.

Check: Ring marks cyan circular pad on the upper-left island.

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Sources

Sinking Star Walkthrough, Low Mirrors solutions, updated 2026-10-21. Video credit: 塞德莎, Low Mirrors chapter.

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