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Low Beamcasters: selected layouts

Order of the Sinking Star cover

The Low Beamcasters solutions page has 103 numbered room stills. Ninety-six match distinct local r67121 candidate layouts; the remaining seven stay unassigned. The article also has 29 separate Overworld stills with no assigned targets. The Steam depot mapping remains unverified. Compare your board with these selected views, then use the hint below each image. Article numbers and internal set positions are recorded separately. Rings identify landmarks, not action steps. Article stills and selected video views identify layouts; neither establishes starting states, routes, or finishes.

The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 1 selected layout; ring marks green emitter at the lower-left edge.

Use green light through the wall.

Check: Ring marks green emitter at the lower-left edge.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 2 selected layout; ring marks magenta pad on the left red block.

Place Druid inside before pushing.

Check: Ring marks magenta pad on the left red block.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 3 selected layout; ring marks raised teal block.

Place dragon where its fire exits.

Check: Ring marks raised teal block.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 4 selected layout; ring marks green emitter beside the inner fence.

Separate one goblin with green light.

Check: Ring marks green emitter beside the inner fence.

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Source-reported hint: Use blue light through plant roots.

Selected room view.

Low Beamcasters Puzzle 5 selected room view; the ring marks the tall plant on the left.

Find the tall plant on the left.

Check: The blue ring marks the tall plant on the left.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 6 selected layout; ring marks rightmost red cube in the horizontal row.

Red light opens every color door.

Check: Ring marks rightmost red cube in the horizontal row.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 7 selected layout; ring marks purple crystal on the upper-right ledge.

Toggle gates by moving monsters.

Check: Ring marks purple crystal on the upper-right ledge.

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This article still has no approved candidate assignment.

This article still has no approved candidate assignment.

The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 10 selected layout; ring marks cyan pad on the small left island.

Use carts to turn the goblin.

Check: Ring marks cyan pad on the small left island.

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This article still has no approved candidate assignment.

The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 12 selected layout; ring marks yellow emitter on the main island.

Turn orange light across the dragon loop.

Check: Ring marks yellow emitter on the main island.

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This article still has no approved candidate assignment.

The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 14 selected layout; ring marks green stone on the large left platform.

Blast stones, then clear rubble.

Check: Ring marks green stone on the large left platform.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 15 selected layout; ring marks green stone on the lower-left platform.

Use crystal stones from a distance.

Check: Ring marks green stone on the lower-left platform.

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Source-reported hint: Break the stone in orange light.

Selected room detail.

Low Beamcasters Puzzle 16 selected room detail; the ring marks the yellow beamcaster at the upper beam crossing.

Find the yellow beamcaster at the upper beam crossing.

Check: The blue ring marks the yellow beamcaster at the upper beam crossing.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 17 selected layout; ring marks green stone at the left edge of the cluster.

Keep one stone outside the block.

Check: Ring marks green stone at the left edge of the cluster.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 18 selected layout; ring marks yellow emitter on the right-hand platform.

Use lily pad to carry rubble.

Check: Ring marks yellow emitter on the right-hand platform.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 19 selected layout; ring marks yellow cube at the right edge of the main floor.

Crush the emitter with an energy block.

Check: Ring marks yellow cube at the right edge of the main floor.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 20 selected layout; ring marks yellow emitter at the lower edge.

Combine yellow and multicolored blasts.

Check: Ring marks yellow emitter at the lower edge.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 21 selected layout; ring marks round cart on the left island.

Get ahead of the cart on orange.

Check: Ring marks round cart on the left island.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 22 selected layout; ring marks yellow cube in the left-hand maze.

Line up three carts as a bridge.

Check: Ring marks yellow cube in the left-hand maze.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 23 selected layout; ring marks green cube on the small lower island.

Keep a cart beneath the dragon.

Check: Ring marks green cube on the small lower island.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 24 selected layout; ring marks green skipping stone on the central platform.

Use multicolored light for longer jumps.

Check: Ring marks green skipping stone on the central platform.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 25 selected layout; ring marks brown skipping stone to the right of the beam.

Use both orange beams to extend jumps.

Check: Ring marks brown skipping stone to the right of the beam.

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This article still has no approved candidate assignment.

Source-reported hint: Block dragons before the stone lands.

Selected room detail.

Low Beamcasters Puzzle 27 selected room detail; the ring marks the middle Dragon below the three yellow tiles.

Find the middle Dragon below the three yellow tiles.

Check: The blue ring marks the middle Dragon below the three yellow tiles.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 28 selected layout; ring marks large pale-yellow stone beside the lower platform.

Extend the wall before shoving upward.

Check: Ring marks large pale-yellow stone beside the lower platform.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 29 selected layout; ring marks magenta emitter on the central island.

Use crystals to pave the water gap.

Check: Ring marks magenta emitter on the central island.

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This article still has no approved candidate assignment.

Source-reported hint: Shove yourself, leaving the marker behind.

Selected room detail.

Low Beamcasters Puzzle 31 selected room detail; the ring marks the cart below the yellow exit.

Find the cart below the yellow exit.

Check: The blue ring marks the cart below the yellow exit.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 32 selected layout; ring marks lime-green energy block on the raised wall.

Block the left endpoint before teleporting.

Check: Ring marks lime-green energy block on the raised wall.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 33 selected layout; ring marks the upper-left magenta emitter.

Let a crystal bounce between endpoints.

Check: Ring marks the upper-left magenta emitter.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 34 selected layout; ring marks yellow cube on the upper-right platform.

Ride the bouncing crystal to upper platforms.

Check: Ring marks yellow cube on the upper-right platform.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 35 selected layout; ring marks left green energy block at the lower edge.

Use the Explorer as a bouncing endpoint.

Check: Ring marks left green energy block at the lower edge.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 36 selected layout; ring marks yellow outlined block beside the gem grid.

Leave the gems holding required buttons.

Check: Ring marks yellow outlined block beside the gem grid.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 37 selected layout; ring marks upper magenta pad on the left island.

Keep the Priestess near the Explorer.

Check: Ring marks upper magenta pad on the left island.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 38 selected layout; ring marks upper magenta pad on the left island.

Carry Explorer left, then arrange gems.

Check: Ring marks upper magenta pad on the left island.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 39 selected layout; ring marks magenta pad above the walkway.

Keep the three paths from crossing.

Check: Ring marks magenta pad above the walkway.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 40 selected layout; ring marks upper angled mirror on the central platform.

Reflect a gem-carrying Explorer.

Check: Ring marks upper angled mirror on the central platform.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 41 selected layout; ring marks green outlined block at the lower-left edge.

Match the top-row input to the output.

Check: Ring marks green outlined block at the lower-left edge.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 42 selected layout; ring marks lower cyan result block on the right.

Use any input to light the output.

Check: Ring marks lower cyan result block on the right.

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Source-reported hint: Avoid paired crystals in the same column.

Selected room detail.

Low Beamcasters Puzzle 43 selected room detail; the ring marks the pink crystal in the upper row.

Find the pink crystal in the upper row.

Check: The blue ring marks the pink crystal in the upper row.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 44 selected layout; ring marks cyan block beside the beams.

Set the crystal-and-stone binary inputs.

Check: Ring marks cyan block beside the beams.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 45 selected layout; ring marks pale mirror on the small platform.

Route a long purple beam across.

Check: Ring marks pale mirror on the small platform.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 46 selected layout; ring marks tilted mirror on the green platform.

Use reflected white light to activate holders.

Check: Ring marks tilted mirror on the green platform.

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Source-reported hint: Keep the white beam lit while moving.

Selected room detail.

Low Beamcasters Puzzle 47 selected room detail; the ring marks the cart above the central four-pronged tile.

Find the cart above the central four-pronged tile.

Check: The blue ring marks the cart above the central four-pronged tile.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 48 selected layout; ring marks the green emitter above the current.

Account for clockwise turns in the current.

Check: Ring marks the green emitter above the current.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 49 selected layout; ring marks green emitter at the bottom of the channel.

Keep both emitters off the current.

Check: Ring marks green emitter at the bottom of the channel.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 50 selected layout; ring marks cyan emitter on the upper-left side.

Time both lily pads fifteen tiles apart.

Check: Ring marks cyan emitter on the upper-left side.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 51 selected layout; ring marks left magenta emitter at the top.

Keep the stone hovering at the endpoint.

Check: Ring marks left magenta emitter at the top.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 52 selected layout; ring marks magenta emitter on the left island.

Use the gem and hovering stone as blockers.

Check: Ring marks magenta emitter on the left island.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 53 selected layout; ring marks the purple endpoint holder.

Make the purple activator its own endpoint.

Check: Ring marks the purple endpoint holder.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 54 selected layout; ring marks the green exit pad on the right island.

Hover two stones to block four dragons.

Check: Ring marks the green exit pad on the right island.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 55 selected layout; ring marks green lily pad at the upper-right edge.

Use hovering stone to turn the pad.

Check: Ring marks green lily pad at the upper-right edge.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 56 selected layout; ring marks cyan pad on the small left platform.

Nudge the lily pad with hovering stone.

Check: Ring marks cyan pad on the small left platform.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 57 selected layout; ring marks green lily pad between the islands.

Create a new endpoint on the shore.

Check: Ring marks green lily pad between the islands.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 58 selected layout; ring marks blue gem on the right platform.

Use the plain stone as endpoint.

Check: Ring marks blue gem on the right platform.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 59 selected layout; ring marks upper-left golden skipping stone.

Use one extra stone as blocker.

Check: Ring marks upper-left golden skipping stone.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 60 selected layout; ring marks yellow block beside the upper blue block.

Hold yellow and blue buttons together.

Check: Ring marks yellow block beside the upper blue block.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 61 selected layout; ring marks cyan pad beside the lower wall.

Spend spare stones to buy time.

Check: Ring marks cyan pad beside the lower wall.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 62 selected layout; ring marks framed pit on the narrow pier.

Build a bridge from skimming stones.

Check: Ring marks framed pit on the narrow pier.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 63 selected layout; ring marks large green stone on the left island.

Build a two-by-two skimming platform.

Check: Ring marks large green stone on the left island.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 64 selected layout; ring marks yellow pad on the orange platform.

Use the co-prime world dimensions.

Check: Ring marks yellow pad on the orange platform.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 65 selected layout; ring marks green skipping stone on the pink island.

Build a short bridge for Explorer.

Check: Ring marks green skipping stone on the pink island.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 66 selected layout; ring marks yellow pad on the lower platform.

Cross on the Sailor’s head.

Check: Ring marks yellow pad on the lower platform.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 67 selected layout; ring marks green skipping stone on the fortress island.

Keep four skimming stones in step.

Check: Ring marks green skipping stone on the fortress island.

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Source-reported hint: Use the clockwise beam to change levels.

Selected room detail.

Low Beamcasters Puzzle 68 selected room detail; the ring marks the blue gem above the raised exit platform.

Find the blue gem above the raised exit platform.

Check: The blue ring marks the blue gem above the raised exit platform.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 69 selected layout; ring marks yellow emitter at the lower edge.

Launch the pad, then break the stone.

Check: Ring marks yellow emitter at the lower edge.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 70 selected layout; ring marks yellow emitter at the upper-left turn.

Let the lily pad interrupt the orange beam.

Check: Ring marks yellow emitter at the upper-left turn.

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Source-reported hint: Let orange light launch stones from pads.

Selected room detail.

Low Beamcasters Puzzle 71 selected room detail; the ring marks the blue gem between the yellow beamcasters.

Find the blue gem between the yellow beamcasters.

Check: The blue ring marks the blue gem between the yellow beamcasters.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 72 selected layout; ring marks blue stone on the central island.

Work with the room’s wraparound.

Check: Ring marks blue stone on the central island.

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Source-reported hint: Surround Bard with skimming stones.

Selected room detail.

Low Beamcasters Puzzle 73 selected room detail; the ring marks the lower purple button in the cross.

Find the lower purple button in the cross.

Check: The blue ring marks the lower purple button in the cross.

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Source-reported hint: Let the current carry the row left.

Selected room detail.

Low Beamcasters Puzzle 74 selected room detail; the ring marks the blue stone on the central island.

Find the blue stone on the central island.

Check: The blue ring marks the blue stone on the central island.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 75 selected layout; ring marks yellow energy block between the walls.

Use the Queen’s local reset point.

Check: Ring marks yellow energy block between the walls.

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Source-reported hint: Set mirror to reach the left exit.

Selected room detail.

Low Beamcasters Puzzle 76 selected room detail; the ring marks the small mirror at the beam crossing.

Find the small mirror at the beam crossing.

Check: The blue ring marks the small mirror at the beam crossing.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 77 selected layout; ring marks yellow stone between the two beams.

Reset a platform stone, not the beam.

Check: Ring marks yellow stone between the two beams.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 78 selected layout; ring marks green lily pad in the outlined loop.

Guide the lily pad into the slot.

Check: Ring marks green lily pad in the outlined loop.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 79 selected layout; ring marks small blue button on the lower platform.

Catch the dropped button on a stone.

Check: Ring marks small blue button on the lower platform.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 80 selected layout; ring marks cart at the lower edge of the left platform.

Use cart before stacking stones.

Check: Ring marks cart at the lower edge of the left platform.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 81 selected layout; ring marks mirror on the right side of the room.

Reset each goblin separately.

Check: Ring marks mirror on the right side of the room.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 82 selected layout; ring marks yellow pad on the raised walkway.

Raise the dragon to cross the pit.

Check: Ring marks yellow pad on the raised walkway.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 83 selected layout; ring marks yellow pad on the small island.

Block the emitter’s reset spot first.

Check: Ring marks yellow pad on the small island.

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Source-reported hint: Treat each copy as a different puzzle.

Selected room detail.

Low Beamcasters Puzzle 84 selected room detail; the ring marks the yellow button above the yellow gate.

Find the yellow button above the yellow gate.

Check: The blue ring marks the yellow button above the yellow gate.

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Source-reported hint: Find a separate solution for each copy.

Selected room detail.

Low Beamcasters Puzzle 85 selected room detail; the ring marks the yellow button in the upper room.

Find the yellow button in the upper room.

Check: The blue ring marks the yellow button in the upper room.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 86 selected layout; ring marks yellow cube at the upper-left bend.

Use a four-tile jump to block the stone.

Check: Ring marks yellow cube at the upper-left bend.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 87 selected layout; ring marks orange emitter at the left edge.

Cross beams for a four-tile shortcut.

Check: Ring marks orange emitter at the left edge.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 88 selected layout; ring marks cyan pad at the lower-right corner.

Use multicolored light at the crossing.

Check: Ring marks cyan pad at the lower-right corner.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 89 selected layout; ring marks the mirror near the upper-left terrace.

Hold the mirror’s lily pad in place.

Check: Ring marks the mirror near the upper-left terrace.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 90 selected layout; ring marks cyan pad on the small right island.

Time the crystal stone’s endpoint teleport.

Check: Ring marks cyan pad on the small right island.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 91 selected layout; ring marks left blue stone on the upper walkway.

Press blue before green.

Check: Ring marks left blue stone on the upper walkway.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 92 selected layout; ring marks left striped panel in the courtyard.

Turn the mirror through a wraparound.

Check: Ring marks left striped panel in the courtyard.

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Source-reported hint: Let the current sweep the goblin away.

Selected room detail.

Low Beamcasters Puzzle 93 selected room detail; the ring marks the upper blue stone on the raised platform.

Find the upper blue stone on the raised platform.

Check: The blue ring marks the upper blue stone on the raised platform.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 94 selected layout; ring marks yellow pad at the lower-right edge.

Keep the yellow and blue buttons clear.

Check: Ring marks yellow pad at the lower-right edge.

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This article still has no approved candidate assignment.

The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 96 selected layout; ring marks green stone on the right vertical platform.

Send two stones toward the middle.

Check: Ring marks green stone on the right vertical platform.

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Puzzle 97 — infinite_looping_skipper0_alt

Section titled “Puzzle 97 — infinite_looping_skipper0_alt”

Source-reported hint: Use a stone to interrupt purple light.

Selected room detail.

Low Beamcasters Puzzle 97 selected room detail; the ring marks the yellow button below the orange ball.

Find the yellow button below the orange ball.

Check: The blue ring marks the yellow button below the orange ball.

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Puzzle 98 — infinite_looping_skipper_alt

Section titled “Puzzle 98 — infinite_looping_skipper_alt”

Source-reported hint: Use lily pads to interrupt purple light.

Selected room detail.

Low Beamcasters Puzzle 98 selected room detail; the ring marks the blue gem beside the lower purple beamcaster.

Find the blue gem beside the lower purple beamcaster.

Check: The blue ring marks the blue gem beside the lower purple beamcaster.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 99 selected layout; ring marks the mirror on the pale ledge.

Guide the crystal stone toward the button.

Check: Ring marks the mirror on the pale ledge.

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Puzzle 100 — infinite_looping_skipper_mirrored_ikaruga_alt

Section titled “Puzzle 100 — infinite_looping_skipper_mirrored_ikaruga_alt”

Source-reported hint: Keep two decoy pads off the route.

Selected room detail.

Low Beamcasters Puzzle 100 selected room detail; the ring marks the mirror beside the yellow button.

Find the mirror beside the yellow button.

Check: The blue ring marks the mirror beside the yellow button.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 101 selected layout; ring marks upper pink pad on the left island.

Swap with the stone while it skims.

Check: Ring marks upper pink pad on the left island.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 102 selected layout; ring marks blue orb beside the lower blue cube.

Chain the Wizard’s instant moves.

Check: Ring marks blue orb beside the lower blue cube.

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The ring marks a visible landmark, not an action step.

Low Beamcasters article puzzle 103 selected layout; ring marks cyan pad beside the upper-right island.

Float the crystal stone upward with cyan light.

Check: Ring marks cyan pad beside the upper-right island.

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Note the goblins and gems arranged around the dark floor.

The blue ring marks a visible landmark in this selected view.

Upper blue gem on the far wall; ring marks upper blue gem on the far wall.

Find upper blue gem on the far wall.

Check: The blue ring marks upper blue gem on the far wall.

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Compare the goblin platform with the fenced controls.

The blue ring marks a visible landmark in this selected view.

Cyan hourglass beside the central floor; ring marks Cyan hourglass beside the central floor.

Find Cyan hourglass beside the central floor.

Check: The blue ring marks Cyan hourglass beside the central floor.

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Use the rod to push the gem onto its socket.

The blue ring marks a visible landmark in this selected view.

Blue gem beside the purple wall; ring marks blue gem beside the purple wall.

Find blue gem beside the purple wall.

Check: The blue ring marks blue gem beside the purple wall.

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Notice the mirror and cart beside the stepped island.

The blue ring marks a visible landmark in this selected view.

Mirror on the upper island; ring marks mirror on the upper island.

Find mirror on the upper island.

Check: The blue ring marks mirror on the upper island.

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Trace where the crossing beams end.

The blue ring marks a visible landmark in this selected view.

Left blue gem in the central chamber; ring marks left blue gem in the central chamber.

Find left blue gem in the central chamber.

Check: The blue ring marks left blue gem in the central chamber.

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Video source

Low Beamcasters walkthrough.

Click the picture or scroll to zoom, drag to move. Click outside it or press Esc to close.

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