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Mirror Isles (East): selected room layouts

Order of the Sinking Star cover

All 27 article rooms match distinct native textures. Selected views now support 27 bilingual layout cards. Puzzle 17 is a cropped detail that omits the captioned lower island edge.

Article puzzle numbers differ from mirror-set positions. Blue rings mark targets or plates, not route steps. Ideas summarize the article; cues are not exact PTS, routes were not independently replayed, and no finish is claimed.

Article puzzle 1; internal mirror-set position: 1. Article cue 0:16; not exact PTS. Use the mirror for two swaps: first reach the small islet, then swap to the large island.

Blue numbered rings identify layout landmarks in the original article still; they are not route steps.

Mirror Isles article puzzle 1, matched to mirror_1; blue markers identify exit island.

Use the mirror for two swaps: first reach the small islet, then swap to the large island.

Check: The source still distinctly matches mirror_1 at mirror-set position 1; blue markers identify exit island. The idea is summarized from the article, not a replay. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article puzzle 2; internal mirror-set position: 2. Article cue 0:32; not exact PTS. Clean video frame: Gamer Guru at 00:37 (37 s). Move the lower mirror until its beam reaches the exit island.

Blue numbered rings identify layout landmarks; they are not route steps.

Mirror Isles article puzzle 2, matched to mirror_2; blue markers identify exit tile.

Move the lower mirror until its beam reaches the exit island.

Check: The clean Gamer Guru frame at 00:37 shows article puzzle 2 matched to mirror_2 at mirror-set position 2; blue markers identify exit tile, not route steps. The short idea is summarized from the article. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and Steam depot mapping is unverified. The lower-right watermark is masked in empty water; the mask does not cover a board element.

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Article puzzle 3; internal mirror-set position: 3. Article cue 0:51; not exact PTS. Clean video frame: Gamer Guru at 01:14 (74 s). Sink a boulder to bridge the first gap, then reposition the mirror to reach the exit.

Blue numbered rings identify layout landmarks; they are not route steps.

Mirror Isles article puzzle 3, matched to mirror_3; blue markers identify exit plate.

Sink a boulder to bridge the first gap, then reposition the mirror to reach the exit.

Check: The clean Gamer Guru frame at 01:14 shows article puzzle 3 matched to mirror_3 at mirror-set position 3; blue markers identify exit plate, not route steps. The short idea is summarized from the article. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and Steam depot mapping is unverified. The lower-right watermark is masked in empty water; the mask does not cover a board element.

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Article puzzle 4; internal mirror-set position: 4. Article cue 1:58; not exact PTS. Clean video frame: Gamer Guru at 02:18 (138 s). Clear the boulder blocking the beam endpoint, then swap to the exit.

Blue numbered rings identify layout landmarks; they are not route steps.

Mirror Isles article puzzle 4, matched to mirror_4; blue markers identify exit plate.

Clear the boulder blocking the beam endpoint, then swap to the exit.

Check: The clean Gamer Guru frame at 02:18 shows article puzzle 4 matched to mirror_4 at mirror-set position 4; blue markers identify exit plate, not route steps. The short idea is summarized from the article. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and Steam depot mapping is unverified. The lower-right watermark is masked in empty water; the mask does not cover a board element.

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Article puzzle 5; internal mirror-set position: 5. Article cue 2:46; not exact PTS. Sink boulders to make a path the mirror can follow, then reflect to the exit.

Blue numbered rings identify layout landmarks in the original article still; they are not route steps.

Mirror Isles article puzzle 5, matched to mirror_5; blue markers identify exit island.

Sink boulders to make a path the mirror can follow, then reflect to the exit.

Check: The source still distinctly matches mirror_5 at mirror-set position 5; blue markers identify exit island. The idea is summarized from the article, not a replay. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified. The dialogue caption is masked in empty water and does not cover the island layout.

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Article puzzle 6; internal mirror-set position: 6. Article cue 3:35; not exact PTS. Clean video frame: Gamer Guru at 04:14 (254 s). Place a sunken boulder on the mirror’s beam line and extend the lower island.

Blue numbered rings identify layout landmarks; they are not route steps.

Mirror Isles article puzzle 6, matched to mirror_6_alt; blue markers identify goal plate.

Place a sunken boulder on the mirror’s beam line and extend the lower island.

Check: The clean Gamer Guru frame at 04:14 shows article puzzle 6 matched to mirror_6_alt at mirror-set position 6; blue markers identify goal plate, not route steps. The short idea is summarized from the article. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and Steam depot mapping is unverified. The lower-right watermark is masked in empty water; the mask does not cover a board element.

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Article puzzle 7; internal mirror-set position: 7. Article cue 4:41; not exact PTS. Swap behind the boulder, then push it across the gap toward the exit.

Blue numbered rings identify layout landmarks in the original article still; they are not route steps.

Mirror Isles article puzzle 7, matched to mirror_7; blue markers identify exit island.

Swap behind the boulder, then push it across the gap toward the exit.

Check: The source still distinctly matches mirror_7 at mirror-set position 7; blue markers identify exit island. The idea is summarized from the article, not a replay. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article puzzle 8; internal mirror-set position: 8. Article cue 5:14; not exact PTS. Clear the ridge and guide the mirror around its zigzag path.

Blue numbered rings identify layout landmarks in the original article still; they are not route steps.

Mirror Isles article puzzle 8, matched to mirror_8_v5; blue markers identify exit islet.

Clear the ridge and guide the mirror around its zigzag path.

Check: The source still distinctly matches mirror_8_v5 at mirror-set position 8; blue markers identify exit islet. The idea is summarized from the article, not a replay. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified. The dialogue caption is masked in empty water and does not cover the island layout.

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Article puzzle 9; internal mirror-set position: 9. Article cue 6:28; not exact PTS. Use facing mirrors to split into two Traders and reach both plates.

Blue numbered rings identify layout landmarks in the original article still; they are not route steps.

Mirror Isles article puzzle 9, matched to mirror_11; blue markers identify west plate, east plate.

Use facing mirrors to split into two Traders and reach both plates.

Check: The source still distinctly matches mirror_11 at mirror-set position 9; blue markers identify west plate, east plate. The idea is summarized from the article, not a replay. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article puzzle 10; internal mirror-set position: 10. Article cue 6:55; not exact PTS. Split until three Traders can move together onto all three plates.

Blue numbered rings identify layout landmarks in the original article still; they are not route steps.

Mirror Isles article puzzle 10, matched to mirror_12; blue markers identify plate 1, plate 2, plate 3.

Split until three Traders can move together onto all three plates.

Check: The source still distinctly matches mirror_12 at mirror-set position 10; blue markers identify plate 1, plate 2, plate 3. The idea is summarized from the article, not a replay. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article puzzle 11; internal mirror-set position: 13. Article cue 7:55; not exact PTS. The article says the puzzle itself appears around 8:06. Clean video frame: Gamer Guru at 08:42 (522 s). Move the crystal with the mirror, then sink it to bridge the gap.

Blue numbered rings identify layout landmarks; they are not route steps.

Mirror Isles article puzzle 11, matched to mirror_15; blue markers identify goal plate.

Move the crystal with the mirror, then sink it to bridge the gap.

Check: The clean Gamer Guru frame at 08:42 shows article puzzle 11 matched to mirror_15 at mirror-set position 13; blue markers identify goal plate, not route steps. The short idea is summarized from the article. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and Steam depot mapping is unverified. The lower-right watermark is masked in empty water; the mask does not cover a board element.

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Article puzzle 12; internal mirror-set position: 14. Article cue 8:46; not exact PTS. Reflect the crystal to the upper island, then use it as a stepping stone.

Blue numbered rings identify layout landmarks in the original article still; they are not route steps.

Mirror Isles article puzzle 12, matched to mirror_19; blue markers identify green exit.

Reflect the crystal to the upper island, then use it as a stepping stone.

Check: The source still distinctly matches mirror_19 at mirror-set position 14; blue markers identify green exit. The idea is summarized from the article, not a replay. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified. The dialogue caption is masked in empty water and does not cover the island layout.

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Article puzzle 13; internal mirror-set position: 15. Article cue 9:13; not exact PTS. The pillar blocks the beam; move the crystal around it before reflecting.

Blue numbered rings identify layout landmarks in the original article still; they are not route steps.

Mirror Isles article puzzle 13, matched to mirror_17; blue markers identify goal tile.

The pillar blocks the beam; move the crystal around it before reflecting.

Check: The source still distinctly matches mirror_17 at mirror-set position 15; blue markers identify goal tile. The idea is summarized from the article, not a replay. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article puzzle 14; internal mirror-set position: 16. Article cue 10:13; not exact PTS. Reflect the crystal past both pillars into the gap by the exit.

Blue numbered rings identify layout landmarks in the original article still; they are not route steps.

Mirror Isles article puzzle 14, matched to mirror_sink; blue markers identify exit tile.

Reflect the crystal past both pillars into the gap by the exit.

Check: The source still distinctly matches mirror_sink at mirror-set position 16; blue markers identify exit tile. The idea is summarized from the article, not a replay. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified. The dialogue caption is masked in empty water and does not cover the island layout.

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Article puzzle 15; internal mirror-set position: 17. Article cue 10:42; not exact PTS. Sink one crystal for the mirror to stand on, then reflect the other as a landing step.

Blue numbered rings identify layout landmarks in the original article still; they are not route steps.

Mirror Isles article puzzle 15, matched to mirror_20; blue markers identify exit island.

Sink one crystal for the mirror to stand on, then reflect the other as a landing step.

Check: The source still distinctly matches mirror_20 at mirror-set position 17; blue markers identify exit island. The idea is summarized from the article, not a replay. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified. The dialogue caption is masked in empty water and does not cover the island layout.

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Article puzzle 16; internal mirror-set position: 18. Article cue 11:10; not exact PTS. Clean video frame: Gamer Guru at 12:04 (724 s). Sink boulders to pave the water row, then push the mirror across.

Blue numbered rings identify layout landmarks; they are not route steps.

Mirror Isles article puzzle 16, matched to mirror_18; blue markers identify goal plate.

Sink boulders to pave the water row, then push the mirror across.

Check: The clean Gamer Guru frame at 12:04 shows article puzzle 16 matched to mirror_18 at mirror-set position 18; blue markers identify goal plate, not route steps. The article idea: Sink boulders to pave the water row, then push the mirror across. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and Steam depot mapping is unverified. The lower-right watermark is masked in empty water; the mask does not cover a board element.

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Source-reported hint: Line up the two mirrors so a swap bends through both toward the goal.

Selected room detail.

Mirror Isles Puzzle 17 selected room detail; the ring marks the mirror on the upper island.

Find the mirror on the upper island.

Check: The blue ring marks the mirror on the upper island.

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Article puzzle 18; internal mirror-set position: 25. Article cue 13:29; not exact PTS. Clean video frame: Gamer Guru at 14:36 (876 s). Gather the mirrors, then place one at the west edge in line with the pink exit.

Blue numbered rings identify layout landmarks; they are not route steps.

Mirror Isles article puzzle 18, matched to mundane_mirror; blue markers identify pink exit plate.

Gather the mirrors, then place one at the west edge in line with the pink exit.

Check: The clean Gamer Guru frame at 14:36 shows article puzzle 18 matched to mundane_mirror at mirror-set position 25; blue markers identify pink exit plate, not route steps. The short idea is summarized from the article. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and Steam depot mapping is unverified. The lower-right watermark is masked in empty water; the mask does not cover a board element.

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Article puzzle 19; internal mirror-set position: 26. Article cue 14:39; not exact PTS. Line up the west mirrors so a swap from the top strip reaches the exit row.

Blue numbered rings identify layout landmarks in the original article still; they are not route steps.

Mirror Isles article puzzle 19, matched to mirror_10_b_v2; blue markers identify exit tile.

Line up the west mirrors so a swap from the top strip reaches the exit row.

Check: The source still distinctly matches mirror_10_b_v2 at mirror-set position 26; blue markers identify exit tile. The idea is summarized from the article, not a replay. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article puzzle 20; internal mirror-set position: 27. Article cue 15:15; not exact PTS. Reflect the purple crystal toward the exit, then follow it across.

Blue numbered rings identify layout landmarks in the original article still; they are not route steps.

Mirror Isles article puzzle 20, matched to mirror_10_d; blue markers identify exit islet.

Reflect the purple crystal toward the exit, then follow it across.

Check: The source still distinctly matches mirror_10_d at mirror-set position 27; blue markers identify exit islet. The idea is summarized from the article, not a replay. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article puzzle 21; internal mirror-set position: 22. Article cue 16:54; not exact PTS. Park one Trader over the water, then move the mirror to swap onto the far exit.

Blue numbered rings identify layout landmarks in the original article still; they are not route steps.

Mirror Isles article puzzle 21, matched to mirror_pals; blue markers identify far exit.

Park one Trader over the water, then move the mirror to swap onto the far exit.

Check: The source still distinctly matches mirror_pals at mirror-set position 22; blue markers identify far exit. The idea is summarized from the article, not a replay. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified. The dialogue caption is masked in empty water and does not cover the island layout.

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Article puzzle 22; internal mirror-set position: 23. Article cue 17:22; not exact PTS. Sink four crystals into pads, then move the mirror to adjust each swap’s reach.

Blue numbered rings identify layout landmarks in the original article still; they are not route steps.

Mirror Isles article puzzle 22, matched to walk_it_over; blue markers identify west exit, northeast exit.

Sink four crystals into pads, then move the mirror to adjust each swap’s reach.

Check: The source still distinctly matches walk_it_over at mirror-set position 23; blue markers identify west exit, northeast exit. The idea is summarized from the article, not a replay. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified. The dialogue caption is masked in empty water and does not cover the island layout.

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Article puzzle 23; internal mirror-set position: 19. Article cue 19:41; not exact PTS. Clean video frame: Gamer Guru at 20:30 (1230 s). Reflect the crystal farther along the west beam by standing farther down the south beam.

Blue numbered rings identify layout landmarks; they are not route steps.

Mirror Isles article puzzle 23, matched to mirror_21; blue markers identify west goal plate.

Reflect the crystal farther along the west beam by standing farther down the south beam.

Check: The clean Gamer Guru frame at 20:30 shows article puzzle 23 matched to mirror_21 at mirror-set position 19; blue markers identify west goal plate, not route steps. The short idea is summarized from the article. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and Steam depot mapping is unverified. The lower-right watermark is masked in empty water; the mask does not cover a board element.

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Article puzzle 24; internal mirror-set position: 20. Article cue 20:41; not exact PTS. Reflect two bushes into the water as stepping stones to the exit.

Blue numbered rings identify layout landmarks in the original article still; they are not route steps.

Mirror Isles article puzzle 24, matched to mirror_22_v2; blue markers identify cyan exit.

Reflect two bushes into the water as stepping stones to the exit.

Check: The source still distinctly matches mirror_22_v2 at mirror-set position 20; blue markers identify cyan exit. The idea is summarized from the article, not a replay. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article puzzle 25; internal mirror-set position: 21. Article cue 21:40; not exact PTS. Move the red crystals one by one to sink them into a bridge to the exit.

Blue numbered rings identify layout landmarks in the original article still; they are not route steps.

Mirror Isles article puzzle 25, matched to mirror_factory_v2; blue markers identify exit island.

Move the red crystals one by one to sink them into a bridge to the exit.

Check: The source still distinctly matches mirror_factory_v2 at mirror-set position 21; blue markers identify exit island. The idea is summarized from the article, not a replay. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article puzzle 26; internal mirror-set position: 11. Article cue 22:50; not exact PTS. Split the Trader, use both mirrors to reach the boulder, then sink it into a bridge.

Blue numbered rings identify layout landmarks in the original article still; they are not route steps.

Mirror Isles article puzzle 26, matched to mirror_13; blue markers identify west plate, east plate.

Split the Trader, use both mirrors to reach the boulder, then sink it into a bridge.

Check: The source still distinctly matches mirror_13 at mirror-set position 11; blue markers identify west plate, east plate. The idea is summarized from the article, not a replay. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article puzzle 27; internal mirror-set position: 12. Article cue 23:34; not exact PTS. Bring the two Traders together through the mirror, then merge them on the way to the plate.

Blue numbered rings identify layout landmarks in the original article still; they are not route steps.

Mirror Isles article puzzle 27, matched to mirror_14; blue markers identify goal plate.

Bring the two Traders together through the mirror, then merge them on the way to the plate.

Check: The source still distinctly matches mirror_14 at mirror-set position 12; blue markers identify goal plate. The idea is summarized from the article, not a replay. Article cues are not exact PTS; no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Sources Sources: Sinking Star Walkthrough article; Gamer Guru video reference; Puzzle 17 selected detail: 塞德莎.

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