Vending machines and fountains

Setup
Unlock the machine or fountain through Wild’s Network before stocking it. They are separate services, each with a configured base cost of 1,200 Credits. Provide power and inspect the machine’s own stock and cash controls. The unlock creates the installed equipment; its internal core is not a separate shop item to buy.
How it works
Vending is not limited to food. Any positively priced stock entering the eligibility check can qualify; modules, gun mods, chemicals, luxury goods, materials, tools and energy cells use different sale factors. Consumables get a 1.5 factor, while modules, nodes, gun mods and chemical supplies get 0.15. The rate is attractiveness × factor × 200/(200+price); it is compared with a random 0–100 roll. The first copy of an identifier enters the pool, while later copies face additional 1/2,1/4,… selection chances. These are separate checks, not a promise to sell every duplicate.
Checks before committing
Check stock eligibility, power and available capacity if nothing sells. An item’s label and real contents can differ: mislabelled and dangerous sales have their own tracking and reputation settlement. Keep actual contents and quality in view rather than treating a displayed label as proof of safe stock. After the sale rolls, the machine attempts a floor of one sale below 25 attractiveness, two at 25–49, or three at 50 and above. This is limited by eligible stock and prioritizes consumables.
Reference
| Item | × |
|---|---|
| Modules · Node · Gun Mod · Chemical Supply | 0.15 |
| Luxury Item | 0.165 |
| Material | 0.33 |
| Energy Cell · Tool | 0.5 |
| Food · Water Ration · Beverage · Processed Food · Treat | 1.5 |
| Other stock · price < 100 | 1 |
| Other stock · price 100–200 | 0.5 |
| Other stock · price > 200 | 0.25 |
Related guides
Sources
Steam PC · 26274380 · Assembly-CSharp.dll · 52f11980b737. Sources: VendingMachineHelper; VendingFountainHelper; NetworkUpgrade. Artwork: Steam PC 26284217. Sources · Wiki-authored table translations
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