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Heroes and Mirrors: starting layouts and clear-state checkpoints

Order of the Sinking Star cover

This reference pairs five launch-room layouts from the local r67121 package with native maps and P11 footage. Two for One, Gate Shatter and Iodine Clock now include visible clear emblems; the exact input routes remain unresolved.

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One trader starts beside a mirror. A crystal, switch, gate lanes and exit are marked around the room.
  • Figure P1
  • Crystal 1
  • Mirror M1
  • Switch A
  • Gates G1–G14
  • Exit
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The 37:18 frame marks the start layout. Later frames at 37:25, 37:35, 37:43 and 37:55 show changing positions; the trader is partly obscured at 37:35. At 37:59 the trader stands on the cyan exit pad, and the next shot at 38:00 begins another room. No clear emblem or exact input route is shown, so neither a confirmed finish nor the route is claimed.

Images show selected video checkpoints; the first frame is the starting position.

P11 starting frame for Flip Flop with the trader, mirror, crystal, switch, gates and exit marked.

At 37:18, identify the trader, mirror, crystal and first switch before exploring the gate lanes.

Check: The selected start is marked; it does not recover the route or completion.

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P11 37:25 visual checkpoint with the clearly visible trader and mirror marked.

At 37:25, the trader is beside the mirror; the crystal remains by the upper gate lane.

Check: This is a visual checkpoint only; no exact input or completion is established.

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P11 37:35 visual checkpoint with the mirror and crystal marked.

At 37:35, the mirror is on the left and the crystal remains near the upper center.

Check: This is a visual checkpoint only; no exact input or completion is established.

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P11 37:43 visual checkpoint with the clearly visible trader and mirror marked.

At 37:43, the trader and mirror are on the left; the crystal is near the upper center.

Check: This is a visual checkpoint only; no exact input or completion is established.

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P11 37:55 visual checkpoint with the clearly visible trader and mirror marked.

At 37:55, the trader is between the two gate lanes and the mirror is on the left. The room remains on screen.

Check: This is a visual checkpoint only; no exact input or completion is established.

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P11 37:59 visual checkpoint: trader and cyan exit pad marked P1 and E1.

At 37:59, the trader stands on the cyan exit pad. The next shot is another room.

Check: The clip shows no clear emblem, so the exact route and confirmed clear remain unresolved.

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Two characters and two mirrors start between paired switches, gates and exits.
  • Figure P1
  • Mirrors M1–M2
  • Switches A–B
  • Gates G1–G2
  • Exits E1–E2
  • TH Thief
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At 38:13 both switches are active; the 38:25 and 38:31 frames show the gate and mirror-beam changes. At 38:35 both characters stand on the cyan target pads, followed by the clear emblem at 38:37. The footage confirms the finish and key phases, but not every input.

Images show selected video checkpoints; the first frame is the starting position.

P11 starting frame for Two for One with two traders, two mirrors, switches and exits marked.

At 38:01, compare the two traders and mirror positions with the two-switch layout.

Check: The frame shows the start only; later scene transitions are not assigned to this room.

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Two for One at 38:13: traders on the green and purple switches, with the lower gate open.

Hold the green and purple switches together; the lower green gate is open.

Check: The P11 frame shows one trader on each colored switch and the lower gate lit.

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Two for One at 38:25: both characters, the open green gate and two mirrors marked by screen position.

At 38:25, the green gate is open; a trader stands beside the lower mirror while the other character advances on the upper island.

Check: This frame records visible gate and actor positions only; it does not specify every input.

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Two for One at 38:31: light crosses the opened gate lane through both mirrors.

Follow the light through both mirrors and the opened gate lanes.

Check: By 38:31, both mirrors are transmitting light across the two islands.

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Two for One at 38:35: characters on cyan target pads with mirrors and the open gate marked.

At 38:35, both characters occupy the cyan target pads; the clear emblem appears two seconds later.

Check: This is the final visible placement before the clear frame; exact directions and timing are not shown.

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Two for One at 38:37 with the level-clear emblem over the board.

The level-clear emblem appears at 38:37; this checkpoint confirms the finish.

Check: The video shows the outcome, but not every input between the checkpoints.

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One trader starts near a pair of mirrors, a crystal, a switch and two gate paths.
  • Figure P1
  • Boulder B1
  • Mirrors M1–M2
  • Switch A
  • Gates G1–G2
  • Exit
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P11 checkpoints at 40:00 and 40:30 show the beam and actor states changing; the clear emblem appears at 41:01. These frames document the visible route phases, but not every input.

Images show selected video checkpoints; the first frame is the starting position.

P11 starting frame for Gate Shatter with the actor, mirror pair, crystal, switch and gates marked.

At 38:49, note the mirror pair, crystal, switch and two gates in the starting room.

Check: Later sampled frames show state changes, but not exact inputs or a finish.

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Gate Shatter at 40:00 with the trader, two mirrors, gate lanes and boulder marked.

At 40:00, the upper mirror beam reaches the middle route while both gate lanes remain visible.

Check: This selected state shows a beam/actor change; the inputs between frames are not recorded.

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Gate Shatter at 40:30 with the trader, mirrors, gates and boulder marked.

At 40:30, the trader appears at the left edge of the middle route as the mirror and gates change state.

Check: The later actor state is visible, but the video still does not provide a complete input route.

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P11 41:01 clear emblem for gate shatter.

The clear emblem overlays the exit at 41:01, confirming this room is complete.

Check: The finish is visible; the preceding input sequence is not shown.

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One trader, two mirrors, three rocks, a switch, three gate lanes and an exit are marked.
  • Figure P1
  • Crystals 1–3
  • Mirrors M1–M2
  • Switch A
  • Gates G1–G3
  • Exit
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The 44:00 P11 checkpoint shows both mirror beams with the Trader on the right platform; M1/M2 mark screen positions only. The 41:30 frame with an external resolution label/editor toolbar and the 42:00 red-X frame are excluded. The clear emblem appears at 44:13, but the exact input route remains unresolved.

Images show selected video checkpoints; the first frame is the starting position.

P11 starting frame for Iodine Clock with the actor, mirrors, rocks, switch and gates marked.

At 41:04, note the two mirrors, three rocks, switch and three gate lanes.

Check: This P11 frame shows the start; the later sequence does not establish exact moves or a finish.

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Iodine Clock at 44:00 with the Trader and two mirror positions marked as beams cross the water.

At 44:00, two mirror beams cross the water while the Trader stands on the right platform. M1/M2 label screen positions only.

Check: This checkpoint documents the visible beam state; the clear emblem follows at 44:13, but the full input order remains unresolved.

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P11 44:13 clear emblem for iodine clock v2.

The clear emblem overlays the room at 44:13, confirming the finish.

Check: The finish is visible; the exact route remains unresolved.

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One trader starts among four mirrors, two switches, two rocks, gate lanes and an exit.
  • Figure P1
  • Crystals 1–2
  • Mirrors M1–M4
  • Switches A–B
  • Gates G1–G15
  • Exit
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P11 frames at 44:30 and 47:00 show the mirror positions changing; M1–M4 label current screen positions only. The video changes to a new scene by 47:30, so no finish is claimed. The exact route remains unresolved.

Images show selected video checkpoints; the first frame is the starting position.

P11 starting frame for Mirror Clocks with the actor, four mirrors, two switches and gates marked.

At 44:15, identify all four mirrors and the two switches in the starting layout.

Check: Later sampled frames show changing states, not a complete route or confirmed finish.

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Mirror Clocks at 44:30 with four mirrors and two switches marked by screen position.

At 44:30, four mirrors bracket two crystal and switch groups. M1–M4 are left-to-right screen labels, not tracked identities.

Check: Selected state only; the intervening inputs and a finish are not shown.

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Mirror Clocks at 47:00 with four mirrors and two switches marked by their current screen positions.

At 47:00, the four mirror views and switch-side objects have shifted. Compare positions only; this is not a step-by-step route.

Check: The room is still active. A new scene begins by 47:30, with no clear emblem recorded.

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Sources and credits

Native rooms and Overworld entries come from the local release-labeled PC r67121 package. The official Steam update notes identify r67121 as the October 14 patch; the public notes do not expose a depot manifest for the local package. Selected P11 frames match the five starting layouts. Clear emblems appear for Two for One at 38:37, Gate Shatter at 41:01 and Iodine Clock at 44:13; Mirror Clocks has later visual checkpoints only, and exact input routes remain unresolved. Video: 塞德莎, Order of the Sinking Star, part 11. Board artwork: Thekla, Inc.

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