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Workshop layouts

Order of the Sinking Star cover

Compare the controls, rooms and objects as the walkthrough explores puzzle-design revisions. The hints summarize its visible design notes.

Remove puzzles that stray from the main idea.

The ring marks a visible feature in this selected view.

Selected room view: Keep the central idea; ring marks the purple choice in the upper row.

Find the purple choice in the upper row.

Check: The blue ring marks the purple choice in the upper row.

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Clear visual clutter while preserving the puzzle’s barriers.

The ring marks a visible feature in this selected view.

Selected room view: Clear visual clutter; ring marks the pink exit below the golden designer.

Find the pink exit below the golden designer.

Check: The blue ring marks the pink exit below the golden designer.

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Adjust the stones’ materials and colors, then compare them with the green beam.

The ring marks a visible feature in this selected view.

Selected room view: Color puzzle objects; ring marks the green beamcaster beside the stones.

Find the green beamcaster beside the stones.

Check: The blue ring marks the green beamcaster beside the stones.

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Add scenery while keeping the puzzle easy to read.

The ring marks a visible feature in this selected view.

Cropped selected room detail: Add readable scenery; ring marks the cyan exit beside the left puzzle.

Find the cyan exit beside the left puzzle.

Check: The blue ring marks the cyan exit beside the left puzzle.

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Start with empty rooms, then pair each hero with a mirror.

The ring marks a visible feature in this selected view.

Selected room view: Start with empty rooms; ring marks the golden designer at the left end of the upper control strip.

Find the golden designer at the left end of the upper control strip.

Check: The blue ring marks the golden designer at the left end of the upper control strip.

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Track how the colored blocks change the order of the rooms below.

The ring marks a visible feature in this selected view.

Selected room view: Reorder linked rooms; ring marks the blue block on the upper control strip.

Find the blue block on the upper control strip.

Check: The blue ring marks the blue block on the upper control strip.

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Use every block and check the room order.

The ring marks a visible feature in this selected view.

Selected room view: Order the skipping rooms; ring marks the four-pronged tile below the six colored choices.

Find the four-pronged tile below the six colored choices.

Check: The blue ring marks the four-pronged tile below the six colored choices.

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Try each room, then arrange a progression around one idea.

The ring marks a visible feature in this selected view.

Selected room view: A mirror-room progression; ring marks the blue choice in the upper row.

Find the blue choice in the upper row.

Check: The blue ring marks the blue choice in the upper row.

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Watch how the line of thought changes in the middle of the sequence.

The ring marks a visible feature in this selected view.

Selected room view: A hero-room progression; ring marks the green choice in the upper row.

Find the green choice in the upper row.

Check: The blue ring marks the green choice in the upper row.

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Try all the rooms before changing their order.

The ring marks a visible feature in this selected view.

Selected room view: Reorder the mirror rooms; ring marks the four-pronged tile below the six choices.

Find the four-pronged tile below the six choices.

Check: The blue ring marks the four-pronged tile below the six choices.

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Keep background decoration distinct from playable areas.

The ring marks a visible feature in this selected view.

Selected room view: Readable finished scenery; ring marks the yellow block in the lower control row.

Find the yellow block in the lower control row.

Check: The blue ring marks the yellow block in the lower control row.

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Choose a mirror position that makes use of the upper island’s shape.

The ring marks a visible feature in this selected view.

Selected room view: Use the upper island; ring marks the middle orange stone in the central row.

Find the middle orange stone in the central row.

Check: The blue ring marks the middle orange stone in the central row.

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Simplify the island while preserving the original puzzle idea.

The ring marks a visible feature in this selected view.

Selected room view: Simplify the island; ring marks the green block in the lower-left control pocket.

Find the green block in the lower-left control pocket.

Check: The blue ring marks the green block in the lower-left control pocket.

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Avoid a placement that makes the puzzle trivial.

The ring marks a visible feature in this selected view.

Selected room view: Place the purple emitter; ring marks the purple beamcaster below the green beam.

Find the purple beamcaster below the green beam.

Check: The blue ring marks the purple beamcaster below the green beam.

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Keep the courtyard loop relevant when placing the crystal.

The ring marks a visible feature in this selected view.

Selected room view: Use the courtyard loop; ring marks the purple crystal on the left terrace.

Find the purple crystal on the left terrace.

Check: The blue ring marks the purple crystal on the left terrace.

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Compare the skipping stone’s starting point with the island’s inner water channels.

The ring marks a visible feature in this selected view.

Selected room view: Read the inner water channels; ring marks the red skipping stone inside the island.

Find the red skipping stone inside the island.

Check: The blue ring marks the red skipping stone inside the island.

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Compare the bridge ends on both sides of the current.

The ring marks a visible feature in this selected view.

Selected room view: Check the bridge ends; ring marks the middle lily pad in the diagonal row.

Find the middle lily pad in the diagonal row.

Check: The blue ring marks the middle lily pad in the diagonal row.

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Place the exit so teleporting can beat the skipping stone.

The ring marks a visible feature in this selected view.

Selected room view: Beat the skipping stone; ring marks the blue gem on the narrow pier.

Find the blue gem on the narrow pier.

Check: The blue ring marks the blue gem on the narrow pier.

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Arrange the beams so rooms can be crossed in only one direction.

The ring marks a visible feature in this selected view.

Cropped selected room detail: One-way passages; ring marks the pink exit below the central control room.

Find the pink exit below the central control room.

Check: The blue ring marks the pink exit below the central control room.

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Choose colors that make each emitter useful.

The ring marks a visible feature in this selected view.

Selected room view: Choose useful beam colors; ring marks the blue gem activator in the left control area.

Find the blue gem activator in the left control area.

Check: The blue ring marks the blue gem activator in the left control area.

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Check which emitters are unused or used only once.

The ring marks a visible feature in this selected view.

Selected room view: Find unused emitters; ring marks the cyan beamcaster above the central vertical cyan beam.

Find the cyan beamcaster above the central vertical cyan beam.

Check: The blue ring marks the cyan beamcaster above the central vertical cyan beam.

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Remove repeated rooms so the remaining rooms each add something.

The ring marks a visible feature in this selected view.

Selected room view: Remove repeated rooms; ring marks the third dark control block from the left.

Find the third dark control block from the left.

Check: The blue ring marks the third dark control block from the left.

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Video source

Selected frames come from 塞德莎’s Bilibili puzzle-design workshop walkthrough, parts 62–68.

Click the picture or scroll to zoom, drag to move. Click outside it or press Esc to close.

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