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Mirrors and Stones: selected room layouts

Order of the Sinking Star cover

All 49 numbered article rooms have distinct source/native matches; P7–P26 map to additional candidate families rather than the original 29 mirrors_and_stones cohort. The 11 separate Overworld target IDs remain unassigned.

Article numbers are kept separate from internal set positions. Each colored ring marks one visible layout landmark, not an input step. The short ideas are summarized from the article. The article’s part labels are not exact PTS; no video was decoded, no route was independently replayed, and no finish is claimed. Exact Steam depot mapping remains unverified.

Article still from series part P13; internal mirrors_and_stones set position: 1. Set a crystal on the drifting lily pad and reflect it off the pad into the water gap.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 1, matched to airmail; colored ring marks green lily pad.

Set a crystal on the drifting lily pad and reflect it off the pad into the water gap.

Check: The article still visually matches airmail; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P13; internal mirrors_and_stones set position: 2. Reflect onto the moving lily pad, then use the right-hand mirror to reach the exit island.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 2, matched to thats_my_ride; colored ring marks moving lily pad.

Reflect onto the moving lily pad, then use the right-hand mirror to reach the exit island.

Check: The article still visually matches thats_my_ride; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P13; internal mirrors_and_stones set position: 3. Reflect both crystals into the water to make a two-tile platform beside the pad, then kick from it.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 3, matched to place_to_stand; colored ring marks crystal stone.

Reflect both crystals into the water to make a two-tile platform beside the pad, then kick from it.

Check: The article still visually matches place_to_stand; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P13; internal mirrors_and_stones set position: 4. Reflect a crystal into the pad’s row so the drifting pad stops at the middle island.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 4, matched to emergency_brake; colored ring marks crystal that stops the pad.

Reflect a crystal into the pad’s row so the drifting pad stops at the middle island.

Check: The article still visually matches emergency_brake; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P13; internal mirrors_and_stones set position: 6. Use two quick mirror jumps to get ahead of the stone and stop it on the tile above the exit.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 5, matched to highway; colored ring marks exit tile.

Use two quick mirror jumps to get ahead of the stone and stop it on the tile above the exit.

Check: The article still visually matches highway; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P13; internal mirrors_and_stones set position: 5. Use the exit’s diagonal to choose where a crystal must land so the mirror can reach the fenced exit.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 6, matched to short_ride_option_b; colored ring marks fenced exit.

Use the exit’s diagonal to choose where a crystal must land so the mirror can reach the fenced exit.

Check: The article still visually matches short_ride_option_b; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article section: Puzzle 7; internal set position: 1.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 7, selected layout; ring marks pink circular pad between the upper ledges.

Kick and reflect the crystal skipping stone.

Check: Ring marks pink circular pad between the upper ledges.

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Article section: Puzzle 8; internal set position: 2.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 8, selected layout; ring marks pink circular pad on the middle ledge.

Stop the skipping stone, then reflect it back.

Check: Ring marks pink circular pad on the middle ledge.

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Article section: Puzzle 9; internal set position: 3.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 9, selected layout; ring marks pink circular pad above the mirror.

Reflect mid-skip to drop the stone beside the mirror.

Check: Ring marks pink circular pad above the mirror.

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Article section: Puzzle 10; internal set position: 4.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 10, selected layout; ring marks green circular pad on the upper-left island.

Use two bounces to reposition the crystal.

Check: Ring marks green circular pad on the upper-left island.

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Article section: Puzzle 11; internal set position: 9.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 11, selected layout; ring marks cyan circular pad on the right island.

Send the pad with a stone beside it last.

Check: Ring marks cyan circular pad on the right island.

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Article section: Puzzle 12; internal set position: 10.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 12, selected layout; ring marks green lily in the lower water.

Reflect the crystal just before it reaches the pad.

Check: Ring marks green lily in the lower water.

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Article section: Puzzle 13; internal set position: 5.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 13, selected layout; ring marks yellow circular pad beside the right-hand mirror.

Read the water diagonals before filling pits.

Check: Ring marks yellow circular pad beside the right-hand mirror.

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Article section: Puzzle 14; internal set position: 6.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 14, selected layout; ring marks yellow circular pad below the three stones.

Reflect the crystal diagonally into each pit.

Check: Ring marks yellow circular pad below the three stones.

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Article section: Puzzle 15; internal set position: 7.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 15, selected layout; ring marks yellow circular pad on the right island.

Use the Trader to bypass one gap.

Check: Ring marks yellow circular pad on the right island.

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Article section: Puzzle 16; internal set position: 8.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 16, selected layout; ring marks yellow circular pad on the right island.

Use the Trader and diagonals to build footholds.

Check: Ring marks yellow circular pad on the right island.

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Article section: Puzzle 17; internal set position: 19.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 17, selected layout; ring marks cyan circular pad on the small right island.

Ride the pad to move the mirror’s reflection point.

Check: Ring marks cyan circular pad on the small right island.

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Article section: Puzzle 18; internal set position: 17.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 18, selected layout; ring marks cyan circular pad on the lower island.

Let a drifting pad carry the mirror’s beam.

Check: Ring marks cyan circular pad on the lower island.

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Article section: Puzzle 19; internal set position: 18.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 19, selected layout; ring marks pink circular pad in the right-hand water.

Knock the exit pad back toward shore.

Check: Ring marks pink circular pad in the right-hand water.

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Article section: Puzzle 20; internal set position: 20.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 20, selected layout; ring marks blue circular pad below the central figure.

Clone the stone so both copies collide.

Check: Ring marks blue circular pad below the central figure.

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Article section: Puzzle 21; internal set position: 11.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 21, selected layout; ring marks green circular pad at the upper-left landing.

Shift the launch row to aim the bounce.

Check: Ring marks green circular pad at the upper-left landing.

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Article section: Puzzle 22; internal set position: 12.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 22, selected layout; ring marks green lily near the center of the water.

Loop the lone crystal back to the pad.

Check: Ring marks green lily near the center of the water.

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Article section: Puzzle 23; internal set position: 13.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 23, selected layout; ring marks yellow circular pad on the small lower-left island.

Adjust mirror gaps to tune each bounce.

Check: Ring marks yellow circular pad on the small lower-left island.

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Article section: Puzzle 24; internal set position: 14.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 24, selected layout; ring marks yellow circular pad beside the upper rock.

Keep the crystal skipping with quick reflections.

Check: Ring marks yellow circular pad beside the upper rock.

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Article section: Puzzle 25; internal set position: 15.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 25, selected layout; ring marks yellow circular pad on the upper island.

Set mirror spacing to shift the stone.

Check: Ring marks yellow circular pad on the upper island.

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Article section: Puzzle 26; internal set position: 16.

The ring marks a visible landmark, not an action step.

Mirrors and Stones: selected layouts article section Puzzle 26, selected layout; ring marks purple round stone on the right island.

Slow the crystal with a mirror ring.

Check: Ring marks purple round stone on the right island.

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Article still from series part P13; internal mirrors_and_stones set position: 7. The article shows a mirror-clone route and a simpler one-hero alternative; the still marks the mirror setup.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 27, matched to cancel_out; colored ring marks left mirror.

The article shows a mirror-clone route and a simpler one-hero alternative; the still marks the mirror setup.

Check: The article still visually matches cancel_out; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P14; internal mirrors_and_stones set position: 8. Put the mirror on a lily pad so it reaches reflection tiles that are out of range from shore.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 28, matched to mirror_motion; colored ring marks mirror riding the pad.

Put the mirror on a lily pad so it reaches reflection tiles that are out of range from shore.

Check: The article still visually matches mirror_motion; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P14; internal mirrors_and_stones set position: 9. Reflect the stone onto the moving pad, then reflect again when the pad carries the mirror into place.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 29, matched to diag_slide; colored ring marks right-hand mirror.

Reflect the stone onto the moving pad, then reflect again when the pad carries the mirror into place.

Check: The article still visually matches diag_slide; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P14; internal mirrors_and_stones set position: 10. Move the pad into the correct row and use the mirror as a shortcut to board it before it leaves.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 30, matched to the_long_way; colored ring marks mirror shortcut.

Move the pad into the correct row and use the mirror as a shortcut to board it before it leaves.

Check: The article still visually matches the_long_way; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P14; internal mirrors_and_stones set position: 11. Line up the two pads and move them together; reflect onto the lower pad, then across again.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 31, matched to ride_together; colored ring marks lower lily pad.

Line up the two pads and move them together; reflect onto the lower pad, then across again.

Check: The article still visually matches ride_together; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P14; internal mirrors_and_stones set position: 12. Bring two pads together, then use the two mirrors to hop between them and reflect to the exit.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 32, matched to two_bounce_v2; colored ring marks crystal skipping stone.

Bring two pads together, then use the two mirrors to hop between them and reflect to the exit.

Check: The article still visually matches two_bounce_v2; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P14; internal mirrors_and_stones set position: 13. A mirror standing in the current can block it and redirect the flow.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 33, matched to first_diversions; colored ring marks mirror in the current.

A mirror standing in the current can block it and redirect the flow.

Check: The article still visually matches first_diversions; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P14; internal mirrors_and_stones set position: 20. A blocked current turns right by default; it turns left only when the tile on its right is blocked.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 34, matched to river_dictionary_alt_up; colored ring marks current-blocking boulder.

A blocked current turns right by default; it turns left only when the tile on its right is blocked.

Check: The article still visually matches river_dictionary_alt_up; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P14; internal mirrors_and_stones set position: 14. Ride the mirror and a crystal on the pad to extend the reflection far enough to cut the upper current.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 35, matched to far_river; colored ring marks upper lily pad and current.

Ride the mirror and a crystal on the pad to extend the reflection far enough to cut the upper current.

Check: The article still visually matches far_river; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P14; internal mirrors_and_stones set position: 15. Reach the bottom-right channel on two pads, then push a crystal into the water to cut the current.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 36, matched to ditching_cargo; colored ring marks pink crystal at the island edge.

Reach the bottom-right channel on two pads, then push a crystal into the water to cut the current.

Check: The article still visually matches ditching_cargo; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P14; internal mirrors_and_stones set position: 16. Cut only a short branch: guide the current to the lily-pad column, then block it again.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 37, matched to unblock_block_alt; colored ring marks stone beside the upper current.

Cut only a short branch: guide the current to the lily-pad column, then block it again.

Check: The article still visually matches unblock_block_alt; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P14; internal mirrors_and_stones set position: 17. Load the first two passing pads with stones and time both drops so they land on the same tile.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 38, matched to there_and_back; colored ring marks first lily pad.

Load the first two passing pads with stones and time both drops so they land on the same tile.

Check: The article still visually matches there_and_back; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P14; internal mirrors_and_stones set position: 18. Stop the stone exactly above or below the blocker by reflecting a second stone into its path.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 39, matched to sink_together; colored ring marks stone above the blocker.

Stop the stone exactly above or below the blocker by reflecting a second stone into its path.

Check: The article still visually matches sink_together; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P14; internal mirrors_and_stones set position: 19. Stop two current branches at a time so the flow is diverted onto the central ruin.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 40, matched to in_the_way_alt_3; colored ring marks round ruin in the middle.

Stop two current branches at a time so the flow is diverted onto the central ruin.

Check: The article still visually matches in_the_way_alt_3; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P14; internal mirrors_and_stones set position: 22. Ride the draining current on a lily pad and push it down five rows before it fades.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 41, matched to coax_a_lot; colored ring marks mirror on the island.

Ride the draining current on a lily pad and push it down five rows before it fades.

Check: The article still visually matches coax_a_lot; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P14; internal mirrors_and_stones set position: 21. Send the current under the wall and turn it back up; block the right-hand tile before a left turn.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 42, matched to river_push_v4; colored ring marks wall beside the current.

Send the current under the wall and turn it back up; block the right-hand tile before a left turn.

Check: The article still visually matches river_push_v4; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P14; internal mirrors_and_stones set position: 29. Bend the current through four stages so the pad ends between the two stones beside the exit.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 43, matched to river_plinko_v2_actual; colored ring marks stones beside the mirror.

Bend the current through four stages so the pad ends between the two stones beside the exit.

Check: The article still visually matches river_plinko_v2_actual; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P33; internal mirrors_and_stones set position: 23. Reflect the stone again after it sinks in water to reach one tile beyond a normal reflection.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 44, matched to already_dropped_v2; colored ring marks crystal stone.

Reflect the stone again after it sinks in water to reach one tile beyond a normal reflection.

Check: The article still visually matches already_dropped_v2; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P33; internal mirrors_and_stones set position: 24. Use the target’s diagonal to pick the starting tile, sink the stone, then reflect it to the target.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 45, matched to two_step; colored ring marks crystal stone on the diagonal.

Use the target’s diagonal to pick the starting tile, sink the stone, then reflect it to the target.

Check: The article still visually matches two_step; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P33; internal mirrors_and_stones set position: 27. Use one mirror on land to send the stone into water and a second water-side mirror to the target.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 46, matched to use_and_remove; colored ring marks water-side mirror.

Use one mirror on land to send the stone into water and a second water-side mirror to the target.

Check: The article still visually matches use_and_remove; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P33; internal mirrors_and_stones set position: 28. Place a mirror in the water at the target’s diagonal point; keep its beam clear of a stuck stone.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 47, matched to infinite_crystal_hack_v5; colored ring marks mirror in the water.

Place a mirror in the water at the target’s diagonal point; keep its beam clear of a stuck stone.

Check: The article still visually matches infinite_crystal_hack_v5; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P33; internal mirrors_and_stones set position: 26. Set a stone at the shore and a mirror in the water on its diagonal to reach the target.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 48, matched to square_dance; colored ring marks shore mirror.

Set a stone at the shore and a mirror in the water on its diagonal to reach the target.

Check: The article still visually matches square_dance; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article still from series part P33; internal mirrors_and_stones set position: 25. Use a mirror standing in the water to switch one stone between two tiles and bridge the gap with two stones.

Selected article still only; the colored ring marks one layout landmark, not an input step.

Mirrors and Stones article puzzle 49, matched to moving_bridge; colored ring marks mirror over the water.

Use a mirror standing in the water to switch one stone between two tiles and bridge the gap with two stones.

Check: The article still visually matches moving_bridge; this card records a short article-reported idea, not a route trace. It is not exact PTS; no video was decoded, no route was independently replayed, no finish is claimed, and exact Steam depot mapping is unverified.

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Article puzzles 7–26 have no candidate assignment within this mirrors_and_stones crosswalk. The eleven separate Overworld puzzles remain unresolved by local target ID.

Sources and credits Article stills and key ideas: Mirrors and Stones walkthrough. Video: 塞德莎, Order of the Sinking Star narrated series. Cards show selected article stills, not exact PTS; ideas are source-reported, no route was independently replayed, and no finish or exact Steam depot mapping is claimed. Game art: Thekla, Inc.

Click the picture or scroll to zoom, drag to move. Click outside it or press Esc to close.

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