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Stones Illuminated: selected room layouts

Order of the Sinking Star cover

The 26 numbered article rooms match 26 distinct beams_and_stones candidates. Article numbers and internal set positions are listed separately. Ten candidates remain unresolved because no still uniquely identifies them. Eight separate Overworld scenes remain targetless.

Each colored ring marks a visible layout landmark, not an input step. Short ideas are reported by the article. Article labels P18/P19/P41 are retained: P18 maps to playlist p=19, P19 to p=20, and P41 links p=41; the article identifies puzzles 24–26 as postgame rooms unlocked after the first ending and reached by dropping down from Double Beam Falling. The three earlier drop-down rooms in that part are High Beamcasters puzzles 56–58. A short p=19 sample from 3:43–4:12 checks P1 layout and first movement. Other ideas remain article-reported; no full route was independently replayed, and no finish is claimed. Exact Steam depot mapping remains unverified.

Article still; article label P18, Stones Illuminated playlist p=19 at 3:43 (not exact PTS); internal beams_and_stones position 2. A short sample from 3:43–4:12 checks the layout and first movement. A green beam can pass through a wall when it runs over a lily pad.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 1 matched to through_way; ring marks green beam through wall.

A green beam can pass through a wall when it runs over a lily pad.

Check: A short sample at Bilibili playlist p=19 from 3:43–4:12 checks this layout and the first route movement. This cue is not exact PTS. The rest is an article-reported idea, not a full route trace. No full route replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P18, Stones Illuminated playlist p=19 at 5:10 (not exact PTS); internal beams_and_stones position 3. Crystal stones pass through green beams and take on their power; plain stones stop them.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 2 matched to sp_crystal_tuto; ring marks crystal stone.

Crystal stones pass through green beams and take on their power; plain stones stop them.

Check: The still matches sp_crystal_tuto; this is an article-reported idea, not a video-verified route. P18 5:10 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P18, Stones Illuminated playlist p=19 at 7:17 (not exact PTS); internal beams_and_stones position 4. Use two green beams to move a stone through the wall and retrieve it from the other side.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 3 matched to stonewalled; ring marks crystal in walled pocket.

Use two green beams to move a stone through the wall and retrieve it from the other side.

Check: The still matches stonewalled; this is an article-reported idea, not a video-verified route. P18 7:17 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P18, Stones Illuminated playlist p=19 at 9:12 (not exact PTS); internal beams_and_stones position 11. Use a stone to end the purple beam at the exit.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 4 matched to purple_beam_intro_v2_alt; ring marks purple beam exit end.

Use a stone to end the purple beam at the exit.

Check: The still matches purple_beam_intro_v2_alt; this is an article-reported idea, not a video-verified route. P18 9:12 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P18, Stones Illuminated playlist p=19 at 10:27 (not exact PTS); internal beams_and_stones position 14. In the large room, leave floor above and below each landing so you can step out of the beam.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 5 matched to skipping_near_beams_v2; ring marks central landing route.

In the large room, leave floor above and below each landing so you can step out of the beam.

Check: The still matches skipping_near_beams_v2; this is an article-reported idea, not a video-verified route. P18 10:27 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P18, Stones Illuminated playlist p=19 at 28:12 (not exact PTS); internal beams_and_stones position 12. Stand on the far side to stop a skipping stone in the water, then use purple to reach it.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 6 matched to faster_than_stone; ring marks water-side stopper.

Stand on the far side to stop a skipping stone in the water, then use purple to reach it.

Check: The still matches faster_than_stone; this is an article-reported idea, not a video-verified route. P18 28:12 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P18, Stones Illuminated playlist p=19 at 28:50 (not exact PTS); internal beams_and_stones position 13. Push the stone upward, then race it to place a temporary endpoint by the exit.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 7 matched to hustle_v2; ring marks exit pad.

Push the stone upward, then race it to place a temporary endpoint by the exit.

Check: The still matches hustle_v2; this is an article-reported idea, not a video-verified route. P18 28:50 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P18, Stones Illuminated playlist p=19 at 30:00 (not exact PTS); internal beams_and_stones position 1. Plain stones block orange beams; use timing to block two at once.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 8 matched to skip_orange_block_c; ring marks orange beam crossing.

Plain stones block orange beams; use timing to block two at once.

Check: The still matches skip_orange_block_c; this is an article-reported idea, not a video-verified route. P18 30:00 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P18, Stones Illuminated playlist p=19 at 31:45 (not exact PTS); internal beams_and_stones position 7. Open red doors one at a time and leave the middle-right door shut as a stopper.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 9 matched to doorstop; ring marks closed red-door stopper.

Open red doors one at a time and leave the middle-right door shut as a stopper.

Check: The still matches doorstop; this is an article-reported idea, not a video-verified route. P18 31:45 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P18, Stones Illuminated playlist p=19 at 32:16 (not exact PTS); internal beams_and_stones position 8. Crystal stones count as living objects and can open red doors; save one for the exit door.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 10 matched to doorstop_reprise_easier; ring marks reserved crystal.

Crystal stones count as living objects and can open red doors; save one for the exit door.

Check: The still matches doorstop_reprise_easier; this is an article-reported idea, not a video-verified route. P18 32:16 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P18, Stones Illuminated playlist p=19 at 33:41 (not exact PTS); internal beams_and_stones position 9. The yellow beam breaks stones, including a distant stone that can serve as a stopper.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 11 matched to glass_beach; ring marks yellow beam and stone.

The yellow beam breaks stones, including a distant stone that can serve as a stopper.

Check: The still matches glass_beach; this is an article-reported idea, not a video-verified route. P18 33:41 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P18, Stones Illuminated playlist p=19 at 35:41 (not exact PTS); internal beams_and_stones position 10. Move the pad left and down, then use the yellow beam and a crystal to clear its passenger.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 12 matched to break_send_lily_c; ring marks stone riding the pad.

Move the pad left and down, then use the yellow beam and a crystal to clear its passenger.

Check: The still matches break_send_lily_c; this is an article-reported idea, not a video-verified route. P18 35:41 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P18, Stones Illuminated playlist p=19 at 37:07 (not exact PTS); internal beams_and_stones position 5. Move the cyan beam on a pad and race alongside it to push stones through.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 13 matched to frantic_factory_v2; ring marks cyan beam and stones.

Move the cyan beam on a pad and race alongside it to push stones through.

Check: The still matches frantic_factory_v2; this is an article-reported idea, not a video-verified route. P18 37:07 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P18, Stones Illuminated playlist p=19 at 38:34 (not exact PTS); internal beams_and_stones position 6. Stack pads with the cyan emitter, Explorer and stone; time the stone into the hole.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 14 matched to skipping_cyan_precise_c_v3; ring marks landing hole.

Stack pads with the cyan emitter, Explorer and stone; time the stone into the hole.

Check: The still matches skipping_cyan_precise_c_v3; this is an article-reported idea, not a video-verified route. P18 38:34 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P19, Stones Illuminated playlist p=20 at 0:10 (not exact PTS); internal beams_and_stones position 18. The map wraps at its edges; collect four gems, then use cyan to push a crystal through the red exit block.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 15 matched to skipping_promesst; ring marks map-wrap edge.

The map wraps at its edges; collect four gems, then use cyan to push a crystal through the red exit block.

Check: The still matches skipping_promesst; this is an article-reported idea, not a video-verified route. P19 0:10 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P19, Stones Illuminated playlist p=20 at 5:06 (not exact PTS); internal beams_and_stones position 15. A stone pushed off one edge returns on the opposite edge, in either direction.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 16 matched to skipping_wrapping_v3; ring marks opposite wraparound edge.

A stone pushed off one edge returns on the opposite edge, in either direction.

Check: The still matches skipping_wrapping_v3; this is an article-reported idea, not a video-verified route. P19 5:06 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P19, Stones Illuminated playlist p=20 at 9:04 (not exact PTS); internal beams_and_stones position 19. Send the robot upward, then let its patrol push the pad left.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 17 matched to rover_impulse_v2; ring marks robot and upper pad.

Send the robot upward, then let its patrol push the pad left.

Check: The still matches rover_impulse_v2; this is an article-reported idea, not a video-verified route. P19 9:04 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P19, Stones Illuminated playlist p=20 at 10:20 (not exact PTS); internal beams_and_stones position 20. Time the robot’s push against a stone to stop it in midwater.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 18 matched to rover_advance_c_v2; ring marks robot on central pad.

Time the robot's push against a stone to stop it in midwater.

Check: The still matches rover_advance_c_v2; this is an article-reported idea, not a video-verified route. P19 10:20 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P19, Stones Illuminated playlist p=20 at 10:39 (not exact PTS); internal beams_and_stones position 21. Carry a robot on a lily pad so it can push the upper-left pad to the right.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 19 matched to rover_shift_p; ring marks lily pad and explorer.

Carry a robot on a lily pad so it can push the upper-left pad to the right.

Check: The still matches rover_shift_p; this is an article-reported idea, not a video-verified route. P19 10:39 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P19, Stones Illuminated playlist p=20 at 12:17 (not exact PTS); internal beams_and_stones position 22. Robots can patrol in water and stop a skipping stone.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 20 matched to submarine; ring marks robot and stone at pool edge.

Robots can patrol in water and stop a skipping stone.

Check: The still matches submarine; this is an article-reported idea, not a video-verified route. P19 12:17 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P19, Stones Illuminated playlist p=20 at 13:16 (not exact PTS); internal beams_and_stones position 23. Use the Explorer as a stopper; let the Sailor reach the top row by riding the robot.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 21 matched to submarine_far_away; ring marks sailor and stones on upper pad.

Use the Explorer as a stopper; let the Sailor reach the top row by riding the robot.

Check: The still matches submarine_far_away; this is an article-reported idea, not a video-verified route. P19 13:16 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P19, Stones Illuminated playlist p=20 at 15:07 (not exact PTS); internal beams_and_stones position 16. Wanding a stone moves it instantly without horizontal momentum, so it drops into water.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 22 matched to skip_or_sink_r; ring marks stone to wand through water.

Wanding a stone moves it instantly without horizontal momentum, so it drops into water.

Check: The still matches skip_or_sink_r; this is an article-reported idea, not a video-verified route. P19 15:07 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article still; article label P19, Stones Illuminated playlist p=20 at 17:25 (not exact PTS); internal beams_and_stones position 17. Wand a stone while it is skipping to send it over walls while preserving momentum.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 23 matched to skip_wand_v6; ring marks skipping stone.

Wand a stone while it is skipping to send it over walls while preserving momentum.

Check: The still matches skip_wand_v6; this is an article-reported idea, not a video-verified route. P19 17:25 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article label P41; linked playlist p=41 at 16:44; puzzle 24 is a postgame room after the first ending, reached by dropping down from Double Beam Falling (not exact PTS); internal beams_and_stones position 24. Use orange to stop a crystal skipping stone above shallow water and make a crossing.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 24 matched to skip_orange_maze_v3; ring marks crystal crossing point.

Use orange to stop a crystal skipping stone above shallow water and make a crossing.

Check: The still matches skip_orange_maze_v3; this is an article-reported idea, not a video-verified route. P41 16:44 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article label P41; linked playlist p=41 at 18:55; puzzle 25 is a postgame room after the first ending, reached by dropping down from Double Beam Falling (not exact PTS); internal beams_and_stones position 25. Place an object on a pad without starting it, then move the pad with a second stone.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 25 matched to orange_skip_place_v3; ring marks unstarted lily pad.

Place an object on a pad without starting it, then move the pad with a second stone.

Check: The still matches orange_skip_place_v3; this is an article-reported idea, not a video-verified route. P41 18:55 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Article label P41; linked playlist p=41 at 21:15; puzzle 26 is a postgame room after the first ending, reached by dropping down from Double Beam Falling (not exact PTS); internal beams_and_stones position 26. Guide the stone down the center, then use orange’s two-tile jump to cross the long wall.

Selected article still only; colored ring marks a layout landmark, not an input step.

Article puzzle 26 matched to skip_orange_wall_v3; ring marks stone at wall crossing.

Guide the stone down the center, then use orange's two-tile jump to cross the long wall.

Check: The still matches skip_orange_wall_v3; this is an article-reported idea, not a video-verified route. P41 21:15 is a cue, not exact PTS. No independent replay, finish, or exact Steam depot mapping is claimed.

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Ten candidate IDs remain unresolved-shipping. The eight separate Overworld scenes have no local target IDs.

Sources Article stills and ideas: Stones Illuminated walkthrough. Video: 塞德莎, Order of the Sinking Star narrated series. Static stills and article-reported ideas only; linked times are not exact PTS, no route was video-verified or independently replayed, and no finish or exact depot mapping is claimed. Game art: Thekla, Inc.

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