Black Lamp
When placed in the display case, it signals thieves that this shop fences stolen goods. Your Black Market reputation affects how likely they are to respond.
Who the lamp calls
The lamp signals only from the display case, where it lights up in the colour of its signal. Double-click the lamp to switch signals; each one calls a different Black Market seller. A new lamp starts on the Food Thief signal.
| Signal | Calls | Base chance per lamp |
|---|---|---|
| Food Thief | 30% | |
| Petty Thief | 20% | |
| Thief | 10% |
Each day, when the game draws the customers for that day, it rolls once for every lit signal. The chance is the base chance × the number of lamps showing that signal, plus half your Black Market standing, kept between 0% and 95%. Two lamps on the Thief signal at +20 standing give 10 × 2 + 10 = 30%. In the display case, the lamp tooltip shows the current chance. Black Market
Possible offers at your counter. Stock varies with random rolls, reputation and training unlocks; the visitor and every listed item are not guaranteed each day.
Food Thief
Petty Thief
Basic Bandage
Bei's Premium Vanilla Icecream
Bottle of 4 In 1 Wash
Bottle of Water Purification Tablets (full)
Caffeine Pill
Cat Chocolate Bar
Energy Drink
Galaxy Blend
Hemostatic Bandage
Instant Ramen
Li-Eat Snack Bar
Nightingale's Salve
Nudka
Oxymore Injector
Peat
Pilk
Puice
Red Imp Beer
Roll of Paper Towels
Roll of Toilet Paper
Rubbing Alcohol
Smelling Salts
Soda
Surgery Toolset
Synthetic Yeast
Topical Medication Bandage
Tube of Toothpaste
Water Filter
Water Testing Kit (full)
ZeroChew Tab
Thief
BlackLampHelper (TARGETS, BASE_CHANCE_BY_TARGET, GetChanceForTarget, GetActiveInvitations); StoreClientManager.HandleNormalClient; StoreClientList.CreateFoodThief/CreatePettyThief.
Where to get it
- Dr. Jackson
Possible workshop stock. Availability depends on random rolls, owned equipment, the day and unlocks; see the shop requirements.
Calculated sell offers: 102 Credits.
Possible buyers
The game calculates each offer from the current item and buyer. When shown, Credit examples use the listed original value or module roll with no other modifiers; actual sale prices can differ.
- Merchant
Calculated buyer offer: 102 Credits
Visits on rent day. Buys eligible noncontraband items at 15% below current value, without retail markup; resale restrictions and budget still apply.
Check the live offer before selling; a markup can be refused. Haggling
Sources: game data, community text and wiki translations. Build demo 049-Rev3-L.
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